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TEST DRIVE MEME #25
Arrival
"Judgement has come upon you. God has deemed you worthy of Hell. But don't worry, it can still be undone," comes a soothing voice that echoes all around you. The voice promises comfort, hope even.
It may seem like a nightmare at first, despite all of that. Full of hellfire nipping at your skin and a sensation of being pulled down no matter how much you struggle or cry for help. Wretched, unseen hands pull at you, grip tight at your body, tighten on your throat, skeletal fingers grab at your face, slide in your mouth and jab at your eyes as they struggle for purchase. It feels like for a moment, they may snap your neck as they tug and pull. The more you resist, the more phantom hands are added to your struggling body.
It feels like they could tear you apart if you let them. The only thing to do is to let go and stop fighting.
And so you do.
Darkness consumes you for a second.
Initially, everyone opens their eyes to a long, dark corridor made of stone. They find themselves in what appears to be a long queue with other sinners, palm bloody with a contract clutched in their uninjured hand that they don't remember signing.
Characters find their bodies feel heavy and stiff, bruised with odd hand prints here and there that they received during their journey down below. A massive headache throbs behind their temples.
If they look at the list in their hand, they'll notice it's written on with their blood. That explains the wound then. It's an old piece of parchment that details every sin they've committed.
As they move along the queue, they'll find a demon waiting to pass them a communication device that looks almost like a very old Blackberry type phone.
"Welcome to Penance," the demon says gruffly before motioning them on without an ounce of courtesy. "Don't hold up the line. This trip is gonna take longer, but at least you get a vacation..."
Once characters have their device and their contracts, they're ushered further down the hall until they come to a set of stairs. They seem to go on and wind forever, but eventually, they come upon what appears to be a door that's alight with white energy. Stepping through, they find themselves on an island.
There's a demon with striking animal features waiting at the start of a long path where an old castle can be seen looming over a quaint, old village. There's music on the air, celebrations clearly taking place. It's explained that while Lucifer rests and recovers, Mammon will be taking his place. Hell is, for the moment, a pleasurable experience they will heartily insist.
Unfortunately, there is a bit of a trek ahead still. The demon urges them on.
Stand Your Ground With the carnival leaving, vanishing seemingly overnight, and sinners finding their animal features fading into bad dreams, Lucifer is preparing two ships for the voyage home in a couple of weeks. He seems rather anxious to get back to Penance after the carnival's grotesque entertainment at the expense of his sinners, although he seems to strain to maintain good relations with Mammon. The local demons remain accommodating and friendly for the moment as well, seemingly not finding anything at all wrong with their previous behavior.
The tavern is still bustling, the brothels are still enticing, and everything seems largely back to normal. There are back alleys for the additional mischief of drugs, pain, and pleasure as usual. There are busy shops and salons. Things one may not always find back under Lucifer's care, so sinners would be wise to spoil themselves one last time!
Additionally, there's the feeling of magic in the air that wasn't there before. It's not ominous, it's not terrifying. It's a tingle against the skin or a feeling of exhilaration when one is out and exposed to it. Curiously, things begin to happen. Those artistically inclined will find their sketches coming to life over night and causing mischief. Sinners who have no interest in art will still find sketches drawn on windows and the sides of buildings all throughout the tiny village. They may even witness these things coming to life if they're out late enough!
Animals may also develop an ability to speak over the next few days, whether it's demanding to be fed or revealing some embarrassing thing they've seen their master (or their master's friends) do in private. Though their population has been depleted thanks to sinner antics, these particular hybrids eagerly scurry up to guests to deliver acorns. If opened, the acorn will share a message. They seem intent to make a little bit of mischief for their trouble and may reveal feelings others have for you, something bad from home, or an ominous message to be wary, it will vary. It may also carry a much more important message such as The Veiled Order awaits your return or Barbas isn't done yet, Mammon's greed will be the end of him is also a rather popular one. Shouldn't have trusted the apples, but that's just silly, isn't it? They were perfectly fine apples!
The fun seems almost at an end as days go on though. There are whispers in the air that Lucifer is planning a bit of a detour for some sinners to explore cult activity. But those are just rumors for now! Nothing more than whispers in the wind.
