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TEST DRIVE MEME #25
Arrival
"Judgement has come upon you. God has deemed you worthy of Hell. But don't worry, it can still be undone," comes a soothing voice that echoes all around you. The voice promises comfort, hope even.
It may seem like a nightmare at first, despite all of that. Full of hellfire nipping at your skin and a sensation of being pulled down no matter how much you struggle or cry for help. Wretched, unseen hands pull at you, grip tight at your body, tighten on your throat, skeletal fingers grab at your face, slide in your mouth and jab at your eyes as they struggle for purchase. It feels like for a moment, they may snap your neck as they tug and pull. The more you resist, the more phantom hands are added to your struggling body.
It feels like they could tear you apart if you let them. The only thing to do is to let go and stop fighting.
And so you do.
Darkness consumes you for a second.
Initially, everyone opens their eyes to a long, dark corridor made of stone. They find themselves in what appears to be a long queue with other sinners, palm bloody with a contract clutched in their uninjured hand that they don't remember signing.
Characters find their bodies feel heavy and stiff, bruised with odd hand prints here and there that they received during their journey down below. A massive headache throbs behind their temples.
If they look at the list in their hand, they'll notice it's written on with their blood. That explains the wound then. It's an old piece of parchment that details every sin they've committed.
As they move along the queue, they'll find a demon waiting to pass them a communication device that looks almost like a very old Blackberry type phone.
"Welcome to Penance," the demon says gruffly before motioning them on without an ounce of courtesy. "Don't hold up the line. This trip is gonna take longer, but at least you get a vacation..."
Once characters have their device and their contracts, they're ushered further down the hall until they come to a set of stairs. They seem to go on and wind forever, but eventually, they come upon what appears to be a door that's alight with white energy. Stepping through, they find themselves on an island.
There's a demon with striking animal features waiting at the start of a long path where an old castle can be seen looming over a quaint, old village. There's music on the air, celebrations clearly taking place. It's explained that while Lucifer rests and recovers, Mammon will be taking his place. Hell is, for the moment, a pleasurable experience they will heartily insist.
Unfortunately, there is a bit of a trek ahead still. The demon urges them on.
Stand Your Ground With the carnival leaving, vanishing seemingly overnight, and sinners finding their animal features fading into bad dreams, Lucifer is preparing two ships for the voyage home in a couple of weeks. He seems rather anxious to get back to Penance after the carnival's grotesque entertainment at the expense of his sinners, although he seems to strain to maintain good relations with Mammon. The local demons remain accommodating and friendly for the moment as well, seemingly not finding anything at all wrong with their previous behavior.
The tavern is still bustling, the brothels are still enticing, and everything seems largely back to normal. There are back alleys for the additional mischief of drugs, pain, and pleasure as usual. There are busy shops and salons. Things one may not always find back under Lucifer's care, so sinners would be wise to spoil themselves one last time!
Additionally, there's the feeling of magic in the air that wasn't there before. It's not ominous, it's not terrifying. It's a tingle against the skin or a feeling of exhilaration when one is out and exposed to it. Curiously, things begin to happen. Those artistically inclined will find their sketches coming to life over night and causing mischief. Sinners who have no interest in art will still find sketches drawn on windows and the sides of buildings all throughout the tiny village. They may even witness these things coming to life if they're out late enough!
Animals may also develop an ability to speak over the next few days, whether it's demanding to be fed or revealing some embarrassing thing they've seen their master (or their master's friends) do in private. Though their population has been depleted thanks to sinner antics, these particular hybrids eagerly scurry up to guests to deliver acorns. If opened, the acorn will share a message. They seem intent to make a little bit of mischief for their trouble and may reveal feelings others have for you, something bad from home, or an ominous message to be wary, it will vary. It may also carry a much more important message such as The Veiled Order awaits your return or Barbas isn't done yet, Mammon's greed will be the end of him is also a rather popular one. Shouldn't have trusted the apples, but that's just silly, isn't it? They were perfectly fine apples!
The fun seems almost at an end as days go on though. There are whispers in the air that Lucifer is planning a bit of a detour for some sinners to explore cult activity. But those are just rumors for now! Nothing more than whispers in the wind.
A few days into the last two weeks of the trip, the weather seems to take a bit of a turn. There's an almost unseasonable chill in the air, with a steady rain that follows. It's a mix of water and blood, which makes it a bit of a chore to adventure too much in it. Raincoats and umbrellas are available for all guests in the castle. The local demons seem to not mind much at all, dancing in the puddles of rain or playing freely in the streets. They seem to be rather satisfied with weather they don't see much of.
