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TEST DRIVE MEME #40
Arrival
"Judgement has come upon you. God has deemed you worthy of Hell. But don't worry, it can still be undone," comes a soothing voice that echoes all around you. The voice promises comfort, hope even.
It may seem like a nightmare at first, despite all of that. Full of hellfire nipping at your skin and a sensation of being pulled down no matter how much you struggle or cry for help. Wretched, unseen hands pull at you, grip tight at your body, tighten on your throat, skeletal fingers grab at your face, slide in your mouth and jab at your eyes as they struggle for purchase. It feels like for a moment, they may snap your neck as they tug and pull. The more you resist, the more phantom hands are added to your struggling body.
It feels like they could tear you apart if you let them. The only thing to do is to let go and stop fighting.
And so you do.
Darkness and nothingness consumes you for a second, And it seems to linger for a long time. There is nothing at all. It must be lonely. But it won’t be forever.
Initially, everyone opens their eyes to a long, dark corridor made of stone. They find themselves in what appears to be a long queue with other sinners, palm bloody.
Characters find their bodies feel heavy and stiff, bruised with odd hand prints here and there that they received during their journey down below. A massive headache throbs behind their temples. They are urged forward to take a numbered ticket and wait their turn in the long line. As they're ushered forward through the corridor, their first stop will be to see Lilith, standing outside her office.
The woman in a smart suit and a friendly smile steps forward to greet sinners one by one. "I'm sorry for your rough landing. We've never gotten it quite as smooth as it was in the past. Please, let me see your hand--"
Once she has the sinner's hand, there's the warm, almost electric touch of magic that soothes away the aches and pains, heals the wound left behind on each sinner's palm. Lilith looks satisfied with her work and gives a nod. "There, all better. Please take your care package and continue on until you reach the stairs."
On their way out, sinners receive their 'package', a contract detailing all sins committed. If they look at the list closely enough they'll notice it's written with their blood. That explains the palm wound then. It's an old piece of parchment despite the freshly written letters upon it. They will also receive a slightly more modern smart phone. Think early generation Android and a pamphlet made by other sinners during their stay here with useful tips.
After that, sinners will be ushered on to a set of stairs where a guard waits. "Welcome to Penance," the demon says gruffly before motioning them on without an ounce of courtesy. "Don't hold up the line."
They seem to go on and wind forever, but eventually, they come upon what appears to be a cruise ship.
The demon stationed outsid the entrance looks rather bored, but when sinners approach? He seems to snap to attention to offer whatever help they might need of him. He will at least direct to food or rooms to rest their wary bodies, or recommend ways to spend their time while they reach new lands. Sorry about the confusion, Hell is just undergoing some rather unhappy changes.
Stand Your Ground The Penance Community is gone. Lilith made the tough call to abandon the community and urged sinners to save both Lucifer and Barbas along the way. Everyone who arrives will appear on the ship itself after stepping through the door, regardless of where it is in the waters. There may be a bit of disorientation at first, having to travel what may be a fair distance and the residual magic of Lilith’s touch, but it will fade quickly. Don’t worry, sinners!
They are safe on the waters. The icy, icy waters that appear as if they shouldn't be navigable at all. That's possibly a bit concerning, isn't it? There's also snow falling from the skies and frozen spirits that desperately scratch at the sides of the ship to climb aboard. They're used to the boiling waters of blood, not ice. Listen carefully, you can hear their whispers of confusion and desperation. "Why is it so cold?" they ask. "We hurt!" they howl. The staff busying themselves around the ship insist it's best to not concern oneself with it too much. It's like a vacation for them, really. Best worry about yourself.
Blankets are available on request, as well as warm clothes. Not all of these items will be... modern, maybe, but they will at least keep you warm. Hot chocolate, teas, and coffees are also being handed out freely by staff in an attempt to combat the freezing temperatures.
Lucifer may be spotted around the ship, looking rather wary but up and about again at least. He's quick to reassure everyone that Mammon will be giving them aid again and that they're heading to some absolutely beautiful lands. Perhaps sinners who are familiar with them will give them a recount of what it was truly like from the last visit.