A few days into the last two weeks of the trip, the weather seems to take a bit of a turn. There's an almost unseasonable chill in the air, with a steady rain that follows. It's a mix of water and blood, which makes it a bit of a chore to adventure too much in it. Raincoats and umbrellas are available for all guests in the castle. The local demons seem to not mind much at all, dancing in the puddles of rain or playing freely in the streets. They seem to be rather satisfied with weather they don't see much of.
While the carnival is out of town, there are still some goods that remain in the form of plush toys of Lucifer, Lilith, Mammon, and even a couple of Barbas. Strangely enough, there may also be one or two available of sinners, seemingly at random. There are also hell fish one can buy for pets if the dragons don't tickle your fancy!
A Curse Befalls the Wicked What would such a fantastical setting be without a visiting old witch? One evening, in steps an old crone to the village. Where did she come from? No one knows. How did she get in? Uncertain. The local demons seem to be rather standoffish with the way she goes from shop to shop, asking for food or drink or item that they refuse to give. She's an outsider that was not invited by their ruler, she's not deserving of their hospitality. She unsettles the animals in the pet shops and those loose in the village, she spreads unrest wherever her path leads. Looking at her too long sends a disturbing shiver down one's spine.
Still, despite the lukewarm welcome, she eventually approaches sinners to plea for help or to chat or even simply to ask the time of day. While her presence is unnerving, it's recommended to take caution. Sinners, be wary! Slight this witch in any way and you will receive her wrath -- and her curses! She spits her magic in a vile and ancient tongue, turning from old lady to something downright disturbingly demonic.
What the curse does will depend heavily on how the sinner managed to anger the witch:
For rudeness or dismissiveness shown towards the witch, some may find themselves drawn into a tale as old as time. Cursed with the supposed wickedness of their soul on display for all to see and a tiny rose. As if that wasn't bad enough, they will have to convinced another that they are not as terrible as their appearance indicates. Desperation may lead to the desire to kidnap another or threaten, for as the petals drop from the rose, the witch threatens that their physical attributes will remain. How their beastly appearance manifests is left up to player discretion.
If another sinner can find love or understanding for their captor, then the spell will be broken.
For aggression or violence, sinners will find themselves reduced to a frog or other unsavory tiny animal, with little other choice but to try to find someone who is willing to give them a little kiss to restore them back to their mortal form. Failing to do so will mean they will be stuck in this form until the witch decides to have mercy, or Lucifer finds a way to undo the spell.
However, for kindness or sympathy, sinners will be rewarded. They will receive a golden medallion with a ruby stone in the center. The witch will promise that all who receive one will be protected against zealots or those who would do them harm since the stone will light up whenever the Veiled Order is near.
Eventually, by the end of the second week, there will begin a hunt for this naughty witch who has been keeping herself hidden. And similar to a tale we are all familiar with, she will be put to death by means of being cooked alive in a fire pit in the center of the village. Grotesque and violent perhaps, but the demons seem to rather rejoice at the display, glad that this will also break all the curses plaguing the village.
Reach Up High WARNINGS: foot torture, severing of limbs, loss of control.
There is always an opportunity to learn and better one's self in every venture you undertake and now is no different, sinners! While treatment of the old witch may factor in for one's journey on redemption, there will be a chance to remove one sin from one's contract!
"Unfortunately, all good things must end, darling," Lucifer's voice rings out in the ears of all present sinners, familiar to some and new to others. He's nowhere to be found, but the tone of his voice is reassuring.
"And I am to aid you on your path to redemption still. The dreadful old witch has seen fit to curse some of you, I realize. the shoes upon your feet will soon fill you with the insatiable need to dance... and certainly, this seems almost deceptively silly, but the urge will not leave until you have confessed a sin you are most ashamed of. Loud and proud for all to hear. If you resist, darling, you will dance to your death. It will be an ugly, dreadful affair, I assure you."
It starts like an itch at first, to move your feet, to move your arms. It's easy to ignore in the beginning, the restlessness itching just beneath one's skin. It threatens to grow and consume though the longer it goes on though.
"Of course, should those around you feel like taking pity upon you, then they may aid you. Should they find a way to cut the shoes from your feet as they begin to meld with your flesh, or severe them entirely, the urge will leave you. Don't worry, my dear friend Mammon has healers on staff to help your injuries. And I do remind you, pain can be a centering force. It can also show you who you truly are inside. Please embrace it and do not fear it."
