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TEST DRIVE MEME #32
Arrival
"Judgement has come upon you. God has deemed you worthy of Hell. But don't worry, it can still be undone," comes a soothing voice that echoes all around you. The voice promises comfort, hope even.
It may seem like a nightmare at first, despite all of that. Full of hellfire nipping at your skin and a sensation of being pulled down no matter how much you struggle or cry for help. Wretched, unseen hands pull at you, grip tight at your body, tighten on your throat, skeletal fingers grab at your face, slide in your mouth and jab at your eyes as they struggle for purchase. It feels like for a moment, they may snap your neck as they tug and pull. The more you resist, the more phantom hands are added to your struggling body.
It feels like they could tear you apart if you let them. The only thing to do is to let go and stop fighting.
And so you do.
Darkness and nothingness consumes you for a second, And it seems to linger for a long time. There is nothing at all. It must be lonely. But it won’t be forever.
Initially, everyone opens their eyes to a long, dark corridor made of stone. They find themselves in what appears to be a long queue with other sinners, palm bloody.
Characters find their bodies feel heavy and stiff, bruised with odd hand prints here and there that they received during their journey down below. A massive headache throbs behind their temples. They are urged forward to take a numbered ticket and wait their turn in the long line. As they're ushered forward through the corridor, their first stop will be to see Lilith, standing outside her office.
The woman in a smart suit and a friendly smile steps forward to greet sinners one by one. "I'm sorry for your rough landing. We've never gotten it quite as smooth as it was in the past. Please, let me see your hand--"
Once she has the sinner's hand, there's the warm, almost electric touch of magic that soothes away the aches and pains, heals the wound left behind on each sinner's palm. Lilith looks satisfied with her work and gives a nod. "There, all better. Please take your care package and continue on until you reach the stairs."
On their way out, sinners receive their 'package', a contract detailing all sins committed. If they look at the list closely enough they'll notice it's written with their blood. That explains the palm wound then. It's an old piece of parchment despite the freshly written letters upon it. They will also receive a slightly more modern smart phone. Think early generation Android and a pamphlet made by other sinners during their stay here with useful tips.
After that, sinners will be ushered on to a set of stairs where a guard waits. "Welcome to Penance," the demon says gruffly before motioning them on without an ounce of courtesy. "Don't hold up the line."
They seem to go on and wind forever, but eventually, they come upon what appears to be a lobby of a hotel. Once there, they will notice several shops and other areas around the front desk.
The demon at the front desk looks rather bored, but when sinners approach? He seems to snap to attention to offer whatever help they might need of him. He will at least direct to food or rooms to rest their wary bodies, or recommend sights to see around the hotel.
Stand Your Ground The morning reveals the first glimpse of Spring that Penance has seen in months. The frigid temperatures seem to be receding and the blood snow is finally melting. Repairs around the hotel are back on track, returning it to its former glory as the kitchens and other supplies slowly begin to fill back up. Everyone seems tentatively hopeful that maybe, just maybe, things are veering back towards normal.
Or as normal as they can be in these very uncertain times, with Mammon seemingly content to stay in Penance for an extended vacation and the gruesome remains of Hellburbia. The local demons seem rather pleased to be getting back to normal, at least. The hotel cafe, Helluvacup is officially opened for business again! This time with an array of spring drinks that included iced strawberry lemonade, a variety of flavored iced coffees, iced teas, and a specially blended coconut drink made with some ground up hell flora that’s said to increase stamina and well-being. Samples of these drinks will be provided by Bean the hell rat, who will be donning a little bee costume to encourage guests to come by and say hi!
Careful, he bites a little bit and may or may not carry a disease or two. If anyone tries to hurt him, they’ll have to contend with the manager. That’s his pride and joy after all. As normal as Hell seems to be, there’s an odd stirring at night. It sounds like something flying outside or claws tapping against the roof. It isn’t the Mares, but it certainly sounds like something. As days go on, guests may start to see dragons from Mammon’s lands out of the corner of their eye or picking through alleyways to hoard up items. They may sneak into the hotel if they’re tiny enough and steal small trinkets. There are also strange sightings of another new face hanging around these dragons. Mammon seems rather… disturbed by him, oftentimes complaining under his breath about that buffoon showing up.
Demonic staff assure sinners it’s nothing at all to worry about though! Just ignore it.
Besides, there are more fun things to focus on. There are free hell horse riding lessons coming up at the stables. Why, one might ask? Well, it’s simple really… Lucifer is planning a hunt that will take volunteers outside of Penance’s walls. He still has his little brother to save after all, and a spear to find. He hasn’t forgotten the thread of the Veiled Order or the fact that Barbas is contained in a mansion in Hellburbia!
