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TEST DRIVE MEME #25
Arrival
"Judgement has come upon you. God has deemed you worthy of Hell. But don't worry, it can still be undone," comes a soothing voice that echoes all around you. The voice promises comfort, hope even.
It may seem like a nightmare at first, despite all of that. Full of hellfire nipping at your skin and a sensation of being pulled down no matter how much you struggle or cry for help. Wretched, unseen hands pull at you, grip tight at your body, tighten on your throat, skeletal fingers grab at your face, slide in your mouth and jab at your eyes as they struggle for purchase. It feels like for a moment, they may snap your neck as they tug and pull. The more you resist, the more phantom hands are added to your struggling body.
It feels like they could tear you apart if you let them. The only thing to do is to let go and stop fighting.
And so you do.
Darkness consumes you for a second.
Initially, everyone opens their eyes to a long, dark corridor made of stone. They find themselves in what appears to be a long queue with other sinners, palm bloody with a contract clutched in their uninjured hand that they don't remember signing.
Characters find their bodies feel heavy and stiff, bruised with odd hand prints here and there that they received during their journey down below. A massive headache throbs behind their temples.
If they look at the list in their hand, they'll notice it's written on with their blood. That explains the wound then. It's an old piece of parchment that details every sin they've committed.
As they move along the queue, they'll find a demon waiting to pass them a communication device that looks almost like a very old Blackberry type phone.
"Welcome to Penance," the demon says gruffly before motioning them on without an ounce of courtesy. "Don't hold up the line. This trip is gonna take longer, but at least you get a vacation..."
Once characters have their device and their contracts, they're ushered further down the hall until they come to a set of stairs. They seem to go on and wind forever, but eventually, they come upon what appears to be a door that's alight with white energy. Stepping through, they find themselves on an island.
There's a demon with striking animal features waiting at the start of a long path where an old castle can be seen looming over a quaint, old village. There's music on the air, celebrations clearly taking place. It's explained that while Lucifer rests and recovers, Mammon will be taking his place. Hell is, for the moment, a pleasurable experience they will heartily insist.
Unfortunately, there is a bit of a trek ahead still. The demon urges them on.
Stand Your Ground With the carnival leaving, vanishing seemingly overnight, and sinners finding their animal features fading into bad dreams, Lucifer is preparing two ships for the voyage home in a couple of weeks. He seems rather anxious to get back to Penance after the carnival's grotesque entertainment at the expense of his sinners, although he seems to strain to maintain good relations with Mammon. The local demons remain accommodating and friendly for the moment as well, seemingly not finding anything at all wrong with their previous behavior.
The tavern is still bustling, the brothels are still enticing, and everything seems largely back to normal. There are back alleys for the additional mischief of drugs, pain, and pleasure as usual. There are busy shops and salons. Things one may not always find back under Lucifer's care, so sinners would be wise to spoil themselves one last time!
Additionally, there's the feeling of magic in the air that wasn't there before. It's not ominous, it's not terrifying. It's a tingle against the skin or a feeling of exhilaration when one is out and exposed to it. Curiously, things begin to happen. Those artistically inclined will find their sketches coming to life over night and causing mischief. Sinners who have no interest in art will still find sketches drawn on windows and the sides of buildings all throughout the tiny village. They may even witness these things coming to life if they're out late enough!
Animals may also develop an ability to speak over the next few days, whether it's demanding to be fed or revealing some embarrassing thing they've seen their master (or their master's friends) do in private. Though their population has been depleted thanks to sinner antics, these particular hybrids eagerly scurry up to guests to deliver acorns. If opened, the acorn will share a message. They seem intent to make a little bit of mischief for their trouble and may reveal feelings others have for you, something bad from home, or an ominous message to be wary, it will vary. It may also carry a much more important message such as The Veiled Order awaits your return or Barbas isn't done yet, Mammon's greed will be the end of him is also a rather popular one. Shouldn't have trusted the apples, but that's just silly, isn't it? They were perfectly fine apples!
The fun seems almost at an end as days go on though. There are whispers in the air that Lucifer is planning a bit of a detour for some sinners to explore cult activity. But those are just rumors for now! Nothing more than whispers in the wind.