The longer sinners resist, the more they'll feel this urge to just move, dance. Even when their feet begin to bleed and their bodies begin to wear out, they will not be able to stop.
"And do not worry about being the one to inflict pain, my dear guests. It is for a good purpose... sometimes we have to hurt those we love to help them in the end."
If the shoes are removed, either by cutting them from the flesh or removing feet entirely, both sinners will earn a sin removed. If the sinner afflicted announced one of their worst sins, they will find it removed from their list. If they dance until they die, well... they died for stubbornness and will find the sin remains.
You Mustn't Be Late for the Ball And what would Hell be without a farewell celebration? While Lucifer seems to be very uncomfortable after his last experience at a party, where guests attempted to drink his blood, he is polite enough to make an appearance in the grand ballroom in Mammon's castle. Dressed to absolute perfection for the event, Lucifer will urge his sinners to come to the celebration as well. Mustn't be rude to their savior after all. He may shy away from center stage or try to slip out, but sinners shouldn't let that discourage them from enjoying the grand affair! Happening towards the end of this little journey to foreign lands, the ballroom will be lit up brightly and music that encourages dancing and a good mood will fill the air. Food galore is available, as well as free flowing drinks, drugs, and anything else one could want!
There is one little tiny catch though! All who attend must put on the formal wear left for them in their hotels. The style of the clothes made available will veer towards old fashioned. Lovely suits for men, extravagant ball gowns for women. Should anyone show up not dressed in everything given, even including corsets and other uncomfortable items, they will find themselves unfortunately naked. Will they endure the shame or will they cave and put on proper attire? Mammon has tried to be accommodating, but truly, he only asks this one thing...
Should anyone try to remove articles or not follow any sort of etiquette proper of their setting during the ball, they will find their corsets tightening, their shoes undeniably uncomfortable, their waistcoast growing more restrictive... Eventually, it will become very apparent that it would be wise to respect the lord of this land's wishes!
Other than that one minor detail though, tonight is a night of celebration. There seems to be something in the air that fuels a good mood and merrymaking during the ball, despite any nagging discomfort. The ball will extend on through the early morning hours, and include an unusual party game. It seems that Mammon is a romantic at heart. There will be names drawn from a hat at some point during the event and surprise, it's for a marriage ceremony! What's a bit of arranged marriage between friends? It's merely a fun part of the evening... although still a binding contract like those made during the casino. While not every name will be called during the ball, it seems as if Mammon has tried to play matchmaker with enough sinners to start some rather lovely marriages. There will be an officiant available to carry out the ceremony and refusal isn't accepted... and possibly even punished. If not punished, sinners will find themselves dosed with something that will make them eager for their upcoming vows.
None of this could possibly because adultery or not honoring vows is a sin. It's just for amusement, that's all. Don't worry so much, sinners! Guests are free to return to their rooms at any point. Ah, well, just go to sleep and wish for better in the morning? Hopefully no ribs or toes were broken by tightening, unforgiving corsets or shoes intended to punish either.
[Note: While these marriages are arranged ICly, players are encouraged to talk and decide their partners for themselves and may marry multiple people through the course of the evening. Polyamorous relationships are hardly an issue in Hell!]
Follow Me Down WARNINGS: sexual themes, somnophilia, dub/non-con potentials, potential vore, animal-like traits, mating.
Those inflicted with the Sleeping Beauty curse will unfortunately find themselves in a deep slumber throughout Mammon's lands, dropping wherever they were. Ever eager to do their part to help sinners along, the succubi of these lands take their sleeping forms and dress them in extravagant fashions and lingerie. They also lay them in beds full of flowers in inviting, provocative poses. If sinners near these sleeping forms, they will be taken with a sweet scent given by the flowers that will incite a need. The aphrodisiacs will be potent, all consuming.
After all, what will awaken these sleeping beauties isn't simply true love's kiss, but the most satisfying orgasm. This may mean people will have to take multiple turns to rouse the sleeping person. Of course, there will be toys, aids, and various kinds of lube available to aid in whatever sinners need to accomplish their task.
For those who aren't quite interested in rousing the beauties, there are other antics to be had! People may find themselves cursed with wolf-like tendencies that may make them want to devour the innocent or defenseless in every sense of the word. It may also make certain anatomical changes ranging from fur to tails to the ability to knot while mating. Sharper teeth, better to eat one with, may also be included in the curse.
