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TEST DRIVE MEME #24
Arrival
"Judgement has come upon you. God has deemed you worthy of Hell. But don't worry, it can still be undone," comes a soothing voice that echoes all around you. The voice promises comfort, hope even.
It may seem like a nightmare at first, despite all of that. Full of hellfire nipping at your skin and a sensation of being pulled down no matter how much you struggle or cry for help. Wretched, unseen hands pull at you, grip tight at your body, tighten on your throat, skeletal fingers grab at your face, slide in your mouth and jab at your eyes as they struggle for purchase. It feels like for a moment, they may snap your neck as they tug and pull. The more you resist, the more phantom hands are added to your struggling body.
It feels like they could tear you apart if you let them. The only thing to do is to let go and stop fighting.
And so you do.
Darkness consumes you for a second.
Initially, everyone opens their eyes to a long, dark corridor made of stone. They find themselves in what appears to be a long queue with other sinners, palm bloody with a contract clutched in their uninjured hand that they don't remember signing.
Characters find their bodies feel heavy and stiff, bruised with odd hand prints here and there that they received during their journey down below. A massive headache throbs behind their temples.
If they look at the list in their hand, they'll notice it's written on with their blood. That explains the wound then. It's an old piece of parchment that details every sin they've committed.
As they move along the queue, they'll find a demon waiting to pass them a communication device that looks almost like a very old Blackberry type phone.
"Welcome to Penance," the demon says gruffly before motioning them on without an ounce of courtesy. "Don't hold up the line. This trip is gonna take longer, but at least you get a vacation..."
Once characters have their device and their contracts, they're ushered further down the hall until they come to a set of stairs. They seem to go on and wind forever, but eventually, they come upon what appears to be a door that's alight with white energy. Stepping through, they find themselves on an island.
There's a demon with striking animal features waiting at the start of a long path where an old castle can be seen looming over a quaint, old village. There's music on the air, celebrations clearly taking place. It's explained that while Lucifer rests and recovers, Mammon will be taking his place. Hell is, for the moment, a pleasurable experience they will heartily insist.
Unfortunately, there is a bit of a trek ahead still. The demon urges them on.
Stand Your Ground The weather is crisp and pleasant in Mammon's domain. It seems to always be a beautiful day and a beautiful night, no matter what. Sinners should rejoice since this isn't very often the case when it comes to the actual Penance community.
While the energy in the air is as pleasant as ever, it's becoming quite obvious that there are unusual creatures roaming the area. Large dragons circle the woods surrounding the village and lately and often attempt to add to their hoard, other oddities have been slithering out. Chimeras of multiple animals wander free in any horrifying combination one can think of. Deer mixed with creatures far more predatory, bears mixed with wolves, other animals are sewn together in grotesque ways. It seems that with Mammon's attention directed towards the battle, he lost a bit of control over his... projects.
Some are aggressive, others are not. They are all, however, a very alarming show of Mammon's greed and lust for more.
Not to worry! Mammon and his servants will assure everyone that the situation is perfectly under control and that the animals are suffering very little to not at all. He just needs a piece to the puzzle to make certain that these new beasts have a productive, happy life. He will also be offering rewards to those who catch these critters unharmed and return them to the castle for safe keeping.
Rewards may take the form of extra food at the taverns, special rooms at the brothels, or a makeover at the salon and fine clothing to match.
Aside from the projects running around, guests may be delighted to see miniature dragons gallivanting around, no larger than the standard chihuahua but most the size of a palm. Some puff little bits of flame, others carry a slightly poisonous bite, but they're all absolutely adorable... and absolutely escaped the pet shop. To prevent larger animals from eating these little guys up, the shop is encouraging everyone to catch one or two or three. They may either choose to keep the little guys or hand them back to the store for safekeeping and a reward of golden Lucifer tokens for the upcoming Dark Carnival.