A few days into the last two weeks of the trip, the weather seems to take a bit of a turn. There's an almost unseasonable chill in the air, with a steady rain that follows. It's a mix of water and blood, which makes it a bit of a chore to adventure too much in it. Raincoats and umbrellas are available for all guests in the castle. The local demons seem to not mind much at all, dancing in the puddles of rain or playing freely in the streets. They seem to be rather satisfied with weather they don't see much of.
While the carnival is out of town, there are still some goods that remain in the form of plush toys of Lucifer, Lilith, Mammon, and even a couple of Barbas. Strangely enough, there may also be one or two available of sinners, seemingly at random. There are also hell fish one can buy for pets if the dragons don't tickle your fancy!
A Curse Befalls the Wicked What would such a fantastical setting be without a visiting old witch? One evening, in steps an old crone to the village. Where did she come from? No one knows. How did she get in? Uncertain. The local demons seem to be rather standoffish with the way she goes from shop to shop, asking for food or drink or item that they refuse to give. She's an outsider that was not invited by their ruler, she's not deserving of their hospitality. She unsettles the animals in the pet shops and those loose in the village, she spreads unrest wherever her path leads. Looking at her too long sends a disturbing shiver down one's spine.
Still, despite the lukewarm welcome, she eventually approaches sinners to plea for help or to chat or even simply to ask the time of day. While her presence is unnerving, it's recommended to take caution. Sinners, be wary! Slight this witch in any way and you will receive her wrath -- and her curses! She spits her magic in a vile and ancient tongue, turning from old lady to something downright disturbingly demonic.
What the curse does will depend heavily on how the sinner managed to anger the witch:
For rudeness or dismissiveness shown towards the witch, some may find themselves drawn into a tale as old as time. Cursed with the supposed wickedness of their soul on display for all to see and a tiny rose. As if that wasn't bad enough, they will have to convinced another that they are not as terrible as their appearance indicates. Desperation may lead to the desire to kidnap another or threaten, for as the petals drop from the rose, the witch threatens that their physical attributes will remain. How their beastly appearance manifests is left up to player discretion.
If another sinner can find love or understanding for their captor, then the spell will be broken.
For aggression or violence, sinners will find themselves reduced to a frog or other unsavory tiny animal, with little other choice but to try to find someone who is willing to give them a little kiss to restore them back to their mortal form. Failing to do so will mean they will be stuck in this form until the witch decides to have mercy, or Lucifer finds a way to undo the spell.
However, for kindness or sympathy, sinners will be rewarded. They will receive a golden medallion with a ruby stone in the center. The witch will promise that all who receive one will be protected against zealots or those who would do them harm since the stone will light up whenever the Veiled Order is near.
Eventually, by the end of the second week, there will begin a hunt for this naughty witch who has been keeping herself hidden. And similar to a tale we are all familiar with, she will be put to death by means of being cooked alive in a fire pit in the center of the village. Grotesque and violent perhaps, but the demons seem to rather rejoice at the display, glad that this will also break all the curses plaguing the village.
Reach Up High WARNINGS: foot torture, severing of limbs, loss of control.
There is always an opportunity to learn and better one's self in every venture you undertake and now is no different, sinners! While treatment of the old witch may factor in for one's journey on redemption, there will be a chance to remove one sin from one's contract!
"Unfortunately, all good things must end, darling," Lucifer's voice rings out in the ears of all present sinners, familiar to some and new to others. He's nowhere to be found, but the tone of his voice is reassuring.
"And I am to aid you on your path to redemption still. The dreadful old witch has seen fit to curse some of you, I realize. the shoes upon your feet will soon fill you with the insatiable need to dance... and certainly, this seems almost deceptively silly, but the urge will not leave until you have confessed a sin you are most ashamed of. Loud and proud for all to hear. If you resist, darling, you will dance to your death. It will be an ugly, dreadful affair, I assure you."
It starts like an itch at first, to move your feet, to move your arms. It's easy to ignore in the beginning, the restlessness itching just beneath one's skin. It threatens to grow and consume though the longer it goes on though.