Lessons will focus on gaining your horse’s trust. A bit more complicated than what a mortal may be used to, it takes some work to earn your horse’s respect. They may be bribed with flesh, blood, or the occasional brushing and petting. Spending time talking with your horse and sharing a bit of who you are with them doesn’t hurt at all either… they like it when people seem to ignore their sometimes grotesque appearances.
These clever beasts will also be hesitant to be ridden at first, but with enough training, should be able to navigate a training course set up for this special occasion.
It will be encouraged to camp out with your selected horse in the evenings to strengthen your bond, so sinners will be given a bonfire and plenty of simple foods for their camping adventure. Don’t worry, it will seem oddly warm thanks to the fires!
Mornings will be met with scooping up any messes the horses leave and feeding them their daily flesh and water. Do try not to lose any fingers! They get a little over-excited at times…
Reach Up High
Prompt I: The First Pull is the Hardest WARNINGS: mutilation, blood, torture.
Lucifer's voice rings out as it always does, compassion and warmth clear despite his words. It lingers in guests' ears even as they're forced into a dark room by demons and shown an ominous looking device just waiting for them.
Should the guest refuse or fail they will hear the contraption start up. An ominous sound of something shifting rings out before a sharp pain shoots up their finger and ricochets through their body. Each time a person fails their turn they both lose a fingernail. this will keep going until they've lost all ten (or however many the guest may have) or they answer a satisfactory number of sins. It really just depends on which sort of torment the guests are content with suffering through and how much they want redemption.
[Note: How many sins characters have to explain to be released will be left up to player discretion!]
Prompt II: Lend a Hand WARNINGS: blood mention, torture
With the flood waters receding, it’s time to clean up Hellburbia and get it back in working order. To remove a sin from one’s contract, sinners are encouraged to grab mops and buckets, and any tools they can get their hands on to set to work on the ravished neighborhood. Lucifer wants the homes back to their flawless appearances and habitable again. Demons will be selecting sinners at random if they’re lacking volunteers, and be prepared, if they catch sinners slacking that there will be some harsh punishments!
These demonic construction workers and cleaners are not above whipping, denying water, etc. to those who are being particularly unruly to them. Cleaning isn’t always a breeze. It isn’t meant to be simple.
But it will be worth it in the end when those who wish to move back are able to!
Everyone is encouraged to stay far away from the old mansion where Barbas has been sealed away… but there will be some hoodlum demons with some fresh eggs and rocks that are just begging to be tossed at that old place. Sinners may join them if they dare!
Follow Me Down
Prompt I: A Slave For You WARNINGS: fantasy slavery, noncon, dubcon, aphrodisiacs, kidnapping
The usual debauchery at Club Penance is on hold, thanks to the way Mammon has settled in the space and converted it to an effective auction house. While Lilith had hoped that Mammon would be bored of his games by now, he hasn't moved on just yet! Mammon’s greed continues to affect anyone who lingers too long, prompting visitors to transition from well-intentioned visitors to fierce bidding competition. Why bring home one thing when you can bring home all of them? Why not drive the bidding higher and higher when it comes to getting what you deserve? Gold and rare items are a fine currency to start with, but the highest-value items will probably cost a bidder a piece of their soul.
With the time since the rushed setup, Mammon has had the opportunity to divide the space more formally. In addition to earlier wares, bidders can compete with one another for valuables from all sorts of worlds, usually pieces of art or other display items. Special auctions spring up for potions or magic charms that aren’t normally available. The auctioneers promise that the sinners addicted to Frenzy, the local drug of choice, would find their way to even higher highs with some of the best alchemy hell has to offer. They recommend getting your hands on the purple powder for a particularly mind-blowing experience.
And as before, there are still regular rounds of slave auctions. These vary from the domestic to the most debauched and depraved forms of servitude, whether bidders are looking for a french maid or a personal footstool.
The hungry club succubi and incubi have ensured that all the slaves are made pliant and assured eager to please whoever buys them. Who can they resist a desperate slave, eager to please? The acts they are expected to perform, as well as the duration of service, seem to be linked to the cost of the slave. Spirited, unbroken new arrivals go for fairly cheap, but the price goes up based on how exotic or well-trained a slave is.
Also new are a hall of group pens where slaves are left to loiter together between auctions. They're a calming space, with one wall made of glass so they can be watched by potential buyers. In the pens, slaves are encouraged to make themselves appealing, and interact with other slaves. Maybe some of them will even get purchased in pairs if they put on a good enough show for the voyeurs outside.
Post-purchase customization is now available for bidders willing to pay top-dollar. It costs a lot to indulge far out kinks such as tentacle play, animal play, guro, etc. But under the heady spirit of competition and need to have more, who cares about the cost of a soul? You aren't using yours anyway. Might as well put it to good use.