While the carnival is out of town, there are still some goods that remain in the form of plush toys of Lucifer, Lilith, Mammon, and even a couple of Barbas. Strangely enough, there may also be one or two available of sinners, seemingly at random. There are also hell fish one can buy for pets if the dragons don't tickle your fancy!
A Curse Befalls the Wicked What would such a fantastical setting be without a visiting old witch? One evening, in steps an old crone to the village. Where did she come from? No one knows. How did she get in? Uncertain. The local demons seem to be rather standoffish with the way she goes from shop to shop, asking for food or drink or item that they refuse to give. She's an outsider that was not invited by their ruler, she's not deserving of their hospitality. She unsettles the animals in the pet shops and those loose in the village, she spreads unrest wherever her path leads. Looking at her too long sends a disturbing shiver down one's spine.
Still, despite the lukewarm welcome, she eventually approaches sinners to plea for help or to chat or even simply to ask the time of day. While her presence is unnerving, it's recommended to take caution. Sinners, be wary! Slight this witch in any way and you will receive her wrath -- and her curses! She spits her magic in a vile and ancient tongue, turning from old lady to something downright disturbingly demonic.
What the curse does will depend heavily on how the sinner managed to anger the witch:
For rudeness or dismissiveness shown towards the witch, some may find themselves drawn into a tale as old as time. Cursed with the supposed wickedness of their soul on display for all to see and a tiny rose. As if that wasn't bad enough, they will have to convinced another that they are not as terrible as their appearance indicates. Desperation may lead to the desire to kidnap another or threaten, for as the petals drop from the rose, the witch threatens that their physical attributes will remain. How their beastly appearance manifests is left up to player discretion.
If another sinner can find love or understanding for their captor, then the spell will be broken.
For aggression or violence, sinners will find themselves reduced to a frog or other unsavory tiny animal, with little other choice but to try to find someone who is willing to give them a little kiss to restore them back to their mortal form. Failing to do so will mean they will be stuck in this form until the witch decides to have mercy, or Lucifer finds a way to undo the spell.
However, for kindness or sympathy, sinners will be rewarded. They will receive a golden medallion with a ruby stone in the center. The witch will promise that all who receive one will be protected against zealots or those who would do them harm since the stone will light up whenever the Veiled Order is near.
Eventually, by the end of the second week, there will begin a hunt for this naughty witch who has been keeping herself hidden. And similar to a tale we are all familiar with, she will be put to death by means of being cooked alive in a fire pit in the center of the village. Grotesque and violent perhaps, but the demons seem to rather rejoice at the display, glad that this will also break all the curses plaguing the village.
Reach Up High WARNINGS: foot torture, severing of limbs, loss of control.
There is always an opportunity to learn and better one's self in every venture you undertake and now is no different, sinners! While treatment of the old witch may factor in for one's journey on redemption, there will be a chance to remove one sin from one's contract!
"Unfortunately, all good things must end, darling," Lucifer's voice rings out in the ears of all present sinners, familiar to some and new to others. He's nowhere to be found, but the tone of his voice is reassuring.
"And I am to aid you on your path to redemption still. The dreadful old witch has seen fit to curse some of you, I realize. the shoes upon your feet will soon fill you with the insatiable need to dance... and certainly, this seems almost deceptively silly, but the urge will not leave until you have confessed a sin you are most ashamed of. Loud and proud for all to hear. If you resist, darling, you will dance to your death. It will be an ugly, dreadful affair, I assure you."
It starts like an itch at first, to move your feet, to move your arms. It's easy to ignore in the beginning, the restlessness itching just beneath one's skin. It threatens to grow and consume though the longer it goes on though.
"Of course, should those around you feel like taking pity upon you, then they may aid you. Should they find a way to cut the shoes from your feet as they begin to meld with your flesh, or severe them entirely, the urge will leave you. Don't worry, my dear friend Mammon has healers on staff to help your injuries. And I do remind you, pain can be a centering force. It can also show you who you truly are inside. Please embrace it and do not fear it."
The longer sinners resist, the more they'll feel this urge to just move, dance. Even when their feet begin to bleed and their bodies begin to wear out, they will not be able to stop.
"And do not worry about being the one to inflict pain, my dear guests. It is for a good purpose... sometimes we have to hurt those we love to help them in the end."