"Of course, should those around you feel like taking pity upon you, then they may aid you. Should they find a way to cut the shoes from your feet as they begin to meld with your flesh, or severe them entirely, the urge will leave you. Don't worry, my dear friend Mammon has healers on staff to help your injuries. And I do remind you, pain can be a centering force. It can also show you who you truly are inside. Please embrace it and do not fear it."
The longer sinners resist, the more they'll feel this urge to just move, dance. Even when their feet begin to bleed and their bodies begin to wear out, they will not be able to stop.
"And do not worry about being the one to inflict pain, my dear guests. It is for a good purpose... sometimes we have to hurt those we love to help them in the end."
If the shoes are removed, either by cutting them from the flesh or removing feet entirely, both sinners will earn a sin removed. If the sinner afflicted announced one of their worst sins, they will find it removed from their list. If they dance until they die, well... they died for stubbornness and will find the sin remains.
You Mustn't Be Late for the Ball And what would Hell be without a farewell celebration? While Lucifer seems to be very uncomfortable after his last experience at a party, where guests attempted to drink his blood, he is polite enough to make an appearance in the grand ballroom in Mammon's castle. Dressed to absolute perfection for the event, Lucifer will urge his sinners to come to the celebration as well. Mustn't be rude to their savior after all. He may shy away from center stage or try to slip out, but sinners shouldn't let that discourage them from enjoying the grand affair! Happening towards the end of this little journey to foreign lands, the ballroom will be lit up brightly and music that encourages dancing and a good mood will fill the air. Food galore is available, as well as free flowing drinks, drugs, and anything else one could want!
There is one little tiny catch though! All who attend must put on the formal wear left for them in their hotels. The style of the clothes made available will veer towards old fashioned. Lovely suits for men, extravagant ball gowns for women. Should anyone show up not dressed in everything given, even including corsets and other uncomfortable items, they will find themselves unfortunately naked. Will they endure the shame or will they cave and put on proper attire? Mammon has tried to be accommodating, but truly, he only asks this one thing...
Should anyone try to remove articles or not follow any sort of etiquette proper of their setting during the ball, they will find their corsets tightening, their shoes undeniably uncomfortable, their waistcoast growing more restrictive... Eventually, it will become very apparent that it would be wise to respect the lord of this land's wishes!
Other than that one minor detail though, tonight is a night of celebration. There seems to be something in the air that fuels a good mood and merrymaking during the ball, despite any nagging discomfort. The ball will extend on through the early morning hours, and include an unusual party game. It seems that Mammon is a romantic at heart. There will be names drawn from a hat at some point during the event and surprise, it's for a marriage ceremony! What's a bit of arranged marriage between friends? It's merely a fun part of the evening... although still a binding contract like those made during the casino. While not every name will be called during the ball, it seems as if Mammon has tried to play matchmaker with enough sinners to start some rather lovely marriages. There will be an officiant available to carry out the ceremony and refusal isn't accepted... and possibly even punished. If not punished, sinners will find themselves dosed with something that will make them eager for their upcoming vows.
None of this could possibly because adultery or not honoring vows is a sin. It's just for amusement, that's all. Don't worry so much, sinners! Guests are free to return to their rooms at any point. Ah, well, just go to sleep and wish for better in the morning? Hopefully no ribs or toes were broken by tightening, unforgiving corsets or shoes intended to punish either.
[Note: While these marriages are arranged ICly, players are encouraged to talk and decide their partners for themselves and may marry multiple people through the course of the evening. Polyamorous relationships are hardly an issue in Hell!]
Follow Me Down WARNINGS: sexual themes, somnophilia, dub/non-con potentials, potential vore, animal-like traits, mating.
Those inflicted with the Sleeping Beauty curse will unfortunately find themselves in a deep slumber throughout Mammon's lands, dropping wherever they were. Ever eager to do their part to help sinners along, the succubi of these lands take their sleeping forms and dress them in extravagant fashions and lingerie. They also lay them in beds full of flowers in inviting, provocative poses. If sinners near these sleeping forms, they will be taken with a sweet scent given by the flowers that will incite a need. The aphrodisiacs will be potent, all consuming.