That's right! It's almost that time of the year again, folks! It seems like the annual affair will be held at Mammon's domain rather than Penance proper. There are promises of no clowns or human zoos this time around, so... that's a positive, right? A section of the village has been roped off and citizens are busy at work setting up decorations, booths, and a few other attractions such as rides and what appears to be a haunted house in a decrepit old building in the village. Careful! Whatever objects are being moved into the establishment do seem to carry actual spirits attached to them.
Should guests be inclined, they may offer a helping hand, but they will not be forced to do so this time.
Everybody Needs a Holiday While it may be a little disorienting to not only go to Hell, but to be on a sudden vacation, Mammon’s domain is actually very inviting!
Upon entry, there is lively music in the streets and, worth noting, the demons in this area of Hell seem far more hedonistic than those found in Penance proper. They wear fine clothing, silks and furs, and expensive jewelry. A lot of them have adopted animal characteristics or sport various types of body modifications. They're strangely beautiful creatures overall. Although with all of Mammon's 'projects' on the loose, it does make one wonder if they've adopted these characteristics naturally or if there's something more sinister going on...
Best to not wonder about that so much.
The village itself is quaint and old-fashioned, but everyone seems to be rather pleasant. There may be darker aspects to explore for those inclined, but they are nowhere near apparent on the surface. It's sure to be uncovered later, however...
The incubi and succubi in this area seem to be particularly breathtaking and enticing, but sinners will be urged back on track, should anyone seem to be drifting. There will be time to explore later!
For now, everyone will be encouraged to go to the castle and be shown to their rooms. While they will follow the usual housing assignments to avoid further upset to the sinners' routine, the floor plans will be a bit different. Bathing will be done in communal areas with walls separating the showers and large baths that always seem to run the perfect temperature. None of the rooms will have private bathrooms or kitchens attached. All rooms will have a common area attached to lounge in, however. It will have plenty of available seating for entertaining.
No one will have private kitchens, but room service is available at all hours with anything the sinners could desire available. Maybe even things they never thought they would...
TVs, computers, and other familiar electronics will be unavailable and non-existent in Mammon's realm, but there is a library contained within the castle with fiction and non-fiction from Earth (and beyond) all available for perusing. Devices will continue to function as normal.
Mammon's garden will be available for viewing. In every establishment and all around the castle, there's a cider available freely that seems to encourage a good mood and lower inhibitions. The effects aren't overwhelming, but the more one drinks, the stronger they may become as it builds up. Each night, there will also be an option to attend dinner in a rather grand hall, which Mammon frequently attends. There's always a large spread of food and spiced wines and ales available, as well as decadent desserts and other tempting treats. There's frequently live music or succubi dancing for entertainment.
Overall, the atmosphere in Mammon's realm seems to be focused on luxury, indulgence, greed, and sloth.
[It's recommended that everyone read thoroughly through the new location information as it contains helpful hints on what there is to do while on this vacation! It has a list of shops, animals, vendors, etc. Plus a little bit of information regarding Mammon's land itself.]
Reach Up High For those who still desire to work on their contracts and remove sins from their list despite the fact this is a vacation, there will be opportunities available! They won't even require suffering... much. Rounding up creatures, saving dragons, or helping the carnival set up are all considered good enough deeds to remove one sin from a contract. This is one sin over all, not per deed.
At least it doesn't require any painful torture... though there may be opportunity abound for that as well, if someone wants to go that route...
Under the Surface Of course this is still Hell. There has to be something going on once in a while, right? Walk down just the right street and sinners may see delectable tortures being carried out in seedy back alley establishments. Loving cuts with knives, harsh blows with whips while your sins are repeated for all to hear. Even the torture seems to have a hedonistic approach and debauchery about it.
Are the victims truly suffering or are they being redeemed in the best of ways? Those who decide to participate may soon realize that the cider everyone has been consuming seems to add a layer of euphoria to pain and punishments. While this isn't necessarily sexual in nature, it encourages a sense of good well-being after and sinners may become addicted to pain.
The crash may not be too fun though, watch out for that.
There are also other vendors in this area that are offering drugs of all varieties, as well as questionable photos of other sinners engaging in true acts of misdeed, unlike the comic shop that seems to be more embarrassing than not. Perfect chance to get that blackmail of your enemy killing that guy...