Sinners who've been here for weeks might have noticed that the term of a slave purchase seems to be proportional to a slave's price. The cheap ones seem to snap out of it in a day or so, and even though the expensive ones tend to linger under the influence for a week or longer, there's a lot of turnaround. This has resulted in a rash of kidnappings throughout the community. People are being snatched up even if they have the sense to stay far away from the club! It might be safer to travel in groups.
Prompt II: Casino Styx WARNINGS: dubcon, loss of agency, memory manipulation
For those who thought Casino Styx may never return, they'll find themselves very mistaken. By evening, when the skies have faded from their odd reds and oranges to nearly black, sinners will notice a large, shining construct by the gates of the community once again. The golden exterior draws the eye better than even any Vegas establishment could hope.
Guests will be invited to come check out what's going on. As they near, the lights draw in attention almost as much as the blood 'water' feature dug around the new Casino Styx. The water fountains blast up to five hundred feet in the air on either side of a long bridge that leads across the blood and right to the entrance. Once inside the lavish establishment, guests will see the large statue of Charon that stands in the middle of a pool. To the side is a bowl full of golden coins to tip the ferryman. It's encouraged that all who enter do this simple gesture.
Those who skip it may notice their luck is simply awful all night. The effect may even follow them home.
The water theme only continues on as guests enter the casino proper. The walls look as if they have water cascading down them, but touching it will show it's merely an illusion. Somehow, they still somehow seem to reflect the glittering lights dancing overhead. Guests should appreciate how the atmosphere in the casino seems to inspire relaxation and a good mood.
The casino includes a variety of all the expected games, ranging from slots to poker to blackjack to roulette, and anything else imaginable. What is the point in gambling when there's no currency in Hell, one may ask? Well, that's where the real fun begins!
Sinners can work off items on their contract via gambling. Matching three objects on the slot machine will remove one sin, one time. Any subsequent wins on the slots will give golden coins to give to Charon for extra good luck. Patrons can also put up sins for wager in any competitive game like poker, but do keep in mind that the losers take all the sins on to their list! Be careful playing against demons or 'eating fresh baby' may end up on your contract.
It doesn't stop there, either. In higher stakes games, wagers can be made with bits of soul that get converted to the form of chips, made either with the patron's or, if you're too cowardly to bet your own, harvested from the damned souls in other parts of Hell. Be warned! Lose too many of these chips made from your own soul while gambling and sinners may start to experience a concerning lack of conscience, emotion, or feel a sudden eagerness to indulge in a vice that's natural to them.
So, do they tend to be vain? Suddenly that will be doubled and they may demand to be worshiped. Prone to sloth? Maybe they just won't want to move at all...
Not to worry though. As long as a sinner maintains a a little of their soul, the effect will be temporary as the energy repairs itself and becomes whole again over the next week or two.
Gambling with souls does offer winners the ability to win upgrades to their rooms (Softer beds, better electronics, etc.), earn a night in a lavish suite at the casino that will open soon, or VIP perks at Club Penance. Win big enough and one may also earn a request from home or to be put on a wait list for rooms at the casino to live permanently during their stay.
There are also strip-based games for those feeling frisky. Players will lose articles of clothes for each round they lose and the winner may decide to keep the pieces discarded. These can be played against multiple players or one-on-one.
Finally, there are games where body parts will be the wager... those who are brave enough to part with some flesh will find themselves earning perks around Hell. These will include the ability to escape from future torture for a round or two, or the ability to earn back abilities that may have been previously blocked upon arrival in Penance. They may also win a night with Lucifer or Lilith (Not in that way! Winners will get to ask questions or tour parts of Hell that may have been previously off-limits). Players will just have to ask themselves if it's worth losing an actual arm or leg for...
What's a night of gambling and vice without a quickie wedding or two? Without a place to make some bad decisions? While marriage isn't generally customary in Hell, there's a nice little wedding chapel in the casino for those impulse decisions! The marriages performed won't necessarily be binding in the traditional sense, but will be officiated by either a Grim Reaper or a fairly bad Lucifer impersonator who seems to use darling a bit too much. His roots are starting to show, too...
Oh, and are those LED lights he's got attached to his suit to make himself glow? Oh, well, if you ignore all that, it's not bad.
The ceremony will not be religion-based and will have appropriately Hell-like vows unless the spouses-to-be choose to write their own or request otherwise.
Oh, one more thing... while these marriages will be only as binding as sinners desire them to be, Lucifer will not freely annul them if that's the route sinners want to take. He will expect favors in return, generally in the form of service. Play assistant or housekeeper for a bit, earn your annulment and put that bad move right behind yourself!
