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TEST DRIVE MEME #32
Arrival
"Judgement has come upon you. God has deemed you worthy of Hell. But don't worry, it can still be undone," comes a soothing voice that echoes all around you. The voice promises comfort, hope even.
It may seem like a nightmare at first, despite all of that. Full of hellfire nipping at your skin and a sensation of being pulled down no matter how much you struggle or cry for help. Wretched, unseen hands pull at you, grip tight at your body, tighten on your throat, skeletal fingers grab at your face, slide in your mouth and jab at your eyes as they struggle for purchase. It feels like for a moment, they may snap your neck as they tug and pull. The more you resist, the more phantom hands are added to your struggling body.
It feels like they could tear you apart if you let them. The only thing to do is to let go and stop fighting.
And so you do.
Darkness and nothingness consumes you for a second, And it seems to linger for a long time. There is nothing at all. It must be lonely. But it won’t be forever.
Initially, everyone opens their eyes to a long, dark corridor made of stone. They find themselves in what appears to be a long queue with other sinners, palm bloody.
Characters find their bodies feel heavy and stiff, bruised with odd hand prints here and there that they received during their journey down below. A massive headache throbs behind their temples. They are urged forward to take a numbered ticket and wait their turn in the long line. As they're ushered forward through the corridor, their first stop will be to see Lilith, standing outside her office.
The woman in a smart suit and a friendly smile steps forward to greet sinners one by one. "I'm sorry for your rough landing. We've never gotten it quite as smooth as it was in the past. Please, let me see your hand--"
Once she has the sinner's hand, there's the warm, almost electric touch of magic that soothes away the aches and pains, heals the wound left behind on each sinner's palm. Lilith looks satisfied with her work and gives a nod. "There, all better. Please take your care package and continue on until you reach the stairs."
On their way out, sinners receive their 'package', a contract detailing all sins committed. If they look at the list closely enough they'll notice it's written with their blood. That explains the palm wound then. It's an old piece of parchment despite the freshly written letters upon it. They will also receive a slightly more modern smart phone. Think early generation Android and a pamphlet made by other sinners during their stay here with useful tips.
After that, sinners will be ushered on to a set of stairs where a guard waits. "Welcome to Penance," the demon says gruffly before motioning them on without an ounce of courtesy. "Don't hold up the line."
They seem to go on and wind forever, but eventually, they come upon what appears to be a lobby of a hotel. Once there, they will notice several shops and other areas around the front desk.
The demon at the front desk looks rather bored, but when sinners approach? He seems to snap to attention to offer whatever help they might need of him. He will at least direct to food or rooms to rest their wary bodies, or recommend sights to see around the hotel.
Stand Your Ground The morning reveals the first glimpse of Spring that Penance has seen in months. The frigid temperatures seem to be receding and the blood snow is finally melting. Repairs around the hotel are back on track, returning it to its former glory as the kitchens and other supplies slowly begin to fill back up. Everyone seems tentatively hopeful that maybe, just maybe, things are veering back towards normal.
Or as normal as they can be in these very uncertain times, with Mammon seemingly content to stay in Penance for an extended vacation and the gruesome remains of Hellburbia. The local demons seem rather pleased to be getting back to normal, at least. The hotel cafe, Helluvacup is officially opened for business again! This time with an array of spring drinks that included iced strawberry lemonade, a variety of flavored iced coffees, iced teas, and a specially blended coconut drink made with some ground up hell flora that’s said to increase stamina and well-being. Samples of these drinks will be provided by Bean the hell rat, who will be donning a little bee costume to encourage guests to come by and say hi!
Careful, he bites a little bit and may or may not carry a disease or two. If anyone tries to hurt him, they’ll have to contend with the manager. That’s his pride and joy after all. As normal as Hell seems to be, there’s an odd stirring at night. It sounds like something flying outside or claws tapping against the roof. It isn’t the Mares, but it certainly sounds like something. As days go on, guests may start to see dragons from Mammon’s lands out of the corner of their eye or picking through alleyways to hoard up items. They may sneak into the hotel if they’re tiny enough and steal small trinkets. There are also strange sightings of another new face hanging around these dragons. Mammon seems rather… disturbed by him, oftentimes complaining under his breath about that buffoon showing up.
Demonic staff assure sinners it’s nothing at all to worry about though! Just ignore it.
Besides, there are more fun things to focus on. There are free hell horse riding lessons coming up at the stables. Why, one might ask? Well, it’s simple really… Lucifer is planning a hunt that will take volunteers outside of Penance’s walls. He still has his little brother to save after all, and a spear to find. He hasn’t forgotten the thread of the Veiled Order or the fact that Barbas is contained in a mansion in Hellburbia!
