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TEST DRIVE MEME #15
Arrival
You remember a dream.
Or maybe nightmare is more accurate.
It was full of hellfire nipping at your skin and a sensation of being pulled down no matter how much you struggle or cry for help. There's a voice that feels like it's coming from all around you at once. Contrasting with the nightmare unfolding around you, it's smooth as silk. It makes you want to listen with every bit of attention you can muster in the moment.
"Judgement has come upon you, but not to worry. It can still be undone."
The voice promises you redemption for your sins. It promises you a better life and everything you could ever want, if only you just stop struggling so much.
And so you do.
Everyone wakes up in the same room initially. The room is done up in red with a cushy bed, a window, an old TV in the corner on a desk, and a few Hieronymus Bosch paintings lining the wall. There's a bathroom to clean up in and any belongings will be sat around the room to be gathered later. There's a duffel bag provided for your convenience.
After feeling a sensation of falling or dropping onto the bed, characters wake up feeling like they've just slept for a week. Their body will feel heavy and stiff, and they'll have a massive headache at first.
They'll quickly notice the list of their sins written with their blood on a bedside table on an old piece of parchment. This will mean the list is tied to them and can't be changed or tampered with. They'll also receive their device to connect with others and the network. It won't be anything terribly fancy. As a matter of fact, it looks like a very old Blackberry type phone.
Once characters are ready to leave the room, they'll head down long, winding halls. They're dimly lit and have an ominous feeling. They may encounter fellow sinners or demonic staff that will direct the newcomer down to the lobby to get their actual room key to settle in. The staff may be pushy, or they may border on courteous. It really just depends on the mood of the staff at the time and how they're treated in return. Eventually, everyone comes to stairs that lead downward.
Once down to the lobby, you'll notice the front desk manned by a demon who looks bored out of its mind. To the side of him is the door to the kitchen, where guests may help themselves. To the right is a small duty free shop that seems to have a surprisingly normal, expected stock of items. Look around a bit further, there will be a tiny bar tucked in through a corner door. It seems pretty well-stocked and best of all, there's a demonic bartender who seems to know how to mix any drink you can imagine (and a few you can't). Of course there's some seating, bar games, and a jukebox tucked in the corner if you'd rather stay and socialize a bit. There's also a new addition of a karaoke machine.
Please note that all the songs on the jukebox are appropriately hell-themed. Hopefully Sympathy for the Devil is universally loved.
Stand Your Ground
Prompt I: The Battle While the chanting has seemingly stopped for now, guests will awaken to more rambunctious animals invading the Penance community through weak points in the gates. Pained screams come from the stables as the hounds and horses try to defend themselves against the onslaught of ferocious beasts. The demons will be shouting for help, urging sinners to save the community if they want to continue enjoying even the small comforts they've come to expect.
PLEASE NOTE! Most beasts will be aggressive and attack with teeth and claw as animals tend to do There are some that have a poisonous touch that feels like it sends fire through one's very veins. It will be excruciating pain for any who are touched by the boar-like animals. Luckily there is a serum available if you can convince someone to help you! So while painful, the venom is unlikely to cause actual death.
Demons and sinners alike will need to band together to deal with these menaces, however. If sinners show support, this will restrengthen the bond and camaraderie between sinners and demons.
If animals finding weak points to get in wasn't bad enough then the demonic giant thrashing wildly and crumbling parts of the gate certainly isn't helpful at all. He's a violent, dumb nuisance but extraordinarily strong. It will take a lot more than a single bullet or hit with a sword to take him down. He seems to have an impossibly high tolerance toward magical attacks and other such things of this nature. There's very little reasoning skills, hinting that this demon is nothing more than a feral beast itself from where more may still lurk out there somewhere.
But fear not, sinners! For Lucifer returns just in the nick of time on one of his demonic steeds looking more the angel than ever. Clad in gold and white armor, a sword sheathed at his side, followed by a few demonic soldiers dressed similarly but more skeletal than anything else. Together, they'll take on killing the giant along with any guests brave enough to risk their lives. One swipe from this monstrosity can easily snuff a person out.
As the battle wages on, Lucifer will urge sinners to retreat with the assurance that he will finish this job. Rallying his demonic companions, they slay the feral giant along with what beastly demons and animals remain so that life can return to normal. Your bravery is commended, sinners! And shall be remembered.