Wildcard/Misc. Don't see something you love but still want to get a feel for the game? Check out our extensive list of LOCATIONS and write up your very own prompt however you'd like to! You can also add a "NETWORK" post option to your TL for quick, easy, and fun interactions.
And without further ado: Welcome to our new TDM for the July 1st app round! As always, potential appers and characters already in game are welcomed to jump right in! This TDM counts as an additional game event as well as game canon for those coming into the game. If you app and are accepted, TDM tags become game canon and can be used for AC! Please have fun and don't hesitate to ask any questions you might have down below.
If you have questions, comments, suggestions, etc., go here.
Navigation
| Premise
| Arrival
| FAQ
Rules | Taken | Reserves | Applications
Network | Logs | OOC | Memes
It may seem like a nightmare at first, despite all of that. Full of hellfire nipping at your skin and a sensation of being pulled down no matter how much you struggle or cry for help. Wretched, unseen hands pull at you, grip tight at your body, tighten on your throat, skeletal fingers grab at your face, slide in your mouth and jab at your eyes as they struggle for purchase. It feels like for a moment, they may snap your neck as they tug and pull. The more you resist, the more phantom hands are added to your struggling body.
It feels like they could tear you apart if you let them. The only thing to do is to let go and stop fighting.
And so you do.
Darkness consumes you for a second.
Initially, everyone opens their eyes to a long, dark corridor made of stone. They find themselves in what appears to be a long queue with other sinners, palm bloody with a contract clutched in their uninjured hand that they don't remember signing.
Characters find their bodies feel heavy and stiff, bruised with odd hand prints here and there that they received during their journey down below. A massive headache throbs behind their temples.
If they look at the list in their hand, they'll notice it's written on with their blood. That explains the wound then. It's an old piece of parchment that details every sin they've committed.
As they move along the queue, they'll find a demon waiting to pass them a communication device that looks almost like a very old Blackberry type phone.
"Welcome to Penance," the demon says gruffly before motioning them on without an ounce of courtesy. "Don't hold up the line. This trip is gonna take longer, but at least you get a vacation..."
Once characters have their device and their contracts, they're ushered further down the hall until they come to a set of stairs. They seem to go on and wind forever, but eventually, they come upon what appears to be a door that's alight with white energy. Stepping through, they find themselves on an island.
There's a demon with striking animal features waiting at the start of a long path where an old castle can be seen looming over a quaint, old village. There's music on the air, celebrations clearly taking place. It's explained that while Lucifer rests and recovers, Mammon will be taking his place. Hell is, for the moment, a pleasurable experience they will heartily insist.
Unfortunately, there is a bit of a trek ahead still. The demon urges them on.
Stand Your Ground With the carnival leaving, vanishing seemingly overnight, and sinners finding their animal features fading into bad dreams, Lucifer is preparing two ships for the voyage home in a couple of weeks. He seems rather anxious to get back to Penance after the carnival's grotesque entertainment at the expense of his sinners, although he seems to strain to maintain good relations with Mammon. The local demons remain accommodating and friendly for the moment as well, seemingly not finding anything at all wrong with their previous behavior.
The tavern is still bustling, the brothels are still enticing, and everything seems largely back to normal. There are back alleys for the additional mischief of drugs, pain, and pleasure as usual. There are busy shops and salons. Things one may not always find back under Lucifer's care, so sinners would be wise to spoil themselves one last time!
Additionally, there's the feeling of magic in the air that wasn't there before. It's not ominous, it's not terrifying. It's a tingle against the skin or a feeling of exhilaration when one is out and exposed to it. Curiously, things begin to happen. Those artistically inclined will find their sketches coming to life over night and causing mischief. Sinners who have no interest in art will still find sketches drawn on windows and the sides of buildings all throughout the tiny village. They may even witness these things coming to life if they're out late enough!