After all, what will awaken these sleeping beauties isn't simply true love's kiss, but the most satisfying orgasm. This may mean people will have to take multiple turns to rouse the sleeping person. Of course, there will be toys, aids, and various kinds of lube available to aid in whatever sinners need to accomplish their task.
For those who aren't quite interested in rousing the beauties, there are other antics to be had! People may find themselves cursed with wolf-like tendencies that may make them want to devour the innocent or defenseless in every sense of the word. It may also make certain anatomical changes ranging from fur to tails to the ability to knot while mating. Sharper teeth, better to eat one with, may also be included in the curse.
Wildcard/Misc. Don't see something you love but still want to get a feel for the game? Check out our extensive list of LOCATIONS and write up your very own prompt however you'd like to! You can also add a "NETWORK" post option to your TL for quick, easy, and fun interactions.
And without further ado: Welcome to our new TDM for the July 1st app round! As always, potential appers and characters already in game are welcomed to jump right in! This TDM counts as an additional game event as well as game canon for those coming into the game. If you app and are accepted, TDM tags become game canon and can be used for AC! Please have fun and don't hesitate to ask any questions you might have down below.
If you have questions, comments, suggestions, etc., go here.
Navigation
| Premise
| Arrival
| FAQ
Rules | Taken | Reserves | Applications
Network | Logs | OOC | Memes
It may seem like a nightmare at first, despite all of that. Full of hellfire nipping at your skin and a sensation of being pulled down no matter how much you struggle or cry for help. Wretched, unseen hands pull at you, grip tight at your body, tighten on your throat, skeletal fingers grab at your face, slide in your mouth and jab at your eyes as they struggle for purchase. It feels like for a moment, they may snap your neck as they tug and pull. The more you resist, the more phantom hands are added to your struggling body.
It feels like they could tear you apart if you let them. The only thing to do is to let go and stop fighting.
And so you do.
Darkness consumes you for a second.
Initially, everyone opens their eyes to a long, dark corridor made of stone. They find themselves in what appears to be a long queue with other sinners, palm bloody with a contract clutched in their uninjured hand that they don't remember signing.
Characters find their bodies feel heavy and stiff, bruised with odd hand prints here and there that they received during their journey down below. A massive headache throbs behind their temples.
If they look at the list in their hand, they'll notice it's written on with their blood. That explains the wound then. It's an old piece of parchment that details every sin they've committed.
As they move along the queue, they'll find a demon waiting to pass them a communication device that looks almost like a very old Blackberry type phone.
"Welcome to Penance," the demon says gruffly before motioning them on without an ounce of courtesy. "Don't hold up the line. This trip is gonna take longer, but at least you get a vacation..."
Once characters have their device and their contracts, they're ushered further down the hall until they come to a set of stairs. They seem to go on and wind forever, but eventually, they come upon what appears to be a door that's alight with white energy. Stepping through, they find themselves on an island.
There's a demon with striking animal features waiting at the start of a long path where an old castle can be seen looming over a quaint, old village. There's music on the air, celebrations clearly taking place. It's explained that while Lucifer rests and recovers, Mammon will be taking his place. Hell is, for the moment, a pleasurable experience they will heartily insist.
Unfortunately, there is a bit of a trek ahead still. The demon urges them on.
Stand Your Ground With the carnival leaving, vanishing seemingly overnight, and sinners finding their animal features fading into bad dreams, Lucifer is preparing two ships for the voyage home in a couple of weeks. He seems rather anxious to get back to Penance after the carnival's grotesque entertainment at the expense of his sinners, although he seems to strain to maintain good relations with Mammon. The local demons remain accommodating and friendly for the moment as well, seemingly not finding anything at all wrong with their previous behavior.
The tavern is still bustling, the brothels are still enticing, and everything seems largely back to normal. There are back alleys for the additional mischief of drugs, pain, and pleasure as usual. There are busy shops and salons. Things one may not always find back under Lucifer's care, so sinners would be wise to spoil themselves one last time!