There seems to be a new vendor in town too. The figure's table seems to be set up like a fortune teller's booth, complete with a crystal ball and the pungent smell of cheap incense. He beckons those who dare look near, urges them to take a seat in front of the booth. The figure remains in dark robes, hood drawn to obscure their face. The only visible part of them seem to be their hands. Unlike the animal-like demons of Mammon's domain, this one seems to have human hands with sharp, yellowed nails. They offer knowledge in exchange for something you will not miss in return, they assure. What is it? Well, they refuse to say. Nothing important, nothing important.
Ask anything! It can be about a specific occurrence back home, the answer to life, the universe, and everything, or something as simple as what does Lucifer truly want. Keep in mind that a price will be taken down the line and it may not be something the sinner actually wanted to lose. Ah, well...
[For knowledge based transactions, please respond here. If a character asks a question of their homeworld or something in their future, players may assume they are told a bit of information on the topic without waiting for mod approval. If a character asks something related to Hell, please wait for a response. Regardless of answer type, please respond to the thread linked here so that you can later receive a decision on what your character has given up for this knowledge. It may be a memory, a temporary loss of a sense, a year or so off their lives (when they return home), lack of resilience to sin, etc. Please be aware that signing up does mean consequences at a later date... and these may not come from Mammon or Lucifer.]
Follow Me Down WARNINGS: sexual themes, animal-like behavior, dub/non-con potentials, implied bathroom play, mating.
It seems there's a trickster somewhere, somehow who spiked the cider. Naughty little devil! Those who are unfortunate enough to drink the tainted cider may find themselves developing animal-like traits, such as enhanced senses, animalistic urges, and a general need to be territorial or possessive. They may find the urge to keep to their pack or to branch out and find a new one. This may also result in features, such as fangs or claw-like nails that may or may not retract. Sinners will find themselves reverting back to a primal nature that they may not be able to resist.
How utterly embarrassing!
Don't worry, these effects only last a couple days at most before they will fade completely! Unfortunately, 'animal-like traits' may also extend to mating rituals. Sinners may find themselves going into heat. While knotting or other traits will not be apparent, sinners will find themselves desperate for intimate contact. This may mean a poor sinner in heat will be mated by several lovers in a row as their scent inevitably draws them in, there may also be possessive behavior displayed that results in biting and marking, and others wanting to mark their territory in ways that would make even the most seasoned succubus blush.
It may also mean those inflicted with the heat-like state, will present themselves to those they find attractive as mates or find other ways to entice them to get what they want.
Wildcard/Misc. Don't see something you love but still want to get a feel for the game? Check out our extensive list of LOCATIONS and write up your very own prompt however you'd like to! You can also add a "NETWORK" post option to your TL for quick, easy, and fun interactions.
And without further ado: Welcome to our new TDM for the June 1st app round! As always, potential appers and characters already in game are welcomed to jump right in! This TDM counts as an additional game event as well as game canon for those coming into the game. If you app and are accepted, TDM tags become game canon and can be used for AC! Please have fun and don't hesitate to ask any questions you might have down below.
If you have questions, comments, suggestions, etc., go here.
Navigation
| Premise
| Arrival
| FAQ
Rules | Taken | Reserves | Applications
Network | Logs | OOC | Memes
It may seem like a nightmare at first, despite all of that. Full of hellfire nipping at your skin and a sensation of being pulled down no matter how much you struggle or cry for help. Wretched, unseen hands pull at you, grip tight at your body, tighten on your throat, skeletal fingers grab at your face, slide in your mouth and jab at your eyes as they struggle for purchase. It feels like for a moment, they may snap your neck as they tug and pull. The more you resist, the more phantom hands are added to your struggling body.
It feels like they could tear you apart if you let them. The only thing to do is to let go and stop fighting.
And so you do.
Darkness consumes you for a second.