Lessons will focus on gaining your horse’s trust. A bit more complicated than what a mortal may be used to, it takes some work to earn your horse’s respect. They may be bribed with flesh, blood, or the occasional brushing and petting. Spending time talking with your horse and sharing a bit of who you are with them doesn’t hurt at all either… they like it when people seem to ignore their sometimes grotesque appearances.
These clever beasts will also be hesitant to be ridden at first, but with enough training, should be able to navigate a training course set up for this special occasion.
It will be encouraged to camp out with your selected horse in the evenings to strengthen your bond, so sinners will be given a bonfire and plenty of simple foods for their camping adventure. Don’t worry, it will seem oddly warm thanks to the fires!
Mornings will be met with scooping up any messes the horses leave and feeding them their daily flesh and water. Do try not to lose any fingers! They get a little over-excited at times…
Reach Up High
Prompt I: The First Pull is the Hardest WARNINGS: mutilation, blood, torture.
Lucifer's voice rings out as it always does, compassion and warmth clear despite his words. It lingers in guests' ears even as they're forced into a dark room by demons and shown an ominous looking device just waiting for them.
Should the guest refuse or fail they will hear the contraption start up. An ominous sound of something shifting rings out before a sharp pain shoots up their finger and ricochets through their body. Each time a person fails their turn they both lose a fingernail. this will keep going until they've lost all ten (or however many the guest may have) or they answer a satisfactory number of sins. It really just depends on which sort of torment the guests are content with suffering through and how much they want redemption.
[Note: How many sins characters have to explain to be released will be left up to player discretion!]
Prompt II: Lend a Hand WARNINGS: blood mention, torture
With the flood waters receding, it’s time to clean up Hellburbia and get it back in working order. To remove a sin from one’s contract, sinners are encouraged to grab mops and buckets, and any tools they can get their hands on to set to work on the ravished neighborhood. Lucifer wants the homes back to their flawless appearances and habitable again. Demons will be selecting sinners at random if they’re lacking volunteers, and be prepared, if they catch sinners slacking that there will be some harsh punishments!
These demonic construction workers and cleaners are not above whipping, denying water, etc. to those who are being particularly unruly to them. Cleaning isn’t always a breeze. It isn’t meant to be simple.
But it will be worth it in the end when those who wish to move back are able to!
Everyone is encouraged to stay far away from the old mansion where Barbas has been sealed away… but there will be some hoodlum demons with some fresh eggs and rocks that are just begging to be tossed at that old place. Sinners may join them if they dare!
Follow Me Down
Prompt I: A Slave For You WARNINGS: fantasy slavery, noncon, dubcon, aphrodisiacs, kidnapping
The usual debauchery at Club Penance is on hold, thanks to the way Mammon has settled in the space and converted it to an effective auction house. While Lilith had hoped that Mammon would be bored of his games by now, he hasn't moved on just yet! Mammon’s greed continues to affect anyone who lingers too long, prompting visitors to transition from well-intentioned visitors to fierce bidding competition. Why bring home one thing when you can bring home all of them? Why not drive the bidding higher and higher when it comes to getting what you deserve? Gold and rare items are a fine currency to start with, but the highest-value items will probably cost a bidder a piece of their soul.
With the time since the rushed setup, Mammon has had the opportunity to divide the space more formally. In addition to earlier wares, bidders can compete with one another for valuables from all sorts of worlds, usually pieces of art or other display items. Special auctions spring up for potions or magic charms that aren’t normally available. The auctioneers promise that the sinners addicted to Frenzy, the local drug of choice, would find their way to even higher highs with some of the best alchemy hell has to offer. They recommend getting your hands on the purple powder for a particularly mind-blowing experience.
And as before, there are still regular rounds of slave auctions. These vary from the domestic to the most debauched and depraved forms of servitude, whether bidders are looking for a french maid or a personal footstool.
The hungry club succubi and incubi have ensured that all the slaves are made pliant and assured eager to please whoever buys them. Who can they resist a desperate slave, eager to please? The acts they are expected to perform, as well as the duration of service, seem to be linked to the cost of the slave. Spirited, unbroken new arrivals go for fairly cheap, but the price goes up based on how exotic or well-trained a slave is.
Also new are a hall of group pens where slaves are left to loiter together between auctions. They're a calming space, with one wall made of glass so they can be watched by potential buyers. In the pens, slaves are encouraged to make themselves appealing, and interact with other slaves. Maybe some of them will even get purchased in pairs if they put on a good enough show for the voyeurs outside.
Post-purchase customization is now available for bidders willing to pay top-dollar. It costs a lot to indulge far out kinks such as tentacle play, animal play, guro, etc. But under the heady spirit of competition and need to have more, who cares about the cost of a soul? You aren't using yours anyway. Might as well put it to good use.