Additionally, there's the feeling of magic in the air that wasn't there before. It's not ominous, it's not terrifying. It's a tingle against the skin or a feeling of exhilaration when one is out and exposed to it. Curiously, things begin to happen. Those artistically inclined will find their sketches coming to life over night and causing mischief. Sinners who have no interest in art will still find sketches drawn on windows and the sides of buildings all throughout the tiny village. They may even witness these things coming to life if they're out late enough!
Animals may also develop an ability to speak over the next few days, whether it's demanding to be fed or revealing some embarrassing thing they've seen their master (or their master's friends) do in private. Though their population has been depleted thanks to sinner antics, these particular hybrids eagerly scurry up to guests to deliver acorns. If opened, the acorn will share a message. They seem intent to make a little bit of mischief for their trouble and may reveal feelings others have for you, something bad from home, or an ominous message to be wary, it will vary. It may also carry a much more important message such as The Veiled Order awaits your return or Barbas isn't done yet, Mammon's greed will be the end of him is also a rather popular one. Shouldn't have trusted the apples, but that's just silly, isn't it? They were perfectly fine apples!
The fun seems almost at an end as days go on though. There are whispers in the air that Lucifer is planning a bit of a detour for some sinners to explore cult activity. But those are just rumors for now! Nothing more than whispers in the wind.
A few days into the last two weeks of the trip, the weather seems to take a bit of a turn. There's an almost unseasonable chill in the air, with a steady rain that follows. It's a mix of water and blood, which makes it a bit of a chore to adventure too much in it. Raincoats and umbrellas are available for all guests in the castle. The local demons seem to not mind much at all, dancing in the puddles of rain or playing freely in the streets. They seem to be rather satisfied with weather they don't see much of.
While the carnival is out of town, there are still some goods that remain in the form of plush toys of Lucifer, Lilith, Mammon, and even a couple of Barbas. Strangely enough, there may also be one or two available of sinners, seemingly at random. There are also hell fish one can buy for pets if the dragons don't tickle your fancy!
A Curse Befalls the Wicked What would such a fantastical setting be without a visiting old witch? One evening, in steps an old crone to the village. Where did she come from? No one knows. How did she get in? Uncertain. The local demons seem to be rather standoffish with the way she goes from shop to shop, asking for food or drink or item that they refuse to give. She's an outsider that was not invited by their ruler, she's not deserving of their hospitality. She unsettles the animals in the pet shops and those loose in the village, she spreads unrest wherever her path leads. Looking at her too long sends a disturbing shiver down one's spine.
Still, despite the lukewarm welcome, she eventually approaches sinners to plea for help or to chat or even simply to ask the time of day. While her presence is unnerving, it's recommended to take caution. Sinners, be wary! Slight this witch in any way and you will receive her wrath -- and her curses! She spits her magic in a vile and ancient tongue, turning from old lady to something downright disturbingly demonic.
What the curse does will depend heavily on how the sinner managed to anger the witch:
For rudeness or dismissiveness shown towards the witch, some may find themselves drawn into a tale as old as time. Cursed with the supposed wickedness of their soul on display for all to see and a tiny rose. As if that wasn't bad enough, they will have to convinced another that they are not as terrible as their appearance indicates. Desperation may lead to the desire to kidnap another or threaten, for as the petals drop from the rose, the witch threatens that their physical attributes will remain. How their beastly appearance manifests is left up to player discretion.
If another sinner can find love or understanding for their captor, then the spell will be broken.
For aggression or violence, sinners will find themselves reduced to a frog or other unsavory tiny animal, with little other choice but to try to find someone who is willing to give them a little kiss to restore them back to their mortal form. Failing to do so will mean they will be stuck in this form until the witch decides to have mercy, or Lucifer finds a way to undo the spell.
However, for kindness or sympathy, sinners will be rewarded. They will receive a golden medallion with a ruby stone in the center. The witch will promise that all who receive one will be protected against zealots or those who would do them harm since the stone will light up whenever the Veiled Order is near.