Initially, everyone opens their eyes to a long, dark corridor made of stone. They find themselves in what appears to be a long queue with other sinners, palm bloody with a contract clutched in their uninjured hand that they don't remember signing.
Characters find their bodies feel heavy and stiff, bruised with odd hand prints here and there that they received during their journey down below. A massive headache throbs behind their temples.
If they look at the list in their hand, they'll notice it's written on with their blood. That explains the wound then. It's an old piece of parchment that details every sin they've committed.
As they move along the queue, they'll find a demon waiting to pass them a communication device that looks almost like a very old Blackberry type phone.
"Welcome to Penance," the demon says gruffly before motioning them on without an ounce of courtesy. "Don't hold up the line. This trip is gonna take longer, but at least you get a vacation..."
Once characters have their device and their contracts, they're ushered further down the hall until they come to a set of stairs. They seem to go on and wind forever, but eventually, they come upon what appears to be a door that's alight with white energy. Stepping through, they find themselves on an island.
There's a demon with striking animal features waiting at the start of a long path where an old castle can be seen looming over a quaint, old village. There's music on the air, celebrations clearly taking place. It's explained that while Lucifer rests and recovers, Mammon will be taking his place. Hell is, for the moment, a pleasurable experience they will heartily insist.
Unfortunately, there is a bit of a trek ahead still. The demon urges them on.
Stand Your Ground The weather is crisp and pleasant in Mammon's domain. It seems to always be a beautiful day and a beautiful night, no matter what. Sinners should rejoice since this isn't very often the case when it comes to the actual Penance community.
While the energy in the air is as pleasant as ever, it's becoming quite obvious that there are unusual creatures roaming the area. Large dragons circle the woods surrounding the village and lately and often attempt to add to their hoard, other oddities have been slithering out. Chimeras of multiple animals wander free in any horrifying combination one can think of. Deer mixed with creatures far more predatory, bears mixed with wolves, other animals are sewn together in grotesque ways. It seems that with Mammon's attention directed towards the battle, he lost a bit of control over his... projects.
Some are aggressive, others are not. They are all, however, a very alarming show of Mammon's greed and lust for more.
Not to worry! Mammon and his servants will assure everyone that the situation is perfectly under control and that the animals are suffering very little to not at all. He just needs a piece to the puzzle to make certain that these new beasts have a productive, happy life. He will also be offering rewards to those who catch these critters unharmed and return them to the castle for safe keeping.
Rewards may take the form of extra food at the taverns, special rooms at the brothels, or a makeover at the salon and fine clothing to match.
Aside from the projects running around, guests may be delighted to see miniature dragons gallivanting around, no larger than the standard chihuahua but most the size of a palm. Some puff little bits of flame, others carry a slightly poisonous bite, but they're all absolutely adorable... and absolutely escaped the pet shop. To prevent larger animals from eating these little guys up, the shop is encouraging everyone to catch one or two or three. They may either choose to keep the little guys or hand them back to the store for safekeeping and a reward of golden Lucifer tokens for the upcoming Dark Carnival.
That's right! It's almost that time of the year again, folks! It seems like the annual affair will be held at Mammon's domain rather than Penance proper. There are promises of no clowns or human zoos this time around, so... that's a positive, right? A section of the village has been roped off and citizens are busy at work setting up decorations, booths, and a few other attractions such as rides and what appears to be a haunted house in a decrepit old building in the village. Careful! Whatever objects are being moved into the establishment do seem to carry actual spirits attached to them.
Should guests be inclined, they may offer a helping hand, but they will not be forced to do so this time.
Everybody Needs a Holiday While it may be a little disorienting to not only go to Hell, but to be on a sudden vacation, Mammon’s domain is actually very inviting!
Upon entry, there is lively music in the streets and, worth noting, the demons in this area of Hell seem far more hedonistic than those found in Penance proper. They wear fine clothing, silks and furs, and expensive jewelry. A lot of them have adopted animal characteristics or sport various types of body modifications. They're strangely beautiful creatures overall. Although with all of Mammon's 'projects' on the loose, it does make one wonder if they've adopted these characteristics naturally or if there's something more sinister going on...