The Voyage The large luxury ship is painted a rather ominous black, giving it an intimidating feel on the outside. Once boarded, sinners will see that this initial feeling is likely unfounded. There are plenty of luxuries anyone could want, including a pool, a hot tub, and plenty of tropical drinks with tiny umbrellas provided free of charge. And that's just the deck! Bedrooms range from four person units, three person units, to couples' beds for those who wish to continue their matrimony (or who would rather avoid the hassle of potentially being paired with someone entirely new for the time being).
Not only that, but there's plenty of festive decorations saved from the hotel! Ranging from Jack O'Lanterns to spooky fake skeletons to inflatable witches, and anything in between. Just because tragedy has struck doesn't mean that the holiday spirit has disappeared! People need something to keep them distracted now, more than ever. The staff is happy to (try to) provide this.
There's also a grand bar that provides plenty of cider, mead, and ale, whiskeys from Mammon's own personal stock. These drinks range in strength and may land even the most resilient on the ground after a few sips if one isn't careful! Additionally, the drinks seem to inspire a feel good mood and chase away the dourness that seems to have settled over those in the Penance community. There's constant music playing that may inspire those around to dance, as well as rather hungry incubi and succubi wandering around. They seem eager to please in any and all ways and, like in Penance, give off a natural aphrodisiac that smells sweet to the senses.
There's also a theatre for those who may prefer to watch some festive movies (Enjoy this! There won't be any such things once sinners arrive in Mammon's domain!), an arcade for the younger crowd, and a lovely spa with saunas, massages, and any other way to treat oneself. Happy endings may be included.
The kitchens are always open and offer an array of decadent desserts, meats, vegetables, and anything else one could want. No request is too much! And don't worry, nothing is drugged or of questionable quality or origin (that one would recognize).
Reach Up High There are two methods for earning a sin removal this time around, and none of them are painful! Very painful, at the very least.
The first option is to find a way to warm the spirits who enter the ship, whether this means cuddling the spirits and sacrificing your own warmth, or finding alternative means by wrapping them in blankets or offering them warm drinks while they have the energy to make themselves solid enough to hold items. Showing kindness to those damned to eternal suffering will certainly earn some points with God.
The second option involves volunteering to watch Barbas from his cage in the lower decks of the Hell ship. Bonus points for maintaining patience and kindness even with one of Hell’s least favorite Lords.
Follow Me Down
Prompt I Lucifer is asking all sinners and demons alike to give something valuable (whether it's valuable in an actual monetary sense or just to the owner) to present to Mammon as a gift. They need to sway his favor back towards them, Lucifer insists, and gifts are the way to go. Mammon functions on greed and a love of all things unique. Items can be listed here. Those who are generous may receive special favor once they reach Mammon's lands, either in the form of special dinners, pampering, or more comfortable rooms, etc.
The second request is to kidnap the spirits climbing aboard and seeking warmth. While these guys just want to cuddle a bit or curl up next to the fires to try to chase the cold that somehow penetrates even their undead, incorporeal forms, they’re also a precious source of energy that Mammon will appreciate. While sinners are allowed to show kindness towards the spirits (much to the dismay of the staff), they will also be given bottles to capture them, also as gifts to bestow upon Mammon.
Please note that doing either of these will result in the sin of bribery and potentially betrayal being added to your list of sins.
Prompt II WARNINGS: dubcon, aphrodisiacs, body transformations, drug use, alcohol
That isn't the end of the festivities either! Not at all. The demonic staff has orchestrated a bit of fun to distract from the cold and sense of impending doom hanging in the air by way of trick or treating. Sinners will be grabbed up by eager demons and led cabin to cabin to trick or treat. Those answering the door may choose either option! Treats may be in the form of candy, booze, or other trinkets or whatever one may consider a 'treat', and if a trick is chosen? Well, if you've just set yourself up for a little bit of a prank, haven't you? Good luck trying to figure out ways to appease the eager demons wanting a show! They just want to know they're appreciated, you know. Things have been rough.
For those who aren't terribly interested in any such thing, the staff has also decided on the perfect way to deal with any residual ghost trauma... which is telling ghost stories, of course. On the deck, there's been a special place set up with a fire pit (don't worry, it's being carefully watched! Last thing they need is a fire on the ship...) and blankets. There's also an array of food and drink while the goblins formerly of the library urge sinners to gather around for some story time. Sinners may listen to the goblins or share their own encounters with the spirits.