Animals may also develop an ability to speak over the next few days, whether it's demanding to be fed or revealing some embarrassing thing they've seen their master (or their master's friends) do in private. Though their population has been depleted thanks to sinner antics, these particular hybrids eagerly scurry up to guests to deliver acorns. If opened, the acorn will share a message. They seem intent to make a little bit of mischief for their trouble and may reveal feelings others have for you, something bad from home, or an ominous message to be wary, it will vary. It may also carry a much more important message such as The Veiled Order awaits your return or Barbas isn't done yet, Mammon's greed will be the end of him is also a rather popular one. Shouldn't have trusted the apples, but that's just silly, isn't it? They were perfectly fine apples!
The fun seems almost at an end as days go on though. There are whispers in the air that Lucifer is planning a bit of a detour for some sinners to explore cult activity. But those are just rumors for now! Nothing more than whispers in the wind.
A few days into the last two weeks of the trip, the weather seems to take a bit of a turn. There's an almost unseasonable chill in the air, with a steady rain that follows. It's a mix of water and blood, which makes it a bit of a chore to adventure too much in it. Raincoats and umbrellas are available for all guests in the castle. The local demons seem to not mind much at all, dancing in the puddles of rain or playing freely in the streets. They seem to be rather satisfied with weather they don't see much of.
While the carnival is out of town, there are still some goods that remain in the form of plush toys of Lucifer, Lilith, Mammon, and even a couple of Barbas. Strangely enough, there may also be one or two available of sinners, seemingly at random. There are also hell fish one can buy for pets if the dragons don't tickle your fancy!
A Curse Befalls the Wicked What would such a fantastical setting be without a visiting old witch? One evening, in steps an old crone to the village. Where did she come from? No one knows. How did she get in? Uncertain. The local demons seem to be rather standoffish with the way she goes from shop to shop, asking for food or drink or item that they refuse to give. She's an outsider that was not invited by their ruler, she's not deserving of their hospitality. She unsettles the animals in the pet shops and those loose in the village, she spreads unrest wherever her path leads. Looking at her too long sends a disturbing shiver down one's spine.
Still, despite the lukewarm welcome, she eventually approaches sinners to plea for help or to chat or even simply to ask the time of day. While her presence is unnerving, it's recommended to take caution. Sinners, be wary! Slight this witch in any way and you will receive her wrath -- and her curses! She spits her magic in a vile and ancient tongue, turning from old lady to something downright disturbingly demonic.
What the curse does will depend heavily on how the sinner managed to anger the witch:
For rudeness or dismissiveness shown towards the witch, some may find themselves drawn into a tale as old as time. Cursed with the supposed wickedness of their soul on display for all to see and a tiny rose. As if that wasn't bad enough, they will have to convinced another that they are not as terrible as their appearance indicates. Desperation may lead to the desire to kidnap another or threaten, for as the petals drop from the rose, the witch threatens that their physical attributes will remain. How their beastly appearance manifests is left up to player discretion.
If another sinner can find love or understanding for their captor, then the spell will be broken.
For aggression or violence, sinners will find themselves reduced to a frog or other unsavory tiny animal, with little other choice but to try to find someone who is willing to give them a little kiss to restore them back to their mortal form. Failing to do so will mean they will be stuck in this form until the witch decides to have mercy, or Lucifer finds a way to undo the spell.
However, for kindness or sympathy, sinners will be rewarded. They will receive a golden medallion with a ruby stone in the center. The witch will promise that all who receive one will be protected against zealots or those who would do them harm since the stone will light up whenever the Veiled Order is near.
Eventually, by the end of the second week, there will begin a hunt for this naughty witch who has been keeping herself hidden. And similar to a tale we are all familiar with, she will be put to death by means of being cooked alive in a fire pit in the center of the village. Grotesque and violent perhaps, but the demons seem to rather rejoice at the display, glad that this will also break all the curses plaguing the village.
Reach Up High WARNINGS: foot torture, severing of limbs, loss of control.
There is always an opportunity to learn and better one's self in every venture you undertake and now is no different, sinners! While treatment of the old witch may factor in for one's journey on redemption, there will be a chance to remove one sin from one's contract!
"Unfortunately, all good things must end, darling," Lucifer's voice rings out in the ears of all present sinners, familiar to some and new to others. He's nowhere to be found, but the tone of his voice is reassuring.
"And I am to aid you on your path to redemption still. The dreadful old witch has seen fit to curse some of you, I realize. the shoes upon your feet will soon fill you with the insatiable need to dance... and certainly, this seems almost deceptively silly, but the urge will not leave until you have confessed a sin you are most ashamed of. Loud and proud for all to hear. If you resist, darling, you will dance to your death. It will be an ugly, dreadful affair, I assure you."