If the shoes are removed, either by cutting them from the flesh or removing feet entirely, both sinners will earn a sin removed. If the sinner afflicted announced one of their worst sins, they will find it removed from their list. If they dance until they die, well... they died for stubbornness and will find the sin remains.
You Mustn't Be Late for the Ball And what would Hell be without a farewell celebration? While Lucifer seems to be very uncomfortable after his last experience at a party, where guests attempted to drink his blood, he is polite enough to make an appearance in the grand ballroom in Mammon's castle. Dressed to absolute perfection for the event, Lucifer will urge his sinners to come to the celebration as well. Mustn't be rude to their savior after all. He may shy away from center stage or try to slip out, but sinners shouldn't let that discourage them from enjoying the grand affair! Happening towards the end of this little journey to foreign lands, the ballroom will be lit up brightly and music that encourages dancing and a good mood will fill the air. Food galore is available, as well as free flowing drinks, drugs, and anything else one could want!
There is one little tiny catch though! All who attend must put on the formal wear left for them in their hotels. The style of the clothes made available will veer towards old fashioned. Lovely suits for men, extravagant ball gowns for women. Should anyone show up not dressed in everything given, even including corsets and other uncomfortable items, they will find themselves unfortunately naked. Will they endure the shame or will they cave and put on proper attire? Mammon has tried to be accommodating, but truly, he only asks this one thing...
Should anyone try to remove articles or not follow any sort of etiquette proper of their setting during the ball, they will find their corsets tightening, their shoes undeniably uncomfortable, their waistcoast growing more restrictive... Eventually, it will become very apparent that it would be wise to respect the lord of this land's wishes!
Other than that one minor detail though, tonight is a night of celebration. There seems to be something in the air that fuels a good mood and merrymaking during the ball, despite any nagging discomfort. The ball will extend on through the early morning hours, and include an unusual party game. It seems that Mammon is a romantic at heart. There will be names drawn from a hat at some point during the event and surprise, it's for a marriage ceremony! What's a bit of arranged marriage between friends? It's merely a fun part of the evening... although still a binding contract like those made during the casino. While not every name will be called during the ball, it seems as if Mammon has tried to play matchmaker with enough sinners to start some rather lovely marriages. There will be an officiant available to carry out the ceremony and refusal isn't accepted... and possibly even punished. If not punished, sinners will find themselves dosed with something that will make them eager for their upcoming vows.
None of this could possibly because adultery or not honoring vows is a sin. It's just for amusement, that's all. Don't worry so much, sinners! Guests are free to return to their rooms at any point. Ah, well, just go to sleep and wish for better in the morning? Hopefully no ribs or toes were broken by tightening, unforgiving corsets or shoes intended to punish either.
[Note: While these marriages are arranged ICly, players are encouraged to talk and decide their partners for themselves and may marry multiple people through the course of the evening. Polyamorous relationships are hardly an issue in Hell!]
Follow Me Down WARNINGS: sexual themes, somnophilia, dub/non-con potentials, potential vore, animal-like traits, mating.
Those inflicted with the Sleeping Beauty curse will unfortunately find themselves in a deep slumber throughout Mammon's lands, dropping wherever they were. Ever eager to do their part to help sinners along, the succubi of these lands take their sleeping forms and dress them in extravagant fashions and lingerie. They also lay them in beds full of flowers in inviting, provocative poses. If sinners near these sleeping forms, they will be taken with a sweet scent given by the flowers that will incite a need. The aphrodisiacs will be potent, all consuming.
After all, what will awaken these sleeping beauties isn't simply true love's kiss, but the most satisfying orgasm. This may mean people will have to take multiple turns to rouse the sleeping person. Of course, there will be toys, aids, and various kinds of lube available to aid in whatever sinners need to accomplish their task.
For those who aren't quite interested in rousing the beauties, there are other antics to be had! People may find themselves cursed with wolf-like tendencies that may make them want to devour the innocent or defenseless in every sense of the word. It may also make certain anatomical changes ranging from fur to tails to the ability to knot while mating. Sharper teeth, better to eat one with, may also be included in the curse.
Wildcard/Misc. Don't see something you love but still want to get a feel for the game? Check out our extensive list of LOCATIONS and write up your very own prompt however you'd like to! You can also add a "NETWORK" post option to your TL for quick, easy, and fun interactions.
And without further ado: Welcome to our new TDM for the July 1st app round! As always, potential appers and characters already in game are welcomed to jump right in! This TDM counts as an additional game event as well as game canon for those coming into the game. If you app and are accepted, TDM tags become game canon and can be used for AC! Please have fun and don't hesitate to ask any questions you might have down below.