While they hardly managed to save much in the way of costumes, there's even an impromptu costume competition going on for those who may wish to try to piece together something from what odds and ends did make it to the ship. Voting will be done via sinners and rewards will be in the form of candies. Actual candy, don't worry! The barista from Helluvacup will also be out and about with Bean to spread cheer in the form of Halloween themed pastries and coffees with little spiders drawn in the foam (that may or may not look like spiders. Don't criticize him! Bean will protect his master with lovely disease-ridden bites.)
Of course, for all the well-intentioned shenanigans of the staff, the succubi and incubi are adding their own twist to things. Some have decided to taint the chocolates to add additional energy in the air. Once again, the sex demons feel as if they're famished with the lack of energy and they're doing their best to makeup for it... whether the sinners are aware of it or not. These chocolates the devilish incubi and succubi pass out will have a multitude of effects:
In addition, the sex demons will urge sinners in keeping each other warm in any sense of the word. What better ways than sharing some body heat? Or maybe adding a bit of candleplay to the mix...
If none of that tickles your fancy, there are also a wealth of drugs available to partake in, as well as a fight night happening below deck on one of the lower levels. Fights are carried out among sinners and demons alike, with plenty of help standing by to patch those injured up. Those partaking in either watching or actively participating may swap sins as bets, or anything else they may be willing to risk losing.
Wildcard/Misc. Don't see something you love but still want to get a feel for the game? Check out our extensive list of LOCATIONS and write up your very own prompt however you'd like to! You can also add a "NETWORK" post option to your TL for quick, easy, and fun interactions.
And without further ado: Welcome to our new TDM for the November 1st app round! As always, potential appers and characters already in game are welcomed to jump right in! This TDM counts as an additional game event as well as game canon for those coming into the game. If you app and are accepted, TDM tags become game canon and can be used for AC! Please have fun and don't hesitate to ask any questions you might have down below.
If you have questions, comments, suggestions, etc., go here.
Navigation
| Premise
| Arrival
| FAQ
Rules | Taken | Reserves | Applications
Network | Logs | OOC | Memes
It may seem like a nightmare at first, despite all of that. Full of hellfire nipping at your skin and a sensation of being pulled down no matter how much you struggle or cry for help. Wretched, unseen hands pull at you, grip tight at your body, tighten on your throat, skeletal fingers grab at your face, slide in your mouth and jab at your eyes as they struggle for purchase. It feels like for a moment, they may snap your neck as they tug and pull. The more you resist, the more phantom hands are added to your struggling body.
It feels like they could tear you apart if you let them. The only thing to do is to let go and stop fighting.
And so you do.
Darkness and nothingness consumes you for a second, And it seems to linger for a long time. There is nothing at all. It must be lonely. But it won’t be forever.
Initially, everyone opens their eyes to a long, dark corridor made of stone. They find themselves in what appears to be a long queue with other sinners, palm bloody.
Characters find their bodies feel heavy and stiff, bruised with odd hand prints here and there that they received during their journey down below. A massive headache throbs behind their temples. They are urged forward to take a numbered ticket and wait their turn in the long line. As they're ushered forward through the corridor, their first stop will be to see Lilith, standing outside her office.
The woman in a smart suit and a friendly smile steps forward to greet sinners one by one. "I'm sorry for your rough landing. We've never gotten it quite as smooth as it was in the past. Please, let me see your hand--"
Once she has the sinner's hand, there's the warm, almost electric touch of magic that soothes away the aches and pains, heals the wound left behind on each sinner's palm. Lilith looks satisfied with her work and gives a nod. "There, all better. Please take your care package and continue on until you reach the stairs."
On their way out, sinners receive their 'package', a contract detailing all sins committed. If they look at the list closely enough they'll notice it's written with their blood. That explains the palm wound then. It's an old piece of parchment despite the freshly written letters upon it. They will also receive a slightly more modern smart phone. Think early generation Android and a pamphlet made by other sinners during their stay here with useful tips.