It starts like an itch at first, to move your feet, to move your arms. It's easy to ignore in the beginning, the restlessness itching just beneath one's skin. It threatens to grow and consume though the longer it goes on though.
"Of course, should those around you feel like taking pity upon you, then they may aid you. Should they find a way to cut the shoes from your feet as they begin to meld with your flesh, or severe them entirely, the urge will leave you. Don't worry, my dear friend Mammon has healers on staff to help your injuries. And I do remind you, pain can be a centering force. It can also show you who you truly are inside. Please embrace it and do not fear it."
The longer sinners resist, the more they'll feel this urge to just move, dance. Even when their feet begin to bleed and their bodies begin to wear out, they will not be able to stop.
"And do not worry about being the one to inflict pain, my dear guests. It is for a good purpose... sometimes we have to hurt those we love to help them in the end."
If the shoes are removed, either by cutting them from the flesh or removing feet entirely, both sinners will earn a sin removed. If the sinner afflicted announced one of their worst sins, they will find it removed from their list. If they dance until they die, well... they died for stubbornness and will find the sin remains.
You Mustn't Be Late for the Ball And what would Hell be without a farewell celebration? While Lucifer seems to be very uncomfortable after his last experience at a party, where guests attempted to drink his blood, he is polite enough to make an appearance in the grand ballroom in Mammon's castle. Dressed to absolute perfection for the event, Lucifer will urge his sinners to come to the celebration as well. Mustn't be rude to their savior after all. He may shy away from center stage or try to slip out, but sinners shouldn't let that discourage them from enjoying the grand affair! Happening towards the end of this little journey to foreign lands, the ballroom will be lit up brightly and music that encourages dancing and a good mood will fill the air. Food galore is available, as well as free flowing drinks, drugs, and anything else one could want!
There is one little tiny catch though! All who attend must put on the formal wear left for them in their hotels. The style of the clothes made available will veer towards old fashioned. Lovely suits for men, extravagant ball gowns for women. Should anyone show up not dressed in everything given, even including corsets and other uncomfortable items, they will find themselves unfortunately naked. Will they endure the shame or will they cave and put on proper attire? Mammon has tried to be accommodating, but truly, he only asks this one thing...
Should anyone try to remove articles or not follow any sort of etiquette proper of their setting during the ball, they will find their corsets tightening, their shoes undeniably uncomfortable, their waistcoast growing more restrictive... Eventually, it will become very apparent that it would be wise to respect the lord of this land's wishes!
Other than that one minor detail though, tonight is a night of celebration. There seems to be something in the air that fuels a good mood and merrymaking during the ball, despite any nagging discomfort. The ball will extend on through the early morning hours, and include an unusual party game. It seems that Mammon is a romantic at heart. There will be names drawn from a hat at some point during the event and surprise, it's for a marriage ceremony! What's a bit of arranged marriage between friends? It's merely a fun part of the evening... although still a binding contract like those made during the casino. While not every name will be called during the ball, it seems as if Mammon has tried to play matchmaker with enough sinners to start some rather lovely marriages. There will be an officiant available to carry out the ceremony and refusal isn't accepted... and possibly even punished. If not punished, sinners will find themselves dosed with something that will make them eager for their upcoming vows.
None of this could possibly because adultery or not honoring vows is a sin. It's just for amusement, that's all. Don't worry so much, sinners! Guests are free to return to their rooms at any point. Ah, well, just go to sleep and wish for better in the morning? Hopefully no ribs or toes were broken by tightening, unforgiving corsets or shoes intended to punish either.
[Note: While these marriages are arranged ICly, players are encouraged to talk and decide their partners for themselves and may marry multiple people through the course of the evening. Polyamorous relationships are hardly an issue in Hell!]
Follow Me Down WARNINGS: sexual themes, somnophilia, dub/non-con potentials, potential vore, animal-like traits, mating.