Sinners who've been here for weeks might have noticed that the term of a slave purchase seems to be proportional to a slave's price. The cheap ones seem to snap out of it in a day or so, and even though the expensive ones tend to linger under the influence for a week or longer, there's a lot of turnaround. This has resulted in a rash of kidnappings throughout the community. People are being snatched up even if they have the sense to stay far away from the club! It might be safer to travel in groups.
Prompt II: Casino Styx WARNINGS: dubcon, loss of agency, memory manipulation
For those who thought Casino Styx may never return, they'll find themselves very mistaken. By evening, when the skies have faded from their odd reds and oranges to nearly black, sinners will notice a large, shining construct by the gates of the community once again. The golden exterior draws the eye better than even any Vegas establishment could hope.
Guests will be invited to come check out what's going on. As they near, the lights draw in attention almost as much as the blood 'water' feature dug around the new Casino Styx. The water fountains blast up to five hundred feet in the air on either side of a long bridge that leads across the blood and right to the entrance. Once inside the lavish establishment, guests will see the large statue of Charon that stands in the middle of a pool. To the side is a bowl full of golden coins to tip the ferryman. It's encouraged that all who enter do this simple gesture.
Those who skip it may notice their luck is simply awful all night. The effect may even follow them home.
The water theme only continues on as guests enter the casino proper. The walls look as if they have water cascading down them, but touching it will show it's merely an illusion. Somehow, they still somehow seem to reflect the glittering lights dancing overhead. Guests should appreciate how the atmosphere in the casino seems to inspire relaxation and a good mood.
The casino includes a variety of all the expected games, ranging from slots to poker to blackjack to roulette, and anything else imaginable. What is the point in gambling when there's no currency in Hell, one may ask? Well, that's where the real fun begins!
Sinners can work off items on their contract via gambling. Matching three objects on the slot machine will remove one sin, one time. Any subsequent wins on the slots will give golden coins to give to Charon for extra good luck. Patrons can also put up sins for wager in any competitive game like poker, but do keep in mind that the losers take all the sins on to their list! Be careful playing against demons or 'eating fresh baby' may end up on your contract.
It doesn't stop there, either. In higher stakes games, wagers can be made with bits of soul that get converted to the form of chips, made either with the patron's or, if you're too cowardly to bet your own, harvested from the damned souls in other parts of Hell. Be warned! Lose too many of these chips made from your own soul while gambling and sinners may start to experience a concerning lack of conscience, emotion, or feel a sudden eagerness to indulge in a vice that's natural to them.
So, do they tend to be vain? Suddenly that will be doubled and they may demand to be worshiped. Prone to sloth? Maybe they just won't want to move at all...
Not to worry though. As long as a sinner maintains a a little of their soul, the effect will be temporary as the energy repairs itself and becomes whole again over the next week or two.
Gambling with souls does offer winners the ability to win upgrades to their rooms (Softer beds, better electronics, etc.), earn a night in a lavish suite at the casino that will open soon, or VIP perks at Club Penance. Win big enough and one may also earn a request from home or to be put on a wait list for rooms at the casino to live permanently during their stay.
There are also strip-based games for those feeling frisky. Players will lose articles of clothes for each round they lose and the winner may decide to keep the pieces discarded. These can be played against multiple players or one-on-one.
Finally, there are games where body parts will be the wager... those who are brave enough to part with some flesh will find themselves earning perks around Hell. These will include the ability to escape from future torture for a round or two, or the ability to earn back abilities that may have been previously blocked upon arrival in Penance. They may also win a night with Lucifer or Lilith (Not in that way! Winners will get to ask questions or tour parts of Hell that may have been previously off-limits). Players will just have to ask themselves if it's worth losing an actual arm or leg for...
What's a night of gambling and vice without a quickie wedding or two? Without a place to make some bad decisions? While marriage isn't generally customary in Hell, there's a nice little wedding chapel in the casino for those impulse decisions! The marriages performed won't necessarily be binding in the traditional sense, but will be officiated by either a Grim Reaper or a fairly bad Lucifer impersonator who seems to use darling a bit too much. His roots are starting to show, too...
Oh, and are those LED lights he's got attached to his suit to make himself glow? Oh, well, if you ignore all that, it's not bad.
The ceremony will not be religion-based and will have appropriately Hell-like vows unless the spouses-to-be choose to write their own or request otherwise.
Oh, one more thing... while these marriages will be only as binding as sinners desire them to be, Lucifer will not freely annul them if that's the route sinners want to take. He will expect favors in return, generally in the form of service. Play assistant or housekeeper for a bit, earn your annulment and put that bad move right behind yourself!