Of course gambling and marriages aren't the only thing to focus on! What sort of Hell establishment would this be if there weren't servers clad in old fashion Cigarette Girl outfits carrying around trays of treats to offer guests? Sinners may get parched between enthralling games after all. These treats include food, drinks, cigarettes, drugs, etc. Go ahead and indulge! No one will judge a little gluttony around these parts! Just watch anything chocolate... rumor has it, it makes one inclined to visit that chapel...
[At the moment, we are allowing players to decide among themselves who will win or claim one free sin removal from the slot machines. If you want a sin removed, please note it on the sin removal page and be sure to link a completed thread. If you're cashing in a perk, please link it on the request page with what you're wanting for mod review! Please note that while some abilities may be unlocked, nothing too game breaking will be allowed.]
Wildcard/Misc. Don't see something you love but still want to get a feel for the game? Check out our extensive list of LOCATIONS and write up your very own prompt however you'd like to! You can also add a "NETWORK" post option to your TL for quick, easy, and fun interactions or sample threads.
Thanks for clicking on our February TDM! As always, potential appers and characters already in game are welcomed to jump right in! This TDM counts as an additional game event as well as game canon for those coming into the game. If you app and are accepted, TDM tags become game canon and can be used for AC! Please have fun and don't hesitate to ask any questions you might have down below.
This is the first app round of the year. Reserves are currently open, and Apps will open March 1st.
If you have questions, comments, suggestions, etc., go here.
Navigation | Premise | Arrival | FAQ
Rules | Taken | Reserves | Applications
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It may seem like a nightmare at first, despite all of that. Full of hellfire nipping at your skin and a sensation of being pulled down no matter how much you struggle or cry for help. Wretched, unseen hands pull at you, grip tight at your body, tighten on your throat, skeletal fingers grab at your face, slide in your mouth and jab at your eyes as they struggle for purchase. It feels like for a moment, they may snap your neck as they tug and pull. The more you resist, the more phantom hands are added to your struggling body.
It feels like they could tear you apart if you let them. The only thing to do is to let go and stop fighting.
And so you do.
Darkness and nothingness consumes you for a second, And it seems to linger for a long time. There is nothing at all. It must be lonely. But it won’t be forever.
Initially, everyone opens their eyes to a long, dark corridor made of stone. They find themselves in what appears to be a long queue with other sinners, palm bloody.
Characters find their bodies feel heavy and stiff, bruised with odd hand prints here and there that they received during their journey down below. A massive headache throbs behind their temples. They are urged forward to take a numbered ticket and wait their turn in the long line. As they're ushered forward through the corridor, their first stop will be to see Lilith, standing outside her office.
The woman in a smart suit and a friendly smile steps forward to greet sinners one by one. "I'm sorry for your rough landing. We've never gotten it quite as smooth as it was in the past. Please, let me see your hand--"
Once she has the sinner's hand, there's the warm, almost electric touch of magic that soothes away the aches and pains, heals the wound left behind on each sinner's palm. Lilith looks satisfied with her work and gives a nod. "There, all better. Please take your care package and continue on until you reach the stairs."
On their way out, sinners receive their 'package', a contract detailing all sins committed. If they look at the list closely enough they'll notice it's written with their blood. That explains the palm wound then. It's an old piece of parchment despite the freshly written letters upon it. They will also receive a slightly more modern smart phone. Think early generation Android and a pamphlet made by other sinners during their stay here with useful tips.
After that, sinners will be ushered on to a set of stairs where a guard waits. "Welcome to Penance," the demon says gruffly before motioning them on without an ounce of courtesy. "Don't hold up the line."
They seem to go on and wind forever, but eventually, they come upon what appears to be a lobby of a hotel. Once there, they will notice several shops and other areas around the front desk.
The demon at the front desk looks rather bored, but when sinners approach? He seems to snap to attention to offer whatever help they might need of him. He will at least direct to food or rooms to rest their wary bodies, or recommend sights to see around the hotel.
Stand Your Ground The morning reveals the first glimpse of Spring that Penance has seen in months. The frigid temperatures seem to be receding and the blood snow is finally melting. Repairs around the hotel are back on track, returning it to its former glory as the kitchens and other supplies slowly begin to fill back up. Everyone seems tentatively hopeful that maybe, just maybe, things are veering back towards normal.
Or as normal as they can be in these very uncertain times, with Mammon seemingly content to stay in Penance for an extended vacation and the gruesome remains of Hellburbia. The local demons seem rather pleased to be getting back to normal, at least. The hotel cafe, Helluvacup is officially opened for business again! This time with an array of spring drinks that included iced strawberry lemonade, a variety of flavored iced coffees, iced teas, and a specially blended coconut drink made with some ground up hell flora that’s said to increase stamina and well-being. Samples of these drinks will be provided by Bean the hell rat, who will be donning a little bee costume to encourage guests to come by and say hi!