Best to not wonder about that so much.
The village itself is quaint and old-fashioned, but everyone seems to be rather pleasant. There may be darker aspects to explore for those inclined, but they are nowhere near apparent on the surface. It's sure to be uncovered later, however...
The incubi and succubi in this area seem to be particularly breathtaking and enticing, but sinners will be urged back on track, should anyone seem to be drifting. There will be time to explore later!
For now, everyone will be encouraged to go to the castle and be shown to their rooms. While they will follow the usual housing assignments to avoid further upset to the sinners' routine, the floor plans will be a bit different. Bathing will be done in communal areas with walls separating the showers and large baths that always seem to run the perfect temperature. None of the rooms will have private bathrooms or kitchens attached. All rooms will have a common area attached to lounge in, however. It will have plenty of available seating for entertaining.
No one will have private kitchens, but room service is available at all hours with anything the sinners could desire available. Maybe even things they never thought they would...
TVs, computers, and other familiar electronics will be unavailable and non-existent in Mammon's realm, but there is a library contained within the castle with fiction and non-fiction from Earth (and beyond) all available for perusing. Devices will continue to function as normal.
Mammon's garden will be available for viewing. In every establishment and all around the castle, there's a cider available freely that seems to encourage a good mood and lower inhibitions. The effects aren't overwhelming, but the more one drinks, the stronger they may become as it builds up. Each night, there will also be an option to attend dinner in a rather grand hall, which Mammon frequently attends. There's always a large spread of food and spiced wines and ales available, as well as decadent desserts and other tempting treats. There's frequently live music or succubi dancing for entertainment.
Overall, the atmosphere in Mammon's realm seems to be focused on luxury, indulgence, greed, and sloth.
[It's recommended that everyone read thoroughly through the new location information as it contains helpful hints on what there is to do while on this vacation! It has a list of shops, animals, vendors, etc. Plus a little bit of information regarding Mammon's land itself.]
Reach Up High For those who still desire to work on their contracts and remove sins from their list despite the fact this is a vacation, there will be opportunities available! They won't even require suffering... much. Rounding up creatures, saving dragons, or helping the carnival set up are all considered good enough deeds to remove one sin from a contract. This is one sin over all, not per deed.
At least it doesn't require any painful torture... though there may be opportunity abound for that as well, if someone wants to go that route...
Under the Surface Of course this is still Hell. There has to be something going on once in a while, right? Walk down just the right street and sinners may see delectable tortures being carried out in seedy back alley establishments. Loving cuts with knives, harsh blows with whips while your sins are repeated for all to hear. Even the torture seems to have a hedonistic approach and debauchery about it.
Are the victims truly suffering or are they being redeemed in the best of ways? Those who decide to participate may soon realize that the cider everyone has been consuming seems to add a layer of euphoria to pain and punishments. While this isn't necessarily sexual in nature, it encourages a sense of good well-being after and sinners may become addicted to pain.
The crash may not be too fun though, watch out for that.
There are also other vendors in this area that are offering drugs of all varieties, as well as questionable photos of other sinners engaging in true acts of misdeed, unlike the comic shop that seems to be more embarrassing than not. Perfect chance to get that blackmail of your enemy killing that guy...
There seems to be a new vendor in town too. The figure's table seems to be set up like a fortune teller's booth, complete with a crystal ball and the pungent smell of cheap incense. He beckons those who dare look near, urges them to take a seat in front of the booth. The figure remains in dark robes, hood drawn to obscure their face. The only visible part of them seem to be their hands. Unlike the animal-like demons of Mammon's domain, this one seems to have human hands with sharp, yellowed nails. They offer knowledge in exchange for something you will not miss in return, they assure. What is it? Well, they refuse to say. Nothing important, nothing important.
Ask anything! It can be about a specific occurrence back home, the answer to life, the universe, and everything, or something as simple as what does Lucifer truly want. Keep in mind that a price will be taken down the line and it may not be something the sinner actually wanted to lose. Ah, well...