Those inflicted with the Sleeping Beauty curse will unfortunately find themselves in a deep slumber throughout Mammon's lands, dropping wherever they were. Ever eager to do their part to help sinners along, the succubi of these lands take their sleeping forms and dress them in extravagant fashions and lingerie. They also lay them in beds full of flowers in inviting, provocative poses. If sinners near these sleeping forms, they will be taken with a sweet scent given by the flowers that will incite a need. The aphrodisiacs will be potent, all consuming.
After all, what will awaken these sleeping beauties isn't simply true love's kiss, but the most satisfying orgasm. This may mean people will have to take multiple turns to rouse the sleeping person. Of course, there will be toys, aids, and various kinds of lube available to aid in whatever sinners need to accomplish their task.
For those who aren't quite interested in rousing the beauties, there are other antics to be had! People may find themselves cursed with wolf-like tendencies that may make them want to devour the innocent or defenseless in every sense of the word. It may also make certain anatomical changes ranging from fur to tails to the ability to knot while mating. Sharper teeth, better to eat one with, may also be included in the curse.
Wildcard/Misc. Don't see something you love but still want to get a feel for the game? Check out our extensive list of LOCATIONS and write up your very own prompt however you'd like to! You can also add a "NETWORK" post option to your TL for quick, easy, and fun interactions.
And without further ado: Welcome to our new TDM for the July 1st app round! As always, potential appers and characters already in game are welcomed to jump right in! This TDM counts as an additional game event as well as game canon for those coming into the game. If you app and are accepted, TDM tags become game canon and can be used for AC! Please have fun and don't hesitate to ask any questions you might have down below.
If you have questions, comments, suggestions, etc., go here.
Rules | Taken | Reserves | Applications
Network | Logs | OOC | Memes
no subject
He wasn't entirely sure what was important here.
"I have studied it for most of my life. I didn't, for a little while, but I have picked it back up again, in the last few years."
no subject
The library was confusing. It was like someone was trying to organize it but it was made difficult by the disorganization that only the demons seem to understand. He watches Caleb, keeping close as they continue to make their way through the stacks.
"Why did you stop?" He doesn't know if that was a touchy subject, and he's not expecting a detailed answer. "Or why did you pick it back up again?"
no subject
He was quiet, though, for a little while. He didn't care for talking about his past, the things he'd done and had done to him. But he had brought it up, so there was no sense pretending he hadn't.
"It was all a lot of book learning. I went to a school for it, when I was younger. When I was about your age--well, younger, and then until I was a little older than you, I think? And then I gave it up. It's been useful to pick it up again while I've been traveling. But yes, just a lot of reading. Transcribing. Learning what things mean."
He pat down his pockets and belt and peered into his component pouch, then frowned a little. "I would show you, but I do not have a lot of what I need, even for the weakest spells."
no subject
There's brief pause, before he speaks up again. "So you you need items to perform the spell?"
Now he was curious. If it was something as simple as needing a component of some sort and saying a few words- no. No it couldn't be that simple. There were schools for magic, so it was something to be learned. To read about and be tested on. Which meant that there was study involved, which Wylan had never really shied from it was just difficult when reading was involved.
"Is Arcane the only type of magic?" Sorry Caleb, he's going to start asking a lot of questions now.
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He led him toward a nearby table and set down the books he had found. He wasn't sure if they would be useful. Instead, he took his coat off, revealing the book holsters underneath. One was empty, the other holding a relatively large, obviously well-used, book. He unhooked it, and set it on the table as well, sitting down.
"All magic comes from the energy of the world," he said. "The arcane is magic that involves the transformation or manipulation of energy. The divine is magic that involves the invocation of energy from a deity or a...a source. Nature, conviction."
He opened his book. There were words, but mostly in the margins--notes to himself, especially in some of the earlier pages, on cantrips and spells he had learned earlier and refined over time. Mostly, the pages were filled with esoteric runes, symbols, sketches of the somatic gestures to cast the spells, smears of the components he used to cast and notions.
"The school is...it is not about education. There are academies, I learned at one when I was younger, but that is about formal education, and plenty of people do not want or need that. But a school is, uh... like the library. You have books together by history, by art, by science. That's what a magical school is, sort of. It is a...a genre."
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"It almost sounds like the Small Science of the Grisha." He says as he takes a seat next to him, brushing a stray hair behind his ear.
He looks over at the book, the notes he can't read but the runes and symbols, the sketches are something that he could understand. It was like art, in a way, where the symbols are drawn figures rather than a letter to read.