Careful, he bites a little bit and may or may not carry a disease or two. If anyone tries to hurt him, they’ll have to contend with the manager. That’s his pride and joy after all. As normal as Hell seems to be, there’s an odd stirring at night. It sounds like something flying outside or claws tapping against the roof. It isn’t the Mares, but it certainly sounds like something. As days go on, guests may start to see dragons from Mammon’s lands out of the corner of their eye or picking through alleyways to hoard up items. They may sneak into the hotel if they’re tiny enough and steal small trinkets. There are also strange sightings of another new face hanging around these dragons. Mammon seems rather… disturbed by him, oftentimes complaining under his breath about that buffoon showing up.
Demonic staff assure sinners it’s nothing at all to worry about though! Just ignore it.
Besides, there are more fun things to focus on. There are free hell horse riding lessons coming up at the stables. Why, one might ask? Well, it’s simple really… Lucifer is planning a hunt that will take volunteers outside of Penance’s walls. He still has his little brother to save after all, and a spear to find. He hasn’t forgotten the thread of the Veiled Order or the fact that Barbas is contained in a mansion in Hellburbia!
Lessons will focus on gaining your horse’s trust. A bit more complicated than what a mortal may be used to, it takes some work to earn your horse’s respect. They may be bribed with flesh, blood, or the occasional brushing and petting. Spending time talking with your horse and sharing a bit of who you are with them doesn’t hurt at all either… they like it when people seem to ignore their sometimes grotesque appearances.
These clever beasts will also be hesitant to be ridden at first, but with enough training, should be able to navigate a training course set up for this special occasion.
It will be encouraged to camp out with your selected horse in the evenings to strengthen your bond, so sinners will be given a bonfire and plenty of simple foods for their camping adventure. Don’t worry, it will seem oddly warm thanks to the fires!
Mornings will be met with scooping up any messes the horses leave and feeding them their daily flesh and water. Do try not to lose any fingers! They get a little over-excited at times…
Reach Up High
Prompt I: The First Pull is the Hardest WARNINGS: mutilation, blood, torture.
Lucifer's voice rings out as it always does, compassion and warmth clear despite his words. It lingers in guests' ears even as they're forced into a dark room by demons and shown an ominous looking device just waiting for them.
"Welcome, my honored guests! Since some of your ilk have displayed an alarming tendency towards secrecy and outright lying, I've come up with a way for you to practice frank discussion instead. What I ask of you won't be an easy task, but it will be a lesson that's valuable to learn. When the device before you turns on, it will display a sin one of you are guilty of. You will be given exactly one minute to begin explaining what happened and how. Do be frank about it, and fair warning: if either of you refuse... you're unlikely to be unhappy about the result."Guests won't have the option of refusing this daunting task. Demons drag sinners in, easily overpowering even the strongest guest if only for long enough to secure them in the seat and shove their hands into the opening of the device. Once secured, sinners are unable to remove their hands as a typing noise begins sounding out. After a moment, a sheet of paper will then pop out of the top of the device with a ding for guests to read. One sin off their list is printed neatly on it. Guests have one minute to begin explaining what it means and how it happened or why it's a sin of theirs.
Should the guest refuse or fail they will hear the contraption start up. An ominous sound of something shifting rings out before a sharp pain shoots up their finger and ricochets through their body. Each time a person fails their turn they both lose a fingernail. this will keep going until they've lost all ten (or however many the guest may have) or they answer a satisfactory number of sins. It really just depends on which sort of torment the guests are content with suffering through and how much they want redemption.
[Note: How many sins characters have to explain to be released will be left up to player discretion!]
Prompt II: Lend a Hand WARNINGS: blood mention, torture
With the flood waters receding, it’s time to clean up Hellburbia and get it back in working order. To remove a sin from one’s contract, sinners are encouraged to grab mops and buckets, and any tools they can get their hands on to set to work on the ravished neighborhood. Lucifer wants the homes back to their flawless appearances and habitable again. Demons will be selecting sinners at random if they’re lacking volunteers, and be prepared, if they catch sinners slacking that there will be some harsh punishments!
These demonic construction workers and cleaners are not above whipping, denying water, etc. to those who are being particularly unruly to them. Cleaning isn’t always a breeze. It isn’t meant to be simple.
But it will be worth it in the end when those who wish to move back are able to!
Everyone is encouraged to stay far away from the old mansion where Barbas has been sealed away… but there will be some hoodlum demons with some fresh eggs and rocks that are just begging to be tossed at that old place. Sinners may join them if they dare!