Of course gambling and marriages aren't the only thing to focus on! What sort of Hell establishment would this be if there weren't servers clad in old fashion Cigarette Girl outfits carrying around trays of treats to offer guests? Sinners may get parched between enthralling games after all. These treats include food, drinks, cigarettes, drugs, etc. Go ahead and indulge! No one will judge a little gluttony around these parts! Just watch anything chocolate... rumor has it, it makes one inclined to visit that chapel...
[At the moment, we are allowing players to decide among themselves who will win or claim one free sin removal from the slot machines. If you want a sin removed, please note it on the sin removal page and be sure to link a completed thread. If you're cashing in a perk, please link it on the request page with what you're wanting for mod review! Please note that while some abilities may be unlocked, nothing too game breaking will be allowed.]
Wildcard/Misc. Don't see something you love but still want to get a feel for the game? Check out our extensive list of LOCATIONS and write up your very own prompt however you'd like to! You can also add a "NETWORK" post option to your TL for quick, easy, and fun interactions or sample threads.
Thanks for clicking on our February TDM! As always, potential appers and characters already in game are welcomed to jump right in! This TDM counts as an additional game event as well as game canon for those coming into the game. If you app and are accepted, TDM tags become game canon and can be used for AC! Please have fun and don't hesitate to ask any questions you might have down below.
This is the first app round of the year. Reserves are currently open, and Apps will open March 1st.
If you have questions, comments, suggestions, etc., go here.
Navigation | Premise | Arrival | FAQ
Rules | Taken | Reserves | Applications
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It may seem like a nightmare at first, despite all of that. Full of hellfire nipping at your skin and a sensation of being pulled down no matter how much you struggle or cry for help. Wretched, unseen hands pull at you, grip tight at your body, tighten on your throat, skeletal fingers grab at your face, slide in your mouth and jab at your eyes as they struggle for purchase. It feels like for a moment, they may snap your neck as they tug and pull. The more you resist, the more phantom hands are added to your struggling body.
It feels like they could tear you apart if you let them. The only thing to do is to let go and stop fighting.
And so you do.
Darkness and nothingness consumes you for a second, And it seems to linger for a long time. There is nothing at all. It must be lonely. But it won’t be forever.
Initially, everyone opens their eyes to a long, dark corridor made of stone. They find themselves in what appears to be a long queue with other sinners, palm bloody.
Characters find their bodies feel heavy and stiff, bruised with odd hand prints here and there that they received during their journey down below. A massive headache throbs behind their temples. They are urged forward to take a numbered ticket and wait their turn in the long line. As they're ushered forward through the corridor, their first stop will be to see Lilith, standing outside her office.
The woman in a smart suit and a friendly smile steps forward to greet sinners one by one. "I'm sorry for your rough landing. We've never gotten it quite as smooth as it was in the past. Please, let me see your hand--"
Once she has the sinner's hand, there's the warm, almost electric touch of magic that soothes away the aches and pains, heals the wound left behind on each sinner's palm. Lilith looks satisfied with her work and gives a nod. "There, all better. Please take your care package and continue on until you reach the stairs."
On their way out, sinners receive their 'package', a contract detailing all sins committed. If they look at the list closely enough they'll notice it's written with their blood. That explains the palm wound then. It's an old piece of parchment despite the freshly written letters upon it. They will also receive a slightly more modern smart phone. Think early generation Android and a pamphlet made by other sinners during their stay here with useful tips.
After that, sinners will be ushered on to a set of stairs where a guard waits. "Welcome to Penance," the demon says gruffly before motioning them on without an ounce of courtesy. "Don't hold up the line."
They seem to go on and wind forever, but eventually, they come upon what appears to be a lobby of a hotel. Once there, they will notice several shops and other areas around the front desk.
The demon at the front desk looks rather bored, but when sinners approach? He seems to snap to attention to offer whatever help they might need of him. He will at least direct to food or rooms to rest their wary bodies, or recommend sights to see around the hotel.
Stand Your Ground The morning reveals the first glimpse of Spring that Penance has seen in months. The frigid temperatures seem to be receding and the blood snow is finally melting. Repairs around the hotel are back on track, returning it to its former glory as the kitchens and other supplies slowly begin to fill back up. Everyone seems tentatively hopeful that maybe, just maybe, things are veering back towards normal.
Or as normal as they can be in these very uncertain times, with Mammon seemingly content to stay in Penance for an extended vacation and the gruesome remains of Hellburbia. The local demons seem rather pleased to be getting back to normal, at least. The hotel cafe, Helluvacup is officially opened for business again! This time with an array of spring drinks that included iced strawberry lemonade, a variety of flavored iced coffees, iced teas, and a specially blended coconut drink made with some ground up hell flora that’s said to increase stamina and well-being. Samples of these drinks will be provided by Bean the hell rat, who will be donning a little bee costume to encourage guests to come by and say hi!