If you have questions, comments, suggestions, etc., go here.
Navigation
| Premise
| Arrival
| FAQ
Rules | Taken | Reserves | Applications
Network | Logs | OOC | Memes
It may seem like a nightmare at first, despite all of that. Full of hellfire nipping at your skin and a sensation of being pulled down no matter how much you struggle or cry for help. Wretched, unseen hands pull at you, grip tight at your body, tighten on your throat, skeletal fingers grab at your face, slide in your mouth and jab at your eyes as they struggle for purchase. It feels like for a moment, they may snap your neck as they tug and pull. The more you resist, the more phantom hands are added to your struggling body.
It feels like they could tear you apart if you let them. The only thing to do is to let go and stop fighting.
And so you do.
Darkness consumes you for a second.
Initially, everyone opens their eyes to a long, dark corridor made of stone. They find themselves in what appears to be a long queue with other sinners, palm bloody with a contract clutched in their uninjured hand that they don't remember signing.
Characters find their bodies feel heavy and stiff, bruised with odd hand prints here and there that they received during their journey down below. A massive headache throbs behind their temples.
If they look at the list in their hand, they'll notice it's written on with their blood. That explains the wound then. It's an old piece of parchment that details every sin they've committed.
As they move along the queue, they'll find a demon waiting to pass them a communication device that looks almost like a very old Blackberry type phone.
"Welcome to Penance," the demon says gruffly before motioning them on without an ounce of courtesy. "Don't hold up the line. This trip is gonna take longer, but at least you get a vacation..."
Once characters have their device and their contracts, they're ushered further down the hall until they come to a set of stairs. They seem to go on and wind forever, but eventually, they come upon what appears to be a door that's alight with white energy. Stepping through, they find themselves on an island.
There's a demon with striking animal features waiting at the start of a long path where an old castle can be seen looming over a quaint, old village. There's music on the air, celebrations clearly taking place. It's explained that while Lucifer rests and recovers, Mammon will be taking his place. Hell is, for the moment, a pleasurable experience they will heartily insist.
Unfortunately, there is a bit of a trek ahead still. The demon urges them on.
Stand Your Ground With the carnival leaving, vanishing seemingly overnight, and sinners finding their animal features fading into bad dreams, Lucifer is preparing two ships for the voyage home in a couple of weeks. He seems rather anxious to get back to Penance after the carnival's grotesque entertainment at the expense of his sinners, although he seems to strain to maintain good relations with Mammon. The local demons remain accommodating and friendly for the moment as well, seemingly not finding anything at all wrong with their previous behavior.
The tavern is still bustling, the brothels are still enticing, and everything seems largely back to normal. There are back alleys for the additional mischief of drugs, pain, and pleasure as usual. There are busy shops and salons. Things one may not always find back under Lucifer's care, so sinners would be wise to spoil themselves one last time!
Additionally, there's the feeling of magic in the air that wasn't there before. It's not ominous, it's not terrifying. It's a tingle against the skin or a feeling of exhilaration when one is out and exposed to it. Curiously, things begin to happen. Those artistically inclined will find their sketches coming to life over night and causing mischief. Sinners who have no interest in art will still find sketches drawn on windows and the sides of buildings all throughout the tiny village. They may even witness these things coming to life if they're out late enough!
Animals may also develop an ability to speak over the next few days, whether it's demanding to be fed or revealing some embarrassing thing they've seen their master (or their master's friends) do in private. Though their population has been depleted thanks to sinner antics, these particular hybrids eagerly scurry up to guests to deliver acorns. If opened, the acorn will share a message. They seem intent to make a little bit of mischief for their trouble and may reveal feelings others have for you, something bad from home, or an ominous message to be wary, it will vary. It may also carry a much more important message such as The Veiled Order awaits your return or Barbas isn't done yet, Mammon's greed will be the end of him is also a rather popular one. Shouldn't have trusted the apples, but that's just silly, isn't it? They were perfectly fine apples!
The fun seems almost at an end as days go on though. There are whispers in the air that Lucifer is planning a bit of a detour for some sinners to explore cult activity. But those are just rumors for now! Nothing more than whispers in the wind.
A few days into the last two weeks of the trip, the weather seems to take a bit of a turn. There's an almost unseasonable chill in the air, with a steady rain that follows. It's a mix of water and blood, which makes it a bit of a chore to adventure too much in it. Raincoats and umbrellas are available for all guests in the castle. The local demons seem to not mind much at all, dancing in the puddles of rain or playing freely in the streets. They seem to be rather satisfied with weather they don't see much of.