Follow Me Down
Prompt I: A Slave For You WARNINGS: fantasy slavery, noncon, dubcon, aphrodisiacs, kidnapping
The usual debauchery at Club Penance is on hold, thanks to the way Mammon has settled in the space and converted it to an effective auction house. While Lilith had hoped that Mammon would be bored of his games by now, he hasn't moved on just yet! Mammon’s greed continues to affect anyone who lingers too long, prompting visitors to transition from well-intentioned visitors to fierce bidding competition. Why bring home one thing when you can bring home all of them? Why not drive the bidding higher and higher when it comes to getting what you deserve? Gold and rare items are a fine currency to start with, but the highest-value items will probably cost a bidder a piece of their soul.
With the time since the rushed setup, Mammon has had the opportunity to divide the space more formally. In addition to earlier wares, bidders can compete with one another for valuables from all sorts of worlds, usually pieces of art or other display items. Special auctions spring up for potions or magic charms that aren’t normally available. The auctioneers promise that the sinners addicted to Frenzy, the local drug of choice, would find their way to even higher highs with some of the best alchemy hell has to offer. They recommend getting your hands on the purple powder for a particularly mind-blowing experience.
And as before, there are still regular rounds of slave auctions. These vary from the domestic to the most debauched and depraved forms of servitude, whether bidders are looking for a french maid or a personal footstool.
The hungry club succubi and incubi have ensured that all the slaves are made pliant and assured eager to please whoever buys them. Who can they resist a desperate slave, eager to please? The acts they are expected to perform, as well as the duration of service, seem to be linked to the cost of the slave. Spirited, unbroken new arrivals go for fairly cheap, but the price goes up based on how exotic or well-trained a slave is.
Also new are a hall of group pens where slaves are left to loiter together between auctions. They're a calming space, with one wall made of glass so they can be watched by potential buyers. In the pens, slaves are encouraged to make themselves appealing, and interact with other slaves. Maybe some of them will even get purchased in pairs if they put on a good enough show for the voyeurs outside.
Post-purchase customization is now available for bidders willing to pay top-dollar. It costs a lot to indulge far out kinks such as tentacle play, animal play, guro, etc. But under the heady spirit of competition and need to have more, who cares about the cost of a soul? You aren't using yours anyway. Might as well put it to good use.
Sinners who've been here for weeks might have noticed that the term of a slave purchase seems to be proportional to a slave's price. The cheap ones seem to snap out of it in a day or so, and even though the expensive ones tend to linger under the influence for a week or longer, there's a lot of turnaround. This has resulted in a rash of kidnappings throughout the community. People are being snatched up even if they have the sense to stay far away from the club! It might be safer to travel in groups.
Prompt II: Casino Styx WARNINGS: dubcon, loss of agency, memory manipulation
For those who thought Casino Styx may never return, they'll find themselves very mistaken. By evening, when the skies have faded from their odd reds and oranges to nearly black, sinners will notice a large, shining construct by the gates of the community once again. The golden exterior draws the eye better than even any Vegas establishment could hope.
Guests will be invited to come check out what's going on. As they near, the lights draw in attention almost as much as the blood 'water' feature dug around the new Casino Styx. The water fountains blast up to five hundred feet in the air on either side of a long bridge that leads across the blood and right to the entrance. Once inside the lavish establishment, guests will see the large statue of Charon that stands in the middle of a pool. To the side is a bowl full of golden coins to tip the ferryman. It's encouraged that all who enter do this simple gesture.
Those who skip it may notice their luck is simply awful all night. The effect may even follow them home.
The water theme only continues on as guests enter the casino proper. The walls look as if they have water cascading down them, but touching it will show it's merely an illusion. Somehow, they still somehow seem to reflect the glittering lights dancing overhead. Guests should appreciate how the atmosphere in the casino seems to inspire relaxation and a good mood.
The casino includes a variety of all the expected games, ranging from slots to poker to blackjack to roulette, and anything else imaginable. What is the point in gambling when there's no currency in Hell, one may ask? Well, that's where the real fun begins!
Sinners can work off items on their contract via gambling. Matching three objects on the slot machine will remove one sin, one time. Any subsequent wins on the slots will give golden coins to give to Charon for extra good luck. Patrons can also put up sins for wager in any competitive game like poker, but do keep in mind that the losers take all the sins on to their list! Be careful playing against demons or 'eating fresh baby' may end up on your contract.
It doesn't stop there, either. In higher stakes games, wagers can be made with bits of soul that get converted to the form of chips, made either with the patron's or, if you're too cowardly to bet your own, harvested from the damned souls in other parts of Hell. Be warned! Lose too many of these chips made from your own soul while gambling and sinners may start to experience a concerning lack of conscience, emotion, or feel a sudden eagerness to indulge in a vice that's natural to them.