Careful, he bites a little bit and may or may not carry a disease or two. If anyone tries to hurt him, they’ll have to contend with the manager. That’s his pride and joy after all. As normal as Hell seems to be, there’s an odd stirring at night. It sounds like something flying outside or claws tapping against the roof. It isn’t the Mares, but it certainly sounds like something. As days go on, guests may start to see dragons from Mammon’s lands out of the corner of their eye or picking through alleyways to hoard up items. They may sneak into the hotel if they’re tiny enough and steal small trinkets. There are also strange sightings of another new face hanging around these dragons. Mammon seems rather… disturbed by him, oftentimes complaining under his breath about that buffoon showing up.
Demonic staff assure sinners it’s nothing at all to worry about though! Just ignore it.
Besides, there are more fun things to focus on. There are free hell horse riding lessons coming up at the stables. Why, one might ask? Well, it’s simple really… Lucifer is planning a hunt that will take volunteers outside of Penance’s walls. He still has his little brother to save after all, and a spear to find. He hasn’t forgotten the thread of the Veiled Order or the fact that Barbas is contained in a mansion in Hellburbia!
Lessons will focus on gaining your horse’s trust. A bit more complicated than what a mortal may be used to, it takes some work to earn your horse’s respect. They may be bribed with flesh, blood, or the occasional brushing and petting. Spending time talking with your horse and sharing a bit of who you are with them doesn’t hurt at all either… they like it when people seem to ignore their sometimes grotesque appearances.
These clever beasts will also be hesitant to be ridden at first, but with enough training, should be able to navigate a training course set up for this special occasion.
It will be encouraged to camp out with your selected horse in the evenings to strengthen your bond, so sinners will be given a bonfire and plenty of simple foods for their camping adventure. Don’t worry, it will seem oddly warm thanks to the fires!
Mornings will be met with scooping up any messes the horses leave and feeding them their daily flesh and water. Do try not to lose any fingers! They get a little over-excited at times…
Reach Up High
Prompt I: The First Pull is the Hardest WARNINGS: mutilation, blood, torture.
Lucifer's voice rings out as it always does, compassion and warmth clear despite his words. It lingers in guests' ears even as they're forced into a dark room by demons and shown an ominous looking device just waiting for them.
"Welcome, my honored guests! Since some of your ilk have displayed an alarming tendency towards secrecy and outright lying, I've come up with a way for you to practice frank discussion instead. What I ask of you won't be an easy task, but it will be a lesson that's valuable to learn. When the device before you turns on, it will display a sin one of you are guilty of. You will be given exactly one minute to begin explaining what happened and how. Do be frank about it, and fair warning: if either of you refuse... you're unlikely to be unhappy about the result."Guests won't have the option of refusing this daunting task. Demons drag sinners in, easily overpowering even the strongest guest if only for long enough to secure them in the seat and shove their hands into the opening of the device. Once secured, sinners are unable to remove their hands as a typing noise begins sounding out. After a moment, a sheet of paper will then pop out of the top of the device with a ding for guests to read. One sin off their list is printed neatly on it. Guests have one minute to begin explaining what it means and how it happened or why it's a sin of theirs.
Should the guest refuse or fail they will hear the contraption start up. An ominous sound of something shifting rings out before a sharp pain shoots up their finger and ricochets through their body. Each time a person fails their turn they both lose a fingernail. this will keep going until they've lost all ten (or however many the guest may have) or they answer a satisfactory number of sins. It really just depends on which sort of torment the guests are content with suffering through and how much they want redemption.
[Note: How many sins characters have to explain to be released will be left up to player discretion!]
Prompt II: Lend a Hand WARNINGS: blood mention, torture
With the flood waters receding, it’s time to clean up Hellburbia and get it back in working order. To remove a sin from one’s contract, sinners are encouraged to grab mops and buckets, and any tools they can get their hands on to set to work on the ravished neighborhood. Lucifer wants the homes back to their flawless appearances and habitable again. Demons will be selecting sinners at random if they’re lacking volunteers, and be prepared, if they catch sinners slacking that there will be some harsh punishments!
These demonic construction workers and cleaners are not above whipping, denying water, etc. to those who are being particularly unruly to them. Cleaning isn’t always a breeze. It isn’t meant to be simple.
But it will be worth it in the end when those who wish to move back are able to!
Everyone is encouraged to stay far away from the old mansion where Barbas has been sealed away… but there will be some hoodlum demons with some fresh eggs and rocks that are just begging to be tossed at that old place. Sinners may join them if they dare!