[For knowledge based transactions, please respond here. If a character asks a question of their homeworld or something in their future, players may assume they are told a bit of information on the topic without waiting for mod approval. If a character asks something related to Hell, please wait for a response. Regardless of answer type, please respond to the thread linked here so that you can later receive a decision on what your character has given up for this knowledge. It may be a memory, a temporary loss of a sense, a year or so off their lives (when they return home), lack of resilience to sin, etc. Please be aware that signing up does mean consequences at a later date... and these may not come from Mammon or Lucifer.]
Follow Me Down WARNINGS: sexual themes, animal-like behavior, dub/non-con potentials, implied bathroom play, mating.
It seems there's a trickster somewhere, somehow who spiked the cider. Naughty little devil! Those who are unfortunate enough to drink the tainted cider may find themselves developing animal-like traits, such as enhanced senses, animalistic urges, and a general need to be territorial or possessive. They may find the urge to keep to their pack or to branch out and find a new one. This may also result in features, such as fangs or claw-like nails that may or may not retract. Sinners will find themselves reverting back to a primal nature that they may not be able to resist.
How utterly embarrassing!
Don't worry, these effects only last a couple days at most before they will fade completely! Unfortunately, 'animal-like traits' may also extend to mating rituals. Sinners may find themselves going into heat. While knotting or other traits will not be apparent, sinners will find themselves desperate for intimate contact. This may mean a poor sinner in heat will be mated by several lovers in a row as their scent inevitably draws them in, there may also be possessive behavior displayed that results in biting and marking, and others wanting to mark their territory in ways that would make even the most seasoned succubus blush.
It may also mean those inflicted with the heat-like state, will present themselves to those they find attractive as mates or find other ways to entice them to get what they want.
Wildcard/Misc. Don't see something you love but still want to get a feel for the game? Check out our extensive list of LOCATIONS and write up your very own prompt however you'd like to! You can also add a "NETWORK" post option to your TL for quick, easy, and fun interactions.
And without further ado: Welcome to our new TDM for the June 1st app round! As always, potential appers and characters already in game are welcomed to jump right in! This TDM counts as an additional game event as well as game canon for those coming into the game. If you app and are accepted, TDM tags become game canon and can be used for AC! Please have fun and don't hesitate to ask any questions you might have down below.
If you have questions, comments, suggestions, etc., go here.
Rules | Taken | Reserves | Applications
Network | Logs | OOC | Memes
no subject
They're not related. It isn't happening to everyone who got kidnapped.
[ She doesn't pull her hand back, but she does look a little stern about the whole thing. So, to get things moving along quick, she relates to her mother all that has happened today. It's very mundane, all things she's done almost daily since arriving here. The only unusual thing is the cider, an astute, hundreds-years old Librarian may notice. ]
Can we talk while we eat?
[ Let go, Mom :( ]
no subject
Where was the cider from?
( and she picks her bottle of water back up again, looking cautiously at it, considering what she could potentially cast to investigate it. though how quickly would these things work? )
It's the only thing that is different.
no subject
The castle.
[ But not the kitchens or dining hall.
Oh. ]
...okay. All right. I'll grant you that's probably what caused this. But I feel fine beyond the claws and fangs, and I still feel very strongly that you need to eat and hydrate and rest.
no subject
( please see the irony in this, harriet. and whilst she knows that she does need to still eat she doesn't want anything to change in her, even if harriet says she's still fine.
her water gets tentatively drunk again, placed back down... before she finally takes a bite of her taco. maybe it's just things from the castle doing it )
no subject
[ Yet.
But she's glad to see her mother eating. Her face relaxes, even if there's still some of that intensity in her gaze. ]
It's good, right?
no subject
but she's glad that her daughter has found something to pass the time with, something safe. and useful )
I've never found what it is you enjoy about these.
( it's edible, tasty. but she would never get them for herself, only something when harriet picks food up for her )
You helped them create it?
no subject
What's not to like? The hard shells are crunchy, the soft ones are smooth. They're colorful, easy to customize, they smell good, they taste fresh... They're so versatile.