While the carnival is out of town, there are still some goods that remain in the form of plush toys of Lucifer, Lilith, Mammon, and even a couple of Barbas. Strangely enough, there may also be one or two available of sinners, seemingly at random. There are also hell fish one can buy for pets if the dragons don't tickle your fancy!
A Curse Befalls the Wicked What would such a fantastical setting be without a visiting old witch? One evening, in steps an old crone to the village. Where did she come from? No one knows. How did she get in? Uncertain. The local demons seem to be rather standoffish with the way she goes from shop to shop, asking for food or drink or item that they refuse to give. She's an outsider that was not invited by their ruler, she's not deserving of their hospitality. She unsettles the animals in the pet shops and those loose in the village, she spreads unrest wherever her path leads. Looking at her too long sends a disturbing shiver down one's spine.
Still, despite the lukewarm welcome, she eventually approaches sinners to plea for help or to chat or even simply to ask the time of day. While her presence is unnerving, it's recommended to take caution. Sinners, be wary! Slight this witch in any way and you will receive her wrath -- and her curses! She spits her magic in a vile and ancient tongue, turning from old lady to something downright disturbingly demonic.
What the curse does will depend heavily on how the sinner managed to anger the witch:
For rudeness or dismissiveness shown towards the witch, some may find themselves drawn into a tale as old as time. Cursed with the supposed wickedness of their soul on display for all to see and a tiny rose. As if that wasn't bad enough, they will have to convinced another that they are not as terrible as their appearance indicates. Desperation may lead to the desire to kidnap another or threaten, for as the petals drop from the rose, the witch threatens that their physical attributes will remain. How their beastly appearance manifests is left up to player discretion.
If another sinner can find love or understanding for their captor, then the spell will be broken.
For aggression or violence, sinners will find themselves reduced to a frog or other unsavory tiny animal, with little other choice but to try to find someone who is willing to give them a little kiss to restore them back to their mortal form. Failing to do so will mean they will be stuck in this form until the witch decides to have mercy, or Lucifer finds a way to undo the spell.
However, for kindness or sympathy, sinners will be rewarded. They will receive a golden medallion with a ruby stone in the center. The witch will promise that all who receive one will be protected against zealots or those who would do them harm since the stone will light up whenever the Veiled Order is near.
Eventually, by the end of the second week, there will begin a hunt for this naughty witch who has been keeping herself hidden. And similar to a tale we are all familiar with, she will be put to death by means of being cooked alive in a fire pit in the center of the village. Grotesque and violent perhaps, but the demons seem to rather rejoice at the display, glad that this will also break all the curses plaguing the village.
Reach Up High WARNINGS: foot torture, severing of limbs, loss of control.
There is always an opportunity to learn and better one's self in every venture you undertake and now is no different, sinners! While treatment of the old witch may factor in for one's journey on redemption, there will be a chance to remove one sin from one's contract!
"Unfortunately, all good things must end, darling," Lucifer's voice rings out in the ears of all present sinners, familiar to some and new to others. He's nowhere to be found, but the tone of his voice is reassuring.
"And I am to aid you on your path to redemption still. The dreadful old witch has seen fit to curse some of you, I realize. the shoes upon your feet will soon fill you with the insatiable need to dance... and certainly, this seems almost deceptively silly, but the urge will not leave until you have confessed a sin you are most ashamed of. Loud and proud for all to hear. If you resist, darling, you will dance to your death. It will be an ugly, dreadful affair, I assure you."
It starts like an itch at first, to move your feet, to move your arms. It's easy to ignore in the beginning, the restlessness itching just beneath one's skin. It threatens to grow and consume though the longer it goes on though.
"Of course, should those around you feel like taking pity upon you, then they may aid you. Should they find a way to cut the shoes from your feet as they begin to meld with your flesh, or severe them entirely, the urge will leave you. Don't worry, my dear friend Mammon has healers on staff to help your injuries. And I do remind you, pain can be a centering force. It can also show you who you truly are inside. Please embrace it and do not fear it."
The longer sinners resist, the more they'll feel this urge to just move, dance. Even when their feet begin to bleed and their bodies begin to wear out, they will not be able to stop.
"And do not worry about being the one to inflict pain, my dear guests. It is for a good purpose... sometimes we have to hurt those we love to help them in the end."
If the shoes are removed, either by cutting them from the flesh or removing feet entirely, both sinners will earn a sin removed. If the sinner afflicted announced one of their worst sins, they will find it removed from their list. If they dance until they die, well... they died for stubbornness and will find the sin remains.