Eventually, by the end of the second week, there will begin a hunt for this naughty witch who has been keeping herself hidden. And similar to a tale we are all familiar with, she will be put to death by means of being cooked alive in a fire pit in the center of the village. Grotesque and violent perhaps, but the demons seem to rather rejoice at the display, glad that this will also break all the curses plaguing the village.
Reach Up High WARNINGS: foot torture, severing of limbs, loss of control.
There is always an opportunity to learn and better one's self in every venture you undertake and now is no different, sinners! While treatment of the old witch may factor in for one's journey on redemption, there will be a chance to remove one sin from one's contract!
"Unfortunately, all good things must end, darling," Lucifer's voice rings out in the ears of all present sinners, familiar to some and new to others. He's nowhere to be found, but the tone of his voice is reassuring.
"And I am to aid you on your path to redemption still. The dreadful old witch has seen fit to curse some of you, I realize. the shoes upon your feet will soon fill you with the insatiable need to dance... and certainly, this seems almost deceptively silly, but the urge will not leave until you have confessed a sin you are most ashamed of. Loud and proud for all to hear. If you resist, darling, you will dance to your death. It will be an ugly, dreadful affair, I assure you."
It starts like an itch at first, to move your feet, to move your arms. It's easy to ignore in the beginning, the restlessness itching just beneath one's skin. It threatens to grow and consume though the longer it goes on though.
"Of course, should those around you feel like taking pity upon you, then they may aid you. Should they find a way to cut the shoes from your feet as they begin to meld with your flesh, or severe them entirely, the urge will leave you. Don't worry, my dear friend Mammon has healers on staff to help your injuries. And I do remind you, pain can be a centering force. It can also show you who you truly are inside. Please embrace it and do not fear it."
The longer sinners resist, the more they'll feel this urge to just move, dance. Even when their feet begin to bleed and their bodies begin to wear out, they will not be able to stop.
"And do not worry about being the one to inflict pain, my dear guests. It is for a good purpose... sometimes we have to hurt those we love to help them in the end."
If the shoes are removed, either by cutting them from the flesh or removing feet entirely, both sinners will earn a sin removed. If the sinner afflicted announced one of their worst sins, they will find it removed from their list. If they dance until they die, well... they died for stubbornness and will find the sin remains.
You Mustn't Be Late for the Ball And what would Hell be without a farewell celebration? While Lucifer seems to be very uncomfortable after his last experience at a party, where guests attempted to drink his blood, he is polite enough to make an appearance in the grand ballroom in Mammon's castle. Dressed to absolute perfection for the event, Lucifer will urge his sinners to come to the celebration as well. Mustn't be rude to their savior after all. He may shy away from center stage or try to slip out, but sinners shouldn't let that discourage them from enjoying the grand affair! Happening towards the end of this little journey to foreign lands, the ballroom will be lit up brightly and music that encourages dancing and a good mood will fill the air. Food galore is available, as well as free flowing drinks, drugs, and anything else one could want!
There is one little tiny catch though! All who attend must put on the formal wear left for them in their hotels. The style of the clothes made available will veer towards old fashioned. Lovely suits for men, extravagant ball gowns for women. Should anyone show up not dressed in everything given, even including corsets and other uncomfortable items, they will find themselves unfortunately naked. Will they endure the shame or will they cave and put on proper attire? Mammon has tried to be accommodating, but truly, he only asks this one thing...
Should anyone try to remove articles or not follow any sort of etiquette proper of their setting during the ball, they will find their corsets tightening, their shoes undeniably uncomfortable, their waistcoast growing more restrictive... Eventually, it will become very apparent that it would be wise to respect the lord of this land's wishes!
Other than that one minor detail though, tonight is a night of celebration. There seems to be something in the air that fuels a good mood and merrymaking during the ball, despite any nagging discomfort. The ball will extend on through the early morning hours, and include an unusual party game. It seems that Mammon is a romantic at heart. There will be names drawn from a hat at some point during the event and surprise, it's for a marriage ceremony! What's a bit of arranged marriage between friends? It's merely a fun part of the evening... although still a binding contract like those made during the casino. While not every name will be called during the ball, it seems as if Mammon has tried to play matchmaker with enough sinners to start some rather lovely marriages. There will be an officiant available to carry out the ceremony and refusal isn't accepted... and possibly even punished. If not punished, sinners will find themselves dosed with something that will make them eager for their upcoming vows.