Follow Me Down
Prompt I: A Slave For You WARNINGS: fantasy slavery, noncon, dubcon, aphrodisiacs, kidnapping
The usual debauchery at Club Penance is on hold, thanks to the way Mammon has settled in the space and converted it to an effective auction house. While Lilith had hoped that Mammon would be bored of his games by now, he hasn't moved on just yet! Mammon’s greed continues to affect anyone who lingers too long, prompting visitors to transition from well-intentioned visitors to fierce bidding competition. Why bring home one thing when you can bring home all of them? Why not drive the bidding higher and higher when it comes to getting what you deserve? Gold and rare items are a fine currency to start with, but the highest-value items will probably cost a bidder a piece of their soul.
With the time since the rushed setup, Mammon has had the opportunity to divide the space more formally. In addition to earlier wares, bidders can compete with one another for valuables from all sorts of worlds, usually pieces of art or other display items. Special auctions spring up for potions or magic charms that aren’t normally available. The auctioneers promise that the sinners addicted to Frenzy, the local drug of choice, would find their way to even higher highs with some of the best alchemy hell has to offer. They recommend getting your hands on the purple powder for a particularly mind-blowing experience.
And as before, there are still regular rounds of slave auctions. These vary from the domestic to the most debauched and depraved forms of servitude, whether bidders are looking for a french maid or a personal footstool.
The hungry club succubi and incubi have ensured that all the slaves are made pliant and assured eager to please whoever buys them. Who can they resist a desperate slave, eager to please? The acts they are expected to perform, as well as the duration of service, seem to be linked to the cost of the slave. Spirited, unbroken new arrivals go for fairly cheap, but the price goes up based on how exotic or well-trained a slave is.
Also new are a hall of group pens where slaves are left to loiter together between auctions. They're a calming space, with one wall made of glass so they can be watched by potential buyers. In the pens, slaves are encouraged to make themselves appealing, and interact with other slaves. Maybe some of them will even get purchased in pairs if they put on a good enough show for the voyeurs outside.
Post-purchase customization is now available for bidders willing to pay top-dollar. It costs a lot to indulge far out kinks such as tentacle play, animal play, guro, etc. But under the heady spirit of competition and need to have more, who cares about the cost of a soul? You aren't using yours anyway. Might as well put it to good use.
Sinners who've been here for weeks might have noticed that the term of a slave purchase seems to be proportional to a slave's price. The cheap ones seem to snap out of it in a day or so, and even though the expensive ones tend to linger under the influence for a week or longer, there's a lot of turnaround. This has resulted in a rash of kidnappings throughout the community. People are being snatched up even if they have the sense to stay far away from the club! It might be safer to travel in groups.
Prompt II: Casino Styx WARNINGS: dubcon, loss of agency, memory manipulation
For those who thought Casino Styx may never return, they'll find themselves very mistaken. By evening, when the skies have faded from their odd reds and oranges to nearly black, sinners will notice a large, shining construct by the gates of the community once again. The golden exterior draws the eye better than even any Vegas establishment could hope.
Guests will be invited to come check out what's going on. As they near, the lights draw in attention almost as much as the blood 'water' feature dug around the new Casino Styx. The water fountains blast up to five hundred feet in the air on either side of a long bridge that leads across the blood and right to the entrance. Once inside the lavish establishment, guests will see the large statue of Charon that stands in the middle of a pool. To the side is a bowl full of golden coins to tip the ferryman. It's encouraged that all who enter do this simple gesture.
Those who skip it may notice their luck is simply awful all night. The effect may even follow them home.
The water theme only continues on as guests enter the casino proper. The walls look as if they have water cascading down them, but touching it will show it's merely an illusion. Somehow, they still somehow seem to reflect the glittering lights dancing overhead. Guests should appreciate how the atmosphere in the casino seems to inspire relaxation and a good mood.
The casino includes a variety of all the expected games, ranging from slots to poker to blackjack to roulette, and anything else imaginable. What is the point in gambling when there's no currency in Hell, one may ask? Well, that's where the real fun begins!
Sinners can work off items on their contract via gambling. Matching three objects on the slot machine will remove one sin, one time. Any subsequent wins on the slots will give golden coins to give to Charon for extra good luck. Patrons can also put up sins for wager in any competitive game like poker, but do keep in mind that the losers take all the sins on to their list! Be careful playing against demons or 'eating fresh baby' may end up on your contract.
It doesn't stop there, either. In higher stakes games, wagers can be made with bits of soul that get converted to the form of chips, made either with the patron's or, if you're too cowardly to bet your own, harvested from the damned souls in other parts of Hell. Be warned! Lose too many of these chips made from your own soul while gambling and sinners may start to experience a concerning lack of conscience, emotion, or feel a sudden eagerness to indulge in a vice that's natural to them.
So, do they tend to be vain? Suddenly that will be doubled and they may demand to be worshiped. Prone to sloth? Maybe they just won't want to move at all...
Not to worry though. As long as a sinner maintains a a little of their soul, the effect will be temporary as the energy repairs itself and becomes whole again over the next week or two.