You Mustn't Be Late for the Ball And what would Hell be without a farewell celebration? While Lucifer seems to be very uncomfortable after his last experience at a party, where guests attempted to drink his blood, he is polite enough to make an appearance in the grand ballroom in Mammon's castle. Dressed to absolute perfection for the event, Lucifer will urge his sinners to come to the celebration as well. Mustn't be rude to their savior after all. He may shy away from center stage or try to slip out, but sinners shouldn't let that discourage them from enjoying the grand affair! Happening towards the end of this little journey to foreign lands, the ballroom will be lit up brightly and music that encourages dancing and a good mood will fill the air. Food galore is available, as well as free flowing drinks, drugs, and anything else one could want!
There is one little tiny catch though! All who attend must put on the formal wear left for them in their hotels. The style of the clothes made available will veer towards old fashioned. Lovely suits for men, extravagant ball gowns for women. Should anyone show up not dressed in everything given, even including corsets and other uncomfortable items, they will find themselves unfortunately naked. Will they endure the shame or will they cave and put on proper attire? Mammon has tried to be accommodating, but truly, he only asks this one thing...
Should anyone try to remove articles or not follow any sort of etiquette proper of their setting during the ball, they will find their corsets tightening, their shoes undeniably uncomfortable, their waistcoast growing more restrictive... Eventually, it will become very apparent that it would be wise to respect the lord of this land's wishes!
Other than that one minor detail though, tonight is a night of celebration. There seems to be something in the air that fuels a good mood and merrymaking during the ball, despite any nagging discomfort. The ball will extend on through the early morning hours, and include an unusual party game. It seems that Mammon is a romantic at heart. There will be names drawn from a hat at some point during the event and surprise, it's for a marriage ceremony! What's a bit of arranged marriage between friends? It's merely a fun part of the evening... although still a binding contract like those made during the casino. While not every name will be called during the ball, it seems as if Mammon has tried to play matchmaker with enough sinners to start some rather lovely marriages. There will be an officiant available to carry out the ceremony and refusal isn't accepted... and possibly even punished. If not punished, sinners will find themselves dosed with something that will make them eager for their upcoming vows.
None of this could possibly because adultery or not honoring vows is a sin. It's just for amusement, that's all. Don't worry so much, sinners! Guests are free to return to their rooms at any point. Ah, well, just go to sleep and wish for better in the morning? Hopefully no ribs or toes were broken by tightening, unforgiving corsets or shoes intended to punish either.
[Note: While these marriages are arranged ICly, players are encouraged to talk and decide their partners for themselves and may marry multiple people through the course of the evening. Polyamorous relationships are hardly an issue in Hell!]
Follow Me Down WARNINGS: sexual themes, somnophilia, dub/non-con potentials, potential vore, animal-like traits, mating.
Those inflicted with the Sleeping Beauty curse will unfortunately find themselves in a deep slumber throughout Mammon's lands, dropping wherever they were. Ever eager to do their part to help sinners along, the succubi of these lands take their sleeping forms and dress them in extravagant fashions and lingerie. They also lay them in beds full of flowers in inviting, provocative poses. If sinners near these sleeping forms, they will be taken with a sweet scent given by the flowers that will incite a need. The aphrodisiacs will be potent, all consuming.
After all, what will awaken these sleeping beauties isn't simply true love's kiss, but the most satisfying orgasm. This may mean people will have to take multiple turns to rouse the sleeping person. Of course, there will be toys, aids, and various kinds of lube available to aid in whatever sinners need to accomplish their task.
For those who aren't quite interested in rousing the beauties, there are other antics to be had! People may find themselves cursed with wolf-like tendencies that may make them want to devour the innocent or defenseless in every sense of the word. It may also make certain anatomical changes ranging from fur to tails to the ability to knot while mating. Sharper teeth, better to eat one with, may also be included in the curse.
Wildcard/Misc. Don't see something you love but still want to get a feel for the game? Check out our extensive list of LOCATIONS and write up your very own prompt however you'd like to! You can also add a "NETWORK" post option to your TL for quick, easy, and fun interactions.
And without further ado: Welcome to our new TDM for the July 1st app round! As always, potential appers and characters already in game are welcomed to jump right in! This TDM counts as an additional game event as well as game canon for those coming into the game. If you app and are accepted, TDM tags become game canon and can be used for AC! Please have fun and don't hesitate to ask any questions you might have down below.