After that, sinners will be ushered on to a set of stairs where a guard waits. "Welcome to Penance," the demon says gruffly before motioning them on without an ounce of courtesy. "Don't hold up the line."
They seem to go on and wind forever, but eventually, they come upon what appears to be a cruise ship.
The demon stationed outsid the entrance looks rather bored, but when sinners approach? He seems to snap to attention to offer whatever help they might need of him. He will at least direct to food or rooms to rest their wary bodies, or recommend ways to spend their time while they reach new lands. Sorry about the confusion, Hell is just undergoing some rather unhappy changes.
Stand Your Ground The Penance Community is gone. Lilith made the tough call to abandon the community and urged sinners to save both Lucifer and Barbas along the way. Everyone who arrives will appear on the ship itself after stepping through the door, regardless of where it is in the waters. There may be a bit of disorientation at first, having to travel what may be a fair distance and the residual magic of Lilith’s touch, but it will fade quickly. Don’t worry, sinners!
They are safe on the waters. The icy, icy waters that appear as if they shouldn't be navigable at all. That's possibly a bit concerning, isn't it? There's also snow falling from the skies and frozen spirits that desperately scratch at the sides of the ship to climb aboard. They're used to the boiling waters of blood, not ice. Listen carefully, you can hear their whispers of confusion and desperation. "Why is it so cold?" they ask. "We hurt!" they howl. The staff busying themselves around the ship insist it's best to not concern oneself with it too much. It's like a vacation for them, really. Best worry about yourself.
Blankets are available on request, as well as warm clothes. Not all of these items will be... modern, maybe, but they will at least keep you warm. Hot chocolate, teas, and coffees are also being handed out freely by staff in an attempt to combat the freezing temperatures.
Lucifer may be spotted around the ship, looking rather wary but up and about again at least. He's quick to reassure everyone that Mammon will be giving them aid again and that they're heading to some absolutely beautiful lands. Perhaps sinners who are familiar with them will give them a recount of what it was truly like from the last visit.
The Voyage The large luxury ship is painted a rather ominous black, giving it an intimidating feel on the outside. Once boarded, sinners will see that this initial feeling is likely unfounded. There are plenty of luxuries anyone could want, including a pool, a hot tub, and plenty of tropical drinks with tiny umbrellas provided free of charge. And that's just the deck! Bedrooms range from four person units, three person units, to couples' beds for those who wish to continue their matrimony (or who would rather avoid the hassle of potentially being paired with someone entirely new for the time being).
Not only that, but there's plenty of festive decorations saved from the hotel! Ranging from Jack O'Lanterns to spooky fake skeletons to inflatable witches, and anything in between. Just because tragedy has struck doesn't mean that the holiday spirit has disappeared! People need something to keep them distracted now, more than ever. The staff is happy to (try to) provide this.
There's also a grand bar that provides plenty of cider, mead, and ale, whiskeys from Mammon's own personal stock. These drinks range in strength and may land even the most resilient on the ground after a few sips if one isn't careful! Additionally, the drinks seem to inspire a feel good mood and chase away the dourness that seems to have settled over those in the Penance community. There's constant music playing that may inspire those around to dance, as well as rather hungry incubi and succubi wandering around. They seem eager to please in any and all ways and, like in Penance, give off a natural aphrodisiac that smells sweet to the senses.
There's also a theatre for those who may prefer to watch some festive movies (Enjoy this! There won't be any such things once sinners arrive in Mammon's domain!), an arcade for the younger crowd, and a lovely spa with saunas, massages, and any other way to treat oneself. Happy endings may be included.
The kitchens are always open and offer an array of decadent desserts, meats, vegetables, and anything else one could want. No request is too much! And don't worry, nothing is drugged or of questionable quality or origin (that one would recognize).
Reach Up High There are two methods for earning a sin removal this time around, and none of them are painful! Very painful, at the very least.
The first option is to find a way to warm the spirits who enter the ship, whether this means cuddling the spirits and sacrificing your own warmth, or finding alternative means by wrapping them in blankets or offering them warm drinks while they have the energy to make themselves solid enough to hold items. Showing kindness to those damned to eternal suffering will certainly earn some points with God.