Gambling with souls does offer winners the ability to win upgrades to their rooms (Softer beds, better electronics, etc.), earn a night in a lavish suite at the casino that will open soon, or VIP perks at Club Penance. Win big enough and one may also earn a request from home or to be put on a wait list for rooms at the casino to live permanently during their stay.
There are also strip-based games for those feeling frisky. Players will lose articles of clothes for each round they lose and the winner may decide to keep the pieces discarded. These can be played against multiple players or one-on-one.
Finally, there are games where body parts will be the wager... those who are brave enough to part with some flesh will find themselves earning perks around Hell. These will include the ability to escape from future torture for a round or two, or the ability to earn back abilities that may have been previously blocked upon arrival in Penance. They may also win a night with Lucifer or Lilith (Not in that way! Winners will get to ask questions or tour parts of Hell that may have been previously off-limits). Players will just have to ask themselves if it's worth losing an actual arm or leg for...
What's a night of gambling and vice without a quickie wedding or two? Without a place to make some bad decisions? While marriage isn't generally customary in Hell, there's a nice little wedding chapel in the casino for those impulse decisions! The marriages performed won't necessarily be binding in the traditional sense, but will be officiated by either a Grim Reaper or a fairly bad Lucifer impersonator who seems to use darling a bit too much. His roots are starting to show, too...
Oh, and are those LED lights he's got attached to his suit to make himself glow? Oh, well, if you ignore all that, it's not bad.
The ceremony will not be religion-based and will have appropriately Hell-like vows unless the spouses-to-be choose to write their own or request otherwise.
Oh, one more thing... while these marriages will be only as binding as sinners desire them to be, Lucifer will not freely annul them if that's the route sinners want to take. He will expect favors in return, generally in the form of service. Play assistant or housekeeper for a bit, earn your annulment and put that bad move right behind yourself!
Of course gambling and marriages aren't the only thing to focus on! What sort of Hell establishment would this be if there weren't servers clad in old fashion Cigarette Girl outfits carrying around trays of treats to offer guests? Sinners may get parched between enthralling games after all. These treats include food, drinks, cigarettes, drugs, etc. Go ahead and indulge! No one will judge a little gluttony around these parts! Just watch anything chocolate... rumor has it, it makes one inclined to visit that chapel...
[At the moment, we are allowing players to decide among themselves who will win or claim one free sin removal from the slot machines. If you want a sin removed, please note it on the sin removal page and be sure to link a completed thread. If you're cashing in a perk, please link it on the request page with what you're wanting for mod review! Please note that while some abilities may be unlocked, nothing too game breaking will be allowed.]
Wildcard/Misc. Don't see something you love but still want to get a feel for the game? Check out our extensive list of LOCATIONS and write up your very own prompt however you'd like to! You can also add a "NETWORK" post option to your TL for quick, easy, and fun interactions or sample threads.
Thanks for clicking on our February TDM! As always, potential appers and characters already in game are welcomed to jump right in! This TDM counts as an additional game event as well as game canon for those coming into the game. If you app and are accepted, TDM tags become game canon and can be used for AC! Please have fun and don't hesitate to ask any questions you might have down below.
This is the first app round of the year. Reserves are currently open, and Apps will open March 1st.
If you have questions, comments, suggestions, etc., go here.
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Although despite the fact he says this, Jaskier also knows he cannot exactly be picky with his choices here. It's not as though there's a single normal horse among any of them. The most he can hope for is that its grotesque features are on the less extreme end of things and that to whatever extent it is ill-tempered, that bribery works a little better than one of the more fickle steeds. He folds his arms loosely.
"I don't know, isn't this more your thing? You'd be a better judge than me."
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It gives him something to do that doesn't involve addressing the fact Jaskier is here and is agreeing to go with him. With them, of all the people the bard has every reason not to want to venture out into the wilds outside of the walls with.
Geralt does prefer the idea to having him stay behind though.
"We'll want to be careful. There are a few of these I get the feeling will drown their riders given half a chance." Which shouldn't be a surprise, really. There are always stories of monster horses, even if most of them are exaggerated or misunderstood. "No need to get water logged before we get eaten."
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"No, I can't think of a nice way of saying it," he concludes more to himself. "Geralt, I know you worked very hard on that joke, but how about we stick to what we're good at, yeah? You do the stabby bits and I'll provide the witty commentary."
But Geralt does have a fair point despite his not-at-all-comforting joke. These horses look about as ready to eat any rider as they are... Well, whatever it is a carnivorous horse in hell typically eats naturally. (Jaskier doesn't know and would like to continue his ignorance in bliss on that subject.) Their best bet is one that seems the calmest. Or at least has the least amount of homicide in its eyes.
Assuming it has eyes, anyway.
Jaskier sighs heavily.