If you have questions, comments, suggestions, etc., go here.
Rules | Taken | Reserves | Applications
Network | Logs | OOC | Memes
no subject
[ Not back home. Not here, either. But sometimes Hell has its moments. He smiles. A touch warmer this time. ]
Might as well enjoy it while I can, right?
no subject
[ There's definitely something to be said for that philosophy, much as it clashes with her long-honed instinct to stay vigilant, the lesson she'd learned again and again that letting herself relax, letting her guard down, means letting the people she loves be put at risk. But this isn't that. This is one dance.
She looks around at the other couples dancing and the people gathered around the snack tables or just relaxing near the walls. Socializing. Having fun. She opens her mouth to say that it can't possibly be as innocent as it seems, that there has to be some ulterior motive or something horrifying waiting for them at the end of the night, and catches herself just in time. Or maybe just a second too late. ]
I can't believe - I mean. It's nice, isn't it? Maybe there's hope for this place after all.
no subject
[ Life is rough more often than it's not. The good times don't last. Better to embrace them when they come. Enjoy the good pieces before they start getting an edge. He moves them easily enough, timing it to the music and to Carol. They've figured it out, more or less.
For now, anyway. ]
It's a good moment. Might be bad tomorrow, might not. But this is okay for tonight.
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So the alarm bells are ringing, if only subconsciously. Don't let your guard down. Don't relax. You don't even know him and you don't know what danger's coming next. Her posture changes a little - slightly more tense, slightly more aware of her surroundings. Ready for anything. But she does her best to keep up the act. ]
Maybe it'll be good tomorrow too.
[ It won't. She'd bet anything on it. But she lets herself sound like she believes it, all wistful and hardly daring to hope as she looks up at him. ]
It's possible, isn't it?
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Gabe hums to himself. ]
Maybe.
[ Probably not, though. This is Hell. ]
Think you and I should talk.
[ They've been doing plenty of talking. But that's not quite what he means. He thinks maybe they ought to try being honest. ]
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Stalling for time, still debating with herself and searching for an out if she decides to take it, she gives him her sunniest smile. He'll see right through it. But he hasn't admitted that yet. ]
Don't be silly, we've been talking. I don't want to monopolize your time.
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He grins. ]
I wouldn't worry about that.
[ That probably sounds like a threat. It wasn't how he meant it. ]
We got mutual friends. And some mutual interests, now.
[ He spins her. Not hard, not enough to trip her up. Every move smooth and controlled. ]
C'mon. I'll buy you a drink.
[ Not that there's money in Hell, but it's the principal of the thing. And not that she'll trust anything he gives her, but that's all right. It's a line, a small ritual. Something to get them out of the crowd so they can say what needs to be said. ]
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This fucking dress. The fucking shoes. She can't run if she needs to, and there'd been no good place to hide her knife. And when he spins her, it only serves as a reminder that he's leading here. That he's in control, at least for the moment. ]
I'm not thirsty.
[ And not touching the drinks whether he's the one offering them or not. But she is curious, despite it all. Her eyes narrow. ]
What mutual interests?
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[ Song’s winding down, anyway. Soon, they’ll either part ways or come and find some of that middle ground he keeps hearing about. ]
I don’t plan on staying here. And unless you’re way more into whips and chains than I thought, I don’t think you do, either.
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[ It hardly counts as a mutual interest if it's universal. But she's listening, all the same. ]
What is your plan, then?
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Next move is hers. He made the pitch. ]
Sharing information, for now. But if it comes to it, we back each other when things get...
[ He tips his head to the side. ]
Complicated.
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Things are complicated already.
[ But fuck it. He knows. If he's suggesting they have each other's backs, he knows she's not some helpless little housewife. She flicks her gaze around the room, taking in the situation. They have to talk, and the middle of a ballroom isn't the place to do it. But. ]
I can't run in these shoes.
[ From him, specifically. If she needs to. She looks up at him, lifting her chin just slightly. ]
I'm not going anywhere alone with you.
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But he plays it out. One step at a time. He knows now that he can't do this part alone. ]
All right. Then where do you want to talk?
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There.
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All right. She hasn’t stabbed him yet. This counts as progress. ]
Lead the way.
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The balcony's perfect, the sound of the ball muffled but still reassuringly present. Carol positions herself carefully, mindful not to let Gabe put himself between her and the door as she turns to him. All business now. ]
All right.
You wanted to talk, let's talk.
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And it was nice to go dancing, for a little while. He’d missed that.