None of this could possibly because adultery or not honoring vows is a sin. It's just for amusement, that's all. Don't worry so much, sinners! Guests are free to return to their rooms at any point. Ah, well, just go to sleep and wish for better in the morning? Hopefully no ribs or toes were broken by tightening, unforgiving corsets or shoes intended to punish either.
[Note: While these marriages are arranged ICly, players are encouraged to talk and decide their partners for themselves and may marry multiple people through the course of the evening. Polyamorous relationships are hardly an issue in Hell!]
Follow Me Down WARNINGS: sexual themes, somnophilia, dub/non-con potentials, potential vore, animal-like traits, mating.
Those inflicted with the Sleeping Beauty curse will unfortunately find themselves in a deep slumber throughout Mammon's lands, dropping wherever they were. Ever eager to do their part to help sinners along, the succubi of these lands take their sleeping forms and dress them in extravagant fashions and lingerie. They also lay them in beds full of flowers in inviting, provocative poses. If sinners near these sleeping forms, they will be taken with a sweet scent given by the flowers that will incite a need. The aphrodisiacs will be potent, all consuming.
After all, what will awaken these sleeping beauties isn't simply true love's kiss, but the most satisfying orgasm. This may mean people will have to take multiple turns to rouse the sleeping person. Of course, there will be toys, aids, and various kinds of lube available to aid in whatever sinners need to accomplish their task.
For those who aren't quite interested in rousing the beauties, there are other antics to be had! People may find themselves cursed with wolf-like tendencies that may make them want to devour the innocent or defenseless in every sense of the word. It may also make certain anatomical changes ranging from fur to tails to the ability to knot while mating. Sharper teeth, better to eat one with, may also be included in the curse.
Wildcard/Misc. Don't see something you love but still want to get a feel for the game? Check out our extensive list of LOCATIONS and write up your very own prompt however you'd like to! You can also add a "NETWORK" post option to your TL for quick, easy, and fun interactions.
And without further ado: Welcome to our new TDM for the July 1st app round! As always, potential appers and characters already in game are welcomed to jump right in! This TDM counts as an additional game event as well as game canon for those coming into the game. If you app and are accepted, TDM tags become game canon and can be used for AC! Please have fun and don't hesitate to ask any questions you might have down below.
If you have questions, comments, suggestions, etc., go here.
Rules | Taken | Reserves | Applications
Network | Logs | OOC | Memes
no subject
"Hey. How . . . how are you? You look . . . you look . . . healthy?"
no subject
He shrugged. "I can eat better here. The food doesn't make me sick." Whatever that meant. He was still very thin, underweight, even.
"How are you doing?" Small talk. Great.
no subject
"I'm glad I found you. I . . . I have something for you. If you want it I mean."
no subject
He wasn't sure what to make of the offer.
"Uh, what is it?"
no subject
"Here. It's protection. From the Veiled Order. It'll light up if anyone associated with them comes close while you're wearing it. I . . . I want you to have it Setsuna. Please?"
no subject
Instead, Setsuna told Steve, "Why don't you give it to someone like Shion? He could use all the protection he can get. I'll be fine."
That wasn't entirely the truth, and Setsuna knew it, but in order for him to feel like he could save Billy, he had to be defenseless.
no subject
"You're right. Lots of people could use this. I just thought . . . I just thought of you first . . ."
no subject
"Thank you, for thinking of me. I'm touched someone did." Not a lot of people knew he had been one of the first victims. "But, really, I'll be fine." No, he wouldn't be, but he couldn't jeopardize his plan, either, because that meant risking Billy's life.
He felt bad for Steve, though, because he seemed really hurt.
"Is it really that important to you, that I take it?"
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Steve wanted to drop to his knees and beg forgiveness, but he doubted Setsuna would even know what he was apologizing for. The last time he'd started to apologize, the boy had looked so lost and confused . . . And he'd been someone that propagated that lack of self-worth. He'd made it worse, so much worse.