[ Everyone has their own preferences, of course. And their own vices. She shrugs, smiling in a "what can you do?" kind of way. ]
I talked them through it, showed them pictures— well, illusions. Stressed that they were not to use meat at all, since that makes it easier to avoid all the gross possibilities here.
[ She heard there was a feast where people were given a person's flesh to eat. Nope. ]
no subject
even if she still prefers simplicity in her food, a nice meal but nothing that you would ever call overtly fancy. no showboating even in food thank you )
You've been thinking about this since you arrived.
( she knows, they talked about food in the hotel )
You showed demons your magic?
( gentle caution even if she'd publicly used hers to save harriet from a dragon )
no subject
It's not like they've never seen magic before. I'm sure they're prepared for anything from us, given we're basically prisoners here. I used magic to help people try and get away from the dragons, too.
[ So done worry! Everything's fine.
She laughs (showing off those fangs) and adds, ] Corporate America is way scarier than all of this.
no subject
( when they're not magicians or gods or other supernatural being. just humans but they'd either experienced it somehow in life or had seen it here )
Demons might know of it but we don't know enough or what it might lead to.
no subject
[ Because, let's be real here, Harriet doesn't think the claws and fangs are that bad. Hell, if they're permanent, it just means she has more ways to protect herself and her people. Which right now is really just her mom. But still. ]
How about this: I promise to not be as reckless, if you promise to be sure you're rested, fed, and hydrated.
[ Good deal, right? Best deal. ]
no subject
although she would point out that harriet being reckless is far more dangerous than her side of it. and her side is supposed to be easier to do (it isn't). so instead-- )
I feel like I'll be seeing you here every day. ( to check. though it's perhaps a checking she wouldn't mind. because harriet cares and she gets to see her, talk about things for however long she's there. maybe she is winning here ) I'll try.
( a brief pause, an addition )
Have you told anyone about your magic? Someone that isn't a demon.
no subject
[ Like a predator guarding her own.
She keeps eating as she thinks and responds, because these are damn good tacos. ]
Only the people who saw me using it to try and get away from the dragons. They didn't seem surprised by it. I don't think they'll even remember until they see me. Their attention was mostly on trying to escape.
Have you?
no subject
( there have been other vague mentions and conversations of magic but nothing that zelda would really discuss. not as if she really knew about magic )
I'm surprised by how many non-magical people know about magic, about what their worlds are like.
no subject
[ But what would they think about the Neitherlands, and how time passes there, and the fact that Harriet now looks older than her mother due to said passage of time? It hasn't come up yet, but it's inevitable. It came up back home, but at least there, Kady and her friends could shrug it off as just another weird magical thing.
Then again, maybe that's the case here too. ]
Sometimes this place makes me feel like when I was a kid and went exploring.
no subject
( let her have dumb jokes because there's been enough self-reflection and conversations that she's trying to push that guilt back down )
It is somewhere new, somewhere very unknown.
( hell and torture aside )
no subject
Yeah, actually. Excited to explore and learn.
God, we haven't even experienced real torture yet.
[ That part she's not so excited about. ]
no subject
Hopefully not for a while.
( let her hope. even if she knows it will likely be sooner than what she could ever think )
Though even what we've seen and experienced so far is far different to what any book would cause you to imagine Hell to be.
no subject
[ She misses NYC so much, honestly. ]
If this world is ruled by beings like the God and Devil of Christianity, then that might mean we can expect a cataclysmic final battle at some point. Right?
no subject
( she's heard stories. and perhaps lived long enough to read some of the ridiculous things that happen. and meet gods. it's a weird life )
But if it is... that end is what the texts mention. I would like to keep trying to find some way out before that occurs.
no subject
Find a way out and get everyone to safety so the gods here can play their games without collateral damage.
no subject
I've been reading for histories, potential mentions of portals and looking for them. The magic here though is different, which is likely with it being a different realm.
( fairy magic itself was incredibly different, why not hell magic? )
It will make locating something more difficult but not impossible.