The second option involves volunteering to watch Barbas from his cage in the lower decks of the Hell ship. Bonus points for maintaining patience and kindness even with one of Hell’s least favorite Lords.
Follow Me Down
Prompt I Lucifer is asking all sinners and demons alike to give something valuable (whether it's valuable in an actual monetary sense or just to the owner) to present to Mammon as a gift. They need to sway his favor back towards them, Lucifer insists, and gifts are the way to go. Mammon functions on greed and a love of all things unique. Items can be listed here. Those who are generous may receive special favor once they reach Mammon's lands, either in the form of special dinners, pampering, or more comfortable rooms, etc.
The second request is to kidnap the spirits climbing aboard and seeking warmth. While these guys just want to cuddle a bit or curl up next to the fires to try to chase the cold that somehow penetrates even their undead, incorporeal forms, they’re also a precious source of energy that Mammon will appreciate. While sinners are allowed to show kindness towards the spirits (much to the dismay of the staff), they will also be given bottles to capture them, also as gifts to bestow upon Mammon.
Please note that doing either of these will result in the sin of bribery and potentially betrayal being added to your list of sins.
Prompt II WARNINGS: dubcon, aphrodisiacs, body transformations, drug use, alcohol
That isn't the end of the festivities either! Not at all. The demonic staff has orchestrated a bit of fun to distract from the cold and sense of impending doom hanging in the air by way of trick or treating. Sinners will be grabbed up by eager demons and led cabin to cabin to trick or treat. Those answering the door may choose either option! Treats may be in the form of candy, booze, or other trinkets or whatever one may consider a 'treat', and if a trick is chosen? Well, if you've just set yourself up for a little bit of a prank, haven't you? Good luck trying to figure out ways to appease the eager demons wanting a show! They just want to know they're appreciated, you know. Things have been rough.
For those who aren't terribly interested in any such thing, the staff has also decided on the perfect way to deal with any residual ghost trauma... which is telling ghost stories, of course. On the deck, there's been a special place set up with a fire pit (don't worry, it's being carefully watched! Last thing they need is a fire on the ship...) and blankets. There's also an array of food and drink while the goblins formerly of the library urge sinners to gather around for some story time. Sinners may listen to the goblins or share their own encounters with the spirits.
While they hardly managed to save much in the way of costumes, there's even an impromptu costume competition going on for those who may wish to try to piece together something from what odds and ends did make it to the ship. Voting will be done via sinners and rewards will be in the form of candies. Actual candy, don't worry! The barista from Helluvacup will also be out and about with Bean to spread cheer in the form of Halloween themed pastries and coffees with little spiders drawn in the foam (that may or may not look like spiders. Don't criticize him! Bean will protect his master with lovely disease-ridden bites.)
Of course, for all the well-intentioned shenanigans of the staff, the succubi and incubi are adding their own twist to things. Some have decided to taint the chocolates to add additional energy in the air. Once again, the sex demons feel as if they're famished with the lack of energy and they're doing their best to makeup for it... whether the sinners are aware of it or not. These chocolates the devilish incubi and succubi pass out will have a multitude of effects:
Milk Chocolate - inspires lust so strong, one cannot control it. It may lead to begging or public displays of self-pleasure.At least the succubi and incubi are being cordial enough to lead sinners off to a private area of the ship they've filled with plush cushions and bedding for the fun... mostly.
Dark Chocolate - inspires the urge to dominate and aggression. It's time to take control and take what you want.
Chocolate covered cherries - inspire the urge to be submissive and the urge to please those around, in multiples if possible.
Chocolates filled with liqueurs - Inspires loose lips. Suddenly, the most appalling filth will be falling from your lips, every filthy desire there that you've kept hidden is now out in the open. How will others react?
Mint chocolate - May inspire transformations. Whether this is of the animalistic variety or sex, it is entirely up in the air. All of these effects can absolutely be mixed. Take as many chocolates as you like!
In addition, the sex demons will urge sinners in keeping each other warm in any sense of the word. What better ways than sharing some body heat? Or maybe adding a bit of candleplay to the mix...
If none of that tickles your fancy, there are also a wealth of drugs available to partake in, as well as a fight night happening below deck on one of the lower levels. Fights are carried out among sinners and demons alike, with plenty of help standing by to patch those injured up. Those partaking in either watching or actively participating may swap sins as bets, or anything else they may be willing to risk losing.