"A genre." He repeats back as he nods. "So how does one learn magic?" He asks, genuenly curious about that. Could it be something that he could learn? Was magic possible for him? He wasn't Grisha, he couldn't call on the tide or pull on someone's heartstrings, so was it something he could do? There's another pause, before he speaks up again. "Could I learn magic?"
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"Well, in my case, it's a lot of book learning," Caleb said, smiling slightly. "Reading, looking at the way the world works, investigating. Learning how the spells themselves come into being, educating yourself on existing ones, and then how to make new ones."
And he nodded, his smile more earnest. "You're a little older than I was when I started, but plenty of people came to wizardry later in life. It's a relatively easy skill to pick up, all things told."
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He hates that his inability to read hinders him from certain learning. He could do math. He's decent at chemistry. Music he thrives with. If he could read-- well he doesn't know what that would mean to him. Would he have aided his father with his scheming? Would he have tried to stop him? It would mean that his world wouldn't have been turned upside down but at what cost?
"I'd like to learn if it's possible." He says with a shy smile.
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"The spells themselves have very little to do with the written component," he said thoughtfully. "Those are for the wizard themself. So, if you can't read or write, or if you prefer another medium, if that is easier for you, than it is a matter of imparting the information you learn to create the language of the spell."
Caleb flipped through several pages. He settled on one of the dunamancy spells, and while there was plenty of notes, most of the page was taken up with sketches of someone's hands. Not Caleb's.
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It was strange admitting something so personal to a stranger. It made him feel both relieved at the admission and terrified of what Caleb might think of him. What anyone would think of him. He knew what his father thought of him and that weight sat in his chest, dragging him down. Every tonic that he was forced to drink, every beating he endured, it all was there in the forefront of his mind. He takes a deep breath, an attempt at calming himself down because he knew he looked tense.
When he turns the pages to the new spells, he notices the sketches, and smiles. That was something he could do. "I can draw." He says with a look of determination. "Can you tell me more about the components of a spell?"
He was going to learn even if he couldn't actually perform the magic.
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Caleb's face clouded for a moment. He fidgeted his fingers against the eye on his left palm, thinking too hard for a moment about Lucien, the smugness and ferocity that had taken over in place of Mollymauk's confidence and good humor. He knew that Molly was still in there, somewhere. He knew.
But what did it matter, if he was here? He had to get out. There had to be a book in this library, somewhere, that would help him escape this plane and return.
His focus returned to Wylan and his expression cleared. The boy's interest reminded him of his own intent thirst for knowledge, the need to understand, and even if he hadn't looked so much like him, that would have made Caleb feel for him immensely.
"They are wholly individual, though there's some stability, things that Wizards throughout the years have found the most useful and consistent in their use," he said. "Like the spells themselves, as you learn them and craft them to yourself, you learn the properties of natural materials and how they can be used to further the craft itself. All spells are a combination, some combination, of vocabulary, somatic gestures, and materials--not all of them are all three."
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He watches Caleb for a moment, worry crossing his features as he seems to be lost in his own thoughts. Wylan tilts his head a little, chewing on his lip about to ask if he was all right when he seems to come back to himself.
"That's... amazing that it didn't slow him down." He's genuinely glad that this friend thrived.
So they continue on with talking about spells and how each spell is different and how spells are crafted. It was fascinating, thinking about how different spells could require different components, whether it was a gesture of some sort of material.
"So," He leans on his hands, fascinated by the subject matter, "what was your favorite spell to learn?"
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He could see it now, the potential. Wylan's curiosity made him want to see it again.
"Oh, my favorite to learn." Caleb laughed, a little. Good humor made youth return to his face, erasing some of the dour and serious expression and the worried lines and reminding even Caleb that he was only just past thirty. "I built a tower."
He dug in his pockets for a moment and pulled out the components he had for the Tower, which was all of them but the granite. He wasn't sure what he had done with it, and not having it made him very anxious, but he thought that he should be able to find a small piece somewhere. The wand, the stained glass, and the carved cat statue, sat on the table as he flipped in the book until he found the first sketches he'd made of the Tower.
There were so many, but he found the first. Just the sketches of the Tower.
"It exists between planes of existence. A safe haven, for a day. I think this was one of my favorites. But it was very complicated to learn."