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"I'm not really sure what you mean. You were the first friend I made here. You've always put my best interests first, but okay, Steve," was all he could say, not about to stop him from taking off.
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Setsuna's shoulders slumped as he was left just looking at Steve's back. He didn't, perhaps couldn't, see things the way others did, that this might be for the best. It hurt. Sure, Steve had made mistakes with him, but that wasn't new, or special to just Steve.
He thought they were working it out? But he can't deny if Steve hurt Teddy again, he would kill the man, without a second thought. This isn't about Teddy, though...somehow, it's about him?
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What? What could he say? Steve honestly didn't know what he was, or wasn't allowed. Teddy and Natalia both were apparently ready to kill him over the boy, but how could he leave Setsuna like that? The kid was crushed and Steve was bleeding inside at being forced to be so cruel. What choice did he have? He no longer cared if he lost his life in the process, but he wouldn't let Setsuna get hurt again.
"Sets . . ."
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This whole thing was a little terrifying, because he blamed himself before he blamed anyone else.
"Yeah?" he asked in a small voice, eyes lifting from the ground when Steve spoke to him.
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All he wanted was to open his arms and have Setsuna run into them. It would be heaven. But he didn't have any right to ask for it, or to allow Setsuna to just give it. Still, he wanted it more than anything.
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"None of that even makes sense! You can't make Teddy do something. How are you unsafe? Are you gonna kill me without meaning to? I don't get any of this!"
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It felt like he was tearing his heart out. Everything he'd ever tried to build with Setsuna was gone in a few words, but he'd had to say them. He couldn't just walk away and leave his baby brother so confused and hurt. He couldn't be that much of a monster after everything else he'd done.
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This just didn't make sense, unless.... "Am I really that difficult?" he asked it in such a sincere tone, honestly considering he needed to be more careful, more considerate of others. It had always been one of his biggest failings, why should now be any different?
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"I don't wanna hurt you, and I will do my best to recognize the behaviors and stop them. I mean that. And I don't wanna say goodbye. I never wanna say goodbye Sets! You're my family! I love you! But you shouldn't want to be with me. I've hurt you so much . . ." Steve staggered another step forward looking gutted at the kid's words.
"No! Oh no! No Sets it's not you! It's never been you! Never! Sets . . ." He couldn't help himself. He reached for the boy, arms open wide and pleading, "Setsuna . . ."
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For now, one thing he knew was, "I don't need one. I just want my friend to still be my friend...."
He shifted his weight a little at Steve saying it wasn't him, but didn't respond. He wasn't sure what he could say to that. When Steve offered his arms out for a hug, Setsuna nodded his head and moved to accept it.
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He yanked the kid into his arms as soon as Setsuna was in reach. It probably hurt with hos tightly he held the boy, but that wasn't intentional. Steve was honestly worried someone might see them and take his chance at holding Setsuna away. He'd done what he was told, left Setsuna alone, but it had hurt. Seeing his brother in tears because Setsuna thought any of was his fault . . .
"It's never been you Sets. Never. I didn't handle things well. I made bad choices and those choices hurt you. I didn't have the right to . . . I love you. The last thing I wanna do is hurt you more. I swear. I swear it Sets . . ."
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Of course Setsuna thought it was his fault, after the way Steve worded things, told Setsuna he only understood violence, after his childhood back home. It was only natural the person Setsuna blamed the most was himself.
"It's fine. I already told you, I don't need an apology. You don't need to beat yourself up about it. They were honest mistakes," Setsuna told Steve. He honestly believed that, too.
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Steve didn't want to be a monster, someone Setsuna looked at with hate or disgust. He wanted to be worthy of the kid's friendship. He wanted them to be a family again.
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He's relieved when he can breathe again, and listens to Steve's words.
"Then, if they were mistakes, there's nothing to apologize for. I forgive you." He never stopped trusting Steve, even if he got frustrated sometimes.
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"I just wanna love you Sets. I just wanna be a family."
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wind down here too?
Yep
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End