He steps out onto the balcony, running another scan. He swings to check for heat signatures, just in case, but nothing pops beyond the two of them for now.
Good. He tips his head back, his stance loose. Ready, in case something changes. ]
You’re smarter than you act. So I figure you see where I’m going with this. Strength in numbers. Let’s start with that.
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She nods in agreement of the concept, at least, but her stance doesn't change, arms still crossed defensively over her chest. ]
Strength in numbers only works if you can trust the people you're with.
Why should I trust you?
[ And the unspoken correlary, why should he trust her? ]
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He exhales. Okay.
Okay.
Silently, he reaches up and digs his prosthetics out. Right. Then left. ]
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They themselves aren't a surprise, and she doesn't pretend like they are, exhaling slowly and nodding. What is surprising is that he's willing to make himself vulnerable like that. He could've just told her his eyes were fake, and that would have been enough, admitting that weakness. But he hadn't. He'd taken them out, put himself at a massive disadvantage, and she could fuck him up good right now if she wanted to.
She steps forward, tentatively peering down, taking the opportunity to get a better look now that it doesn't feel like she's staring at him. She makes as much noise as she can while she does it. There's no reason to make him worry that she's sneaking up on him or about to attack. ]
They're pretty good.
[ Clearly prosthetics now that she's really looking. But more than good enough to fool most people, provided they don't look too close. ]
What happened?
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[ The shrapnel scars on his face are faint, but there. In the immediate aftermath, there'd been hope he could regain some sight on his own. Not completely, but something. Shadows, at least. Some sense of light and darkness. An awareness of movement. Something. But his eyes kept getting infected, each one worse than the last, and eventually the others sat him down and said he was going to die unless he let them get a doctor cut his eyes straight out of his skull. Or what remained of them, anyway.
Enucleation, it's called. A word he'd never heard before that moment.
Gabe shrugs, then presses the prosthetics back inside. The sockets themselves healed fairly well. Sometimes they get red, irritated. Sometimes tears pool behind the prosthetics and that's a mess, embarrassing and ugly. It would've been easier just to sew them closed and be done with it, but then people would know. ]
My people needed me. Adapt or die.
[ The prosthetics are cosmetic. They look good, but they don't do anything beyond that. But the tech in his skull keeps him fighting. He won't be dead weight. He won't take his family down with him. ]
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[ And she is. Whoever he is, whatever she may think of him personally, no one deserves that. She steps back again as he reinserts them, shaking her head with a wry chuckle of recognition. Adapt or die. You fight and fight until you change. Until one day you're not afraid anymore. ]
I really was a housewife. Before.
I was as weak and helpless as all those people in there think I am. Or I thought I was.
[ She pauses, gazing through the doors back inside, at all the lights and colors, all the people moving along the dance floor. ]
Convinced myself I was.
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Not much. Some dumbass kid who didn't know shit. There's no going back now. ]
People surprise themselves. What they can take. What they can do.
[ Adapt or die. Most people adapt, when they have the choice. ]
People see me one way. And I let them. I like that. Gives me options.
[ He hums a little. ]
But this takes trust. So. Ask me anything.
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[ No one gets that better than Carol. Children, she'd said once, children like stories. But it's not just children. Everyone's so eager to see what they want to see. The cookie-baking mother figure (naive, harmless, trustworthy). The scarred, tattooed ex-soldier (reckless, meathead, grunt). ]
You're a lot smarter than you pretend to be, too.
[ Ask him anything. She has to take a moment, biting her lip to keep from blurting out the first thing that comes to mind. Or maybe three things at once. Think first. ]
Why are you here?
[ He'd asked her about her sins, once. She hadn't answered. ]
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[ He hums in agreement. People like stories. And he likes acting like a reckless idiot. It gives him leverage. It gives him openings. And here, he hopes like fuck it hasn't just opened him up to a blow. But this takes trust, in the end.
So. ]
I killed people. Most of them hadn't done a thing to me, but I wanted my people safe, and that was what it took. So, I killed those fuckers. Sometimes I made it hurt. Sometimes they deserved it.
[ Sometimes. Not always. He tips his head back. ]
I had choices and I made mine. I know I deserve this shit. I know what I am. But my people? They're good. They're good and if I'm with them, if I can fight with them, then maybe some part of me can be good too. It doesn't erase what I did. There's not enough karma in the universe to swing that around.
[ It's said simply. ]
I did everything on my list. I hurt people. But I've got lines. Not many, but - enough. And I need to get back to my people. Someone needs to watch over them.
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