Wildcard/Misc. Don't see something you love but still want to get a feel for the game? Check out our extensive list of LOCATIONS and write up your very own prompt however you'd like to! You can also add a "NETWORK" post option to your TL for quick, easy, and fun interactions.
And without further ado: Welcome to our new TDM for the November 1st app round! As always, potential appers and characters already in game are welcomed to jump right in! This TDM counts as an additional game event as well as game canon for those coming into the game. If you app and are accepted, TDM tags become game canon and can be used for AC! Please have fun and don't hesitate to ask any questions you might have down below.
If you have questions, comments, suggestions, etc., go here.
Rules | Taken | Reserves | Applications
Network | Logs | OOC | Memes
(mild better call saul spoilers skip if you don't want to see!!!)
He almost has to bitterly laugh to himself, because of course, the second time is the charm. Mike was right this time, Lalo was actually dead. But now, not only is Lalo dead, he's down here in Hell right alongside him.
Saul is jumpy, his nerves are shot, and he's far too paranoid now about what might be lurking in any shadow, but sitting in his room, decidedly not packing up all his and Kim's belongings to play a game of catch me if you can around Hell for all eternity, was doing Saul no good. He needed to do something to attempt to calm himself down. Thank Lucifer for small blessings like the bar. He knows being out in the open is risky as far as a second encounter with Lalo goes, but Saul isn't planning on being out here long. Just long enough to finish a glass or two or three of whatever drink the demon deems fit to serve him.
hey bestie
"Seems like being a criminal lawyer caught up with you in the end," he says, taking a seat on the empty barstool to Saul's right. "Though I'm not surprised to see you here, too."
He orders a whiskey, neat, and waits silently for the demon to bring his drink over... But he doesn't, can't stay silent for very long. The silence is uncomfortable at best.
"Life treating you good in Hell, Saul?"
heisenbestie
As practiced as Saul normally is with putting on a show as Saul Goodman, he can't quite mask the way his voice cracks as Walt sits down next to him, nearly spilling his drink on himself as he turns to look at the other man. Of course. All of his bad decisions in life had to decide to haunt him all at once. First Lalo, now Walter, all he needed now was Chuck to make his afterlife a real living Hell.
Saul places his drink back on the bar, reaching for a napkin to dab up whatever drips of whiskey fell onto his pants, attempting to gain some composure at the same time. This? This definitely makes things more complicated.
"Guess the cancer finally got you, huh? Sorry to hear it."
no subject
Walter notices Saul's reaction to him - it's hard to miss a grown man spilling his drink - but chooses not to comment on it. He has better things to discuss than how jumpy Saul Goodman seems around him, though it has him wondering what has happened that he's acting like this. Things weren't that bad between the two. Sure, Walt has done plenty to make Saul (and anyone else, if he's honest with himself) act like this, but nothing stands out. He surely doesn't know what happened to Mike, they disposed of his body and any evidence, so maybe this is just how the other man is reacting to the afterlife.
"Did the feds catch up with you? Things not work out with your guy?"
This small talk thing? Surprisingly difficult with somebody who knows nearly every crime you've committed as well as your family drama.
no subject
At least there's one good thing so far: Walt seems almost too calm and at ease with him at the moment. He's going to put his panic aside and think positive thoughts, that Walt, like everyone else, is behind him, so to speak, even if it's potentially only by a few months.
"Contrary to what you may think, I know how to cover my tracks. I've been doing this for years before teaming up with you two. The Feds don't have anything on me."
Or at least, not yet they didn't, a voice in the back of his head reminds him. He takes a sip of his drink, this time not spilling.
"My working theory? High sodium. A few too many stops at The Dog House and you're as good as gone."
no subject
Walter isn't stupid, Saul, you know this as well as everybody else. In his opinion, Saul's working theory doesn't hold up well. He's sure Saul knows that, too.