So, do they tend to be vain? Suddenly that will be doubled and they may demand to be worshiped. Prone to sloth? Maybe they just won't want to move at all...
Not to worry though. As long as a sinner maintains a a little of their soul, the effect will be temporary as the energy repairs itself and becomes whole again over the next week or two.
Gambling with souls does offer winners the ability to win upgrades to their rooms (Softer beds, better electronics, etc.), earn a night in a lavish suite at the casino that will open soon, or VIP perks at Club Penance. Win big enough and one may also earn a request from home or to be put on a wait list for rooms at the casino to live permanently during their stay.
There are also strip-based games for those feeling frisky. Players will lose articles of clothes for each round they lose and the winner may decide to keep the pieces discarded. These can be played against multiple players or one-on-one.
Finally, there are games where body parts will be the wager... those who are brave enough to part with some flesh will find themselves earning perks around Hell. These will include the ability to escape from future torture for a round or two, or the ability to earn back abilities that may have been previously blocked upon arrival in Penance. They may also win a night with Lucifer or Lilith (Not in that way! Winners will get to ask questions or tour parts of Hell that may have been previously off-limits). Players will just have to ask themselves if it's worth losing an actual arm or leg for...
What's a night of gambling and vice without a quickie wedding or two? Without a place to make some bad decisions? While marriage isn't generally customary in Hell, there's a nice little wedding chapel in the casino for those impulse decisions! The marriages performed won't necessarily be binding in the traditional sense, but will be officiated by either a Grim Reaper or a fairly bad Lucifer impersonator who seems to use darling a bit too much. His roots are starting to show, too...
Oh, and are those LED lights he's got attached to his suit to make himself glow? Oh, well, if you ignore all that, it's not bad.
The ceremony will not be religion-based and will have appropriately Hell-like vows unless the spouses-to-be choose to write their own or request otherwise.
Oh, one more thing... while these marriages will be only as binding as sinners desire them to be, Lucifer will not freely annul them if that's the route sinners want to take. He will expect favors in return, generally in the form of service. Play assistant or housekeeper for a bit, earn your annulment and put that bad move right behind yourself!
Of course gambling and marriages aren't the only thing to focus on! What sort of Hell establishment would this be if there weren't servers clad in old fashion Cigarette Girl outfits carrying around trays of treats to offer guests? Sinners may get parched between enthralling games after all. These treats include food, drinks, cigarettes, drugs, etc. Go ahead and indulge! No one will judge a little gluttony around these parts! Just watch anything chocolate... rumor has it, it makes one inclined to visit that chapel...
[At the moment, we are allowing players to decide among themselves who will win or claim one free sin removal from the slot machines. If you want a sin removed, please note it on the sin removal page and be sure to link a completed thread. If you're cashing in a perk, please link it on the request page with what you're wanting for mod review! Please note that while some abilities may be unlocked, nothing too game breaking will be allowed.]
Wildcard/Misc. Don't see something you love but still want to get a feel for the game? Check out our extensive list of LOCATIONS and write up your very own prompt however you'd like to! You can also add a "NETWORK" post option to your TL for quick, easy, and fun interactions or sample threads.
Thanks for clicking on our February TDM! As always, potential appers and characters already in game are welcomed to jump right in! This TDM counts as an additional game event as well as game canon for those coming into the game. If you app and are accepted, TDM tags become game canon and can be used for AC! Please have fun and don't hesitate to ask any questions you might have down below.
This is the first app round of the year. Reserves are currently open, and Apps will open March 1st.
If you have questions, comments, suggestions, etc., go here.
Rules | Taken | Reserves | Applications
Network | Logs | OOC | Memes
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It would all depend on which of his sins wind up on display. There are some he would refuse to talk about no matter what. The first removal wasn't all that bad. It was something he could tolerate again, and it would at least give him a moment of feeling a little more alive than usual.
It was just annoying that she would be forced to undergo the same torture.
There is the chattering sound of typing sound, then a ding as the paper displays something unfamiliar to him.
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Diana would be the first to call this whole thing a farce—a rude joke on all of the so-called sinners, and a ploy to pit them against one another as often as not.
The machine prints out one word: Deception.
She almost rolls her eyes.
"Certainly not worth the suffering."
no subject
"...That one's not one of mine." The list of sins on his contract is quite long, but 'deception' was not among it. He idly wonders what this lady would consider 'worth the suffering' caused by forcibly removed nails. "Well?"
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"Against her wishes, my aunt taught me to fight. She had forbidden it before on many occasions."
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As if inspired by Diana's response, the device types up the following: parental defiance. Reading that, Noiz levels the paper with a flat look and lets out an irritable sound. Ugh, something on his contract that'd require him to talk about his parents. If he had either hand free he would already be rubbing at the bridge of his nose over this.