"The one time I don't absolutely have to walk, and of course, it has to be with horses like this..."
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He shrugs none the less, quietly smug in his ribbing.
"We'll make sure the one we find you isn't hungry." It's easy to say. Maybe easy to do, too, as long as they keep the beast well fed. "And stupid enough not to pull anything smart. Luck might be on our side, none of them seem clever."
The last part, he directs at the mare he's feeding. The good thing about horses: they don't know what you're saying, and they don't especially care.
"Walking is out of the question."
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"So, least hungry and the least ugly then..." The former more pragmatic while the latter is some fantastical dream that he might like the beast to some extent. Jaskier walks past Geralt down the aisle of stalls, peering into those that are still occupied from what he considers to be a safe distance. He only gets a few stalls down before he calls back to Geralt with a mild amount of optimism given that none of the horses don't pay Jaskier much mind, "I think the first bit's going to be easier."
Of course, Jaskier ends up speaking a little too easy. The next stall he comes across, the hell horse inside takes it upon himself to kick violently at the door when Jaskier starts to walk near it. Jaskier nearly jumps out of his skin, quickly turning back around and getting a few steps further away. Jaskier bends over for just a second to try and catch his breath after that mild heart attack before straightening back out. With one hand on his hip, he gestures with his other hand over his shoulder.
"Not that one."
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"Not sure how much luck you'll have finding one that's less ugly," he adds then. "Of it we do find one that meets your sensibilities, I'd be suspicious of it. Doubly so."
So far, he doesn't see many that make him think that will be a danger.
"What about the grey over there?" He nods toward a stall with a somewhat quieter animal in it. Its head is shoved into a feed trough, eating sloppily. It doesn't seem to be actively rotting or trying to murder anyone.
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"Well, you're the equivalent of a fat nag, aren't you?" Jaskier asks the horse cheerfully. There's another swivel of an ear, but otherwise not much. Either Jaskier's presence isn't terribly offensive or the food ranks a little higher in priority. Jaskier can't say he cares which it is as the outcome of not becoming horse feed himself is the same. "See, Geralt? I knew you would have a better sense for this than me."
The horse lifts its head from its trough now that it's managed to reach the bottom finally. Jaskier clicks his tongue and shakes his head a little as he says, "Now how much of that did you end up wearing instead of eating? You know, it would be nice if just once I could travel with someone who wasn't constantly making a mess of themselves."
The grey remains nonplussed with this scolding and begins to set about vigorously licking its trough clean. Jaskier sighs, clearly put upon and maybe a touch nostalgic. He glances at Geralt.
"I suppose that just means we'll make the perfect pair then."
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However Geralt might ask, he would rather Jaskier not be eaten. Not by his own horse, and not by whatever monsters they meet outside of the walls.
There's a part of him that finds this familiar. He wouldn't consider himself one to get nostalgic, but especially after the recent events, he might have to rethink that position.
"I think it will do the job, though," Geralt comments then. "You'll be better company than most of what I've had here."
That's as close as Geralt will come to admitting he's glad to see him.
Then, "At least it will mean having one person here who knows what a witcher is."
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"Oh, c'mon now," Jaskier says as he meanders his way back to Geralt. "Don't start in with that again. Not that I don't appreciate it, but it does get to be a bit embarrassing when you go on and on about how much you missed me and how terribly dull life is without me and you have no idea how you managed to carry on this long.
"I'd offer you a hug to make you feel better, but you've been..." he gestures vaguely to the hell horse to indicate both feeding and touching the thing, browsing pinching slightly. Listen, he doesn't want to chance getting raw meat or remnants thereof on him. Call him fussy if you will, but it's not that unreasonable to him! "You know. Plus, you have your image to uphold. Could you imagine the scandal? Geralt of Rivia asking for a hug?"
Jaskier shakes his head as he pats Geralt on the back.
"I don't think a single one of my songs could undo that damage."
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Still, he's not so comfortable that he fires back with a gibe like he would have once. Instead he stands straighter, crosses his arms, his jaw flexing and his eyes not quite rolling.
Maybe they roll a little.
"Since when did you limit yourself to just one song?"
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"Never," Jaskier confirms with a shake of his head. "But when has it ever taken more than one of my songs to change minds? Hm?"
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It's not an apology. Geralt isn't a man who apologizes often or easily. Apparently he can barely admit in words that he's glad to see a friend.
But he has his own way of showing his gratitude. If most people don't catch them, Jaskier clearly does—and maybe for the time being Geralt will go ahead and let it go to his head.
wrap? :>
Much in the way that Geralt is quite vague, Jaskier remains so as well. Whether Jaskier is referring to the compliment, the possibility of his catalog being unleashed here, or the fact that Geralt's best friend in the entire world at Geralt's invitation hardly matters.
There's absolutely no taking any of it back.