But, yes, he's calm, he's at ease despite sitting next to one of his least favorite (though helpful, he must admit) people in Hell. He doesn't want to accept that the cancer finally killed him, there was too much left unfinished, too many loose ends he needed to wrap up to make sure Skyler and the kids would be taken care of without him. He'd just started cooking with Todd, just finished taking care of things with Jack, getting rid of the remainder of Gus's men... Things were looking up. Six months was plenty of time to finalize everything, or so he thought.
He takes another sip of his drink, and changes the subject because this isn't an argument he wants to have with Saul. After all, neither man can say for certain how they ended up sitting at a bar together in Hell.
"Afterlife been treating you well?"
no subject
He does, in fact, eat hot dogs occasionally, Walter!!! It's not his preferred meal, sure, but he'd say it's almost legally required to have eaten there at least once if you were living in the Albuquerque area. Finding it also an easy networking opportunity if he swung by late at night? That was just a nice extra perk on top of it. But that's neither here nor there.
"Afterlife been treating you well, he asks," Saul repeats, shaking his head. Truthfully, his experience until recently had been on what he would wager is the nicer side. Sure, he was dead, but Kim was also here, and Kim wanted him in her life, and that alone was enough to sustain him here. He'd repent, if Kim wanted, or endure whatever tortures, as long as he got to be with her and she wanted him around.
But of course, good things can't last, and one of the things threatening to further complicate his good time is sitting right next to him having a conversation about Hell.
"Don't know if you noticed, but we're in Hell. Fire and brimstone and eternal punishment and all. Granted, it's, uh... in a bit of a transitional state at the moment, but I promise you all those Sunday School horror stories turned out to be more than just a way to scare unruly kids into their best behavior."
no subject
That will come to light eventually, even here in Hell.
"Of course I noticed," he says, pausing to take another sip of his drink, motioning for the demon tending the bar to fill his glass again.
Never once in his life did he think the afterlife existed, that Hell was an actual place that people (like himself, like Goodman) went when they died. It was all nonsense, he thought, all garbage from those Bible thumping imbeciles and the morons who would go door-to-door trying to get people to go to church.
"I'm assuming there are others here?"
Taking into account the people in Albuquerque alone, there has to be more here that they know. Tuco and his gang, Hector and Gus Fring along with the entire cartel he poisoned, Mike... There's no telling how many more faces he'll see that he thought were long gone.
no subject
He's not surprised Walt asked about who else might have ended up here with them. It's not as if anyone they spent time with was a model citizen. He can't think of a single name he became acquainted with (or, better acquainted with) during his time working with Walt that he would think would end up seeing the pearly gates above. But that's where it gets complicated. Walt may not know of three of the others that are here, but there's at least one he knows for a fact Walt would want to hear from. And ratting Jesse out to Walt is the last thing he really wants to do.
"Can't imagine anyone we know going to the other place, can you?"
He takes a sip of his drink again to buy a bit of time, figuring he's got no way of answering that wouldn't blow back on him in some way. And if he's fast enough here, there's always the chance that, for once, Jesse will pick up his phone on time. He's going to hedge his response, though, and hope Walt will care more about how messed up things can get here than who he might run into.
"But, as far as familiar faces go, it's a bit of a hazy area. Things are a bit sci-fi around here. People have different memories as far as what happened before their death."
no subject
"A bit sci-fi?" he asks, rolling his eyes.
There's no telling what he means by it, but it's... moderately concerning that they may not have the same memories of life before death. It leads Walter to wonder what Saul recalls, if it's the same as his own memories, maybe something more, or something different entirely. There's really only one appropriate question to follow up with.
"You're just going to leave it at that and not elaborate?" He's no less frustrating in Hell than he was on Earth. "What do you remember before you took your last breath, then?"
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It also has the added bonus of helping him buy more time to think about how to play this and how Walt will fit in with everyone else here. Because if there's one thing that always seems to happen when Walt is involved, it's a lot of problems that Saul ends up getting roped into or having to clean up, and he's sure it's going to be the same here.
"Last thing I remember, it was 2010," is Saul's answer, and he knows it's a risk that Walt might see it as hedging. It's a risk he has to take, though, given how reluctant he is to break the news of 'hey so your brother in law finds out what you've been doing and oops now he's dead' to Walt.
"Specifically, I remember you and Igor causing me to develop cluster headaches with everything you've dumped on me."