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It becomes hard to feel too much guilt with that being the case.
"Do you want to speak about this one?"
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When she asks that question, he immediately lets out a firm, "No."
Five, almost ten seconds pass before he adds, "But I will." This one offers enough wiggle-room in answer options that he can come up with something that avoids what he really refuses to talk about. "Just... give me a moment. To think."
He's still got more than half of that minute left.
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"Take as much time as you need."
Even if he takes longer than thirty seconds, if necessary.
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Around the time that ten seconds remain, his lips move. "My parents are part of the wealthy elite. They've always been overly concerned about appearances. How others in society view them. They hold a lot of pride in their status. But I never cared about any of that. And when I was a little kid I kept causing problems for them by getting into a ton of fights with other kids. They..." He averts his gaze, preferring not to look at her as he continues. "They kept calling me a disgrace and became controlling and oppressive."
Controlling and oppressive. That's the most he's willing to say aloud regarding the actions they took. It'll take more than the threat of mutual nail decimation to force more details out of him.
"They hate me and wish I'd never been born. I saw no reason to keep putting up with them. I finally ran away from home a few years ago and stole a ton of money from them. Fuck them both."
His tone remains even, composed to the point of obnoxiousness, and detached, all up until that final fuck you, when it lowers and morphs into an icy dagger's edge.
no subject
When Noiz finishes, she nods.
The time ticks out, and no nails are pulled.
"Thank you," Diana says, seeing he'd have preferred not to share that. She does not blame him either. "For whatever it's worth, I'm not sure what else you should have done. You could not stay in a situation like that."
no subject
What's weird is hearing anyone speak words of support.
More typing sounds break the silence as the next sin shows up in print.
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The machine pings and clicks away, then spits out a card with a new sin.
Murder.
She nearly rolls her eyes at that.
"I believe that is misrepresented."
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"It was war. The men I killed were soldiers. While I wish they could have lived, they were occupying a village and killing and enslaving the people who lived there. I could not let it stand."
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He glowers at that, rolling his eyes. "This is so stupid. It's not that big of deal." Which could be an understandable view if one tries to compare it to more severe sins such as murder, rape, enslavement, etc.
"Invading other's privacy is a necessity when you're in my line of work. I'm very good at unearthing the information I need or want. That includes surveillance." The issue is that he does it in some very petty criminal ways, and his respect for boundaries is shit.
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Honesty might be her preference dealing with the world, but it's not everyone's, and it's not always possible.
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While it has some similarities to what detectives do, there's a lot less justice involved. Detectives usually do more talking to people. And with a lot of what he gathers, it's not immediately related to an open inquiry someone came to him about. It's related instead to staying aware of current events, analyzing recurring details to predict something's next time and location of appearance, and anything that strikes his whim. Like that time he dug up records of tough players and hunted down someone who hadn't logged in in ten years just to play someone with an unbeaten record.
The device gives a few more seconds before finally accepting that answer and moving on to the next sin that it types up.
no subject
On the other, they haven't the time.
The next sin appears momentarily: Pride.
"They cannot be more specific, can they," Diana grouses softly. This all seems rather petty.
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"I have misjudged people. I believed I saw the world more clearly than they did, or that I understood matters that were more complex than I could know. I believed that they were overcomplicating. It was not the case."
cw: mentioned suicidal ideation
The device's next sin: suicidal ideation. Turning to read that, he frowns before leaning back in his chair with a frustrated noise. At least one of his earlier responses should make this explanation quick. "One of the only reasons I haven't offed myself is because I decided to keep living to spite the parents who wished they'd never had me."
It's more complicated than that. The effect it might have on them could have wound up the opposite of what he'd want. And while he does largely feel like no one would miss him if he were to die, a tiny voice in the back of his head suspected that his younger brother, who worried about him during their separation, would. Noiz just liked to ignore the existence of that matter and only ever fleetingly allowed himself to even think about it.
In any case, he doesn't see much merit in going into more detail than needed to satisfy the damn device.
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Perhaps she still is, but she is trying very hard not to be.
There's little time to dig into that, though. The machine is quick to spit out another sin, and this one arrests her attention entirely. It seems a far more serious confession, though not one that she finds horrifying
"I do not see how that is a sin. If you decided to live for any reason, that's not for someone else to judge."
cw: discussion of suicide and matters
Re: cw: discussion of suicide and matters
But so many of these seem petty, or smally.
Or in this case, only in his head.
"Let us hope that is enough for whoever runs his farce," she says then. "That seems a heavy enough confession to end on, regardless."
how about one more for Diana and then they are freed?
The telltale clacking from the device tells them this isn't the end. Hopefully that one is the final one?
Sure!