All are entirely free to watch Lucifer in all of his shining glory. See how he shines brilliant in the darkness. The light bringer, true to his name.
Prompt II: The Aftermath Lucifer's smile will be absolutely beaming when he dismounts his horse and allows some of the staff to take it to the stables. He maybe covered in a bit of blood, but the prince of darkness seems to be in better mood than he has been for a very long time. When he notices the crowd, he'll greet them with a wave of his hand. "Greetings, guests! I would like to thank each and every one of you for your aid today. Without you, this could have been a disaster. I also want to assure you that I come bringing good news! I have convinced my colleagues to help us further. Watch as Penance continues to grow and become a better community for all of us!"
He announces this proudly, his words reaching everyone as they always do, whether they're here to see him in person or not.
His good mood seems only watered down when Lilith approaches him for a welcoming embrace. Those who are particularly observant will see her whisper in his ear, earning a curt nod. Soon after, they will wander off together. Some demons joke that Lilith is merely giving Lucifer a proper welcoming home, if you know what they mean. Others will complain that's disrespectful and she's merely filling him in on cult activities.
After the excitement of the morning, things will return to relative normal around Penance. The staff go back to work although the electricity may still be touch and go for a bit. Viscera and other gory remains will be scrubbed clean without asking the guests for their aid although they are welcome to help.
The demons will speak among themselves about how good it is to have Lucifer back, "the chanting", and "another big one is coming, isn't it?" for those trying to overhear. Unfortunately for guests, they'll find the demons are still rather cold and uncommunicative toward them if asked for any clarity. A few demons still may taunt guests about how they hope they know they'll be on the Veiled Order's list next because they're certainly coming back. They'll jeer and joke about how they hope the next sacrifice is even more painful than the last.
It's fine. Everything is fine. Lucifer is soon back in his white suit an can be overheard discussing something about an arena and how guests need a chance to blow off steam. If he's asked about The Veiled Order, he'll casually brush it off and promise that he's preparing some additional information to be passed around soon, likely over the network itself.
Prompt III: The Days to Come Guess where all that meat sinners eat comes from? That's right, a lot of it comes from the beasts outside Penance itself when demons aren't able to import it from earth (and no, they won't tell you how to get there. Quit asking!) But also guess what? The demons are tired of being the sole hunters and providers of it. They'll be demanding that guests step up to help clean and prepare the meat for future storage. They'll insist upon it, as a matter of fact. Never butchered a pig before, let alone a demonic one? Ah, well, they'll show sinners the ropes, don't you worry about that!
If all that animal slaughter isn't for you, sinners will also have the option of volunteering for repairing the damage done to the gates themselves. While they seem to be magically repairing themselves for he most part, they still need a little TLC to help them along. Guests may help place new bricks, repair the entrances, or help out wherever else they may think they'll be useful.
Now that Lucifer is returned, guests will also be allowed to help with the generators to help stop the random blackouts.
Reach Up High WARNINGS: mutilation, blood, torture.
Lucifer's voice rings out as it always does, compassion and warmth clear despite his words. It lingers in guests' ears even as they're forced into a dark room by demons and shown an ominous looking device just waiting for them.
Should the guest refuse or fail they will hear the contraption start up. An ominous sound of something shifting rings out before a sharp pain shoots up their finger and ricochets through their body. Each time a person fails their turn they both lose a fingernail. this will keep going until they've lost all ten (or however many the guest may have) or they answer a satisfactory number of sins. It really just depends on which sort of torment the guests are content with suffering through and how much they want redemption.
[Note: How many sins characters have to explain to be released will be left up to player discretion!]
Follow Me Down
Prompt I: A Rave For The Ages WARNINGS: sex, drugs, alcohol, aphrodisiacs, body changes, potential kinks, violence, potential non-con or dub-con.
The incubi and succubi of Club Penance seem to think everyone deserves a little fun after all the punishment that's gone around. Guests at the hotel receive a flyer slipped beneath their door encouraging them to come to a midnight rave Club Penance is hosting.
There will be music, dance, costumes, alcohol, and all manner of party drugs. They also have every intention of it going all night long! The rave will span both the regular portion of the club and the sex-driven side so there will be plenty for everyone!
The club demons assure guests that no one should worry. There won't be any inappropriate conduct by staff at all. All aphrodisiac-laced food or drink is clearly marked throughout and no drugs will be slipped to anyone who doesn't want them. Much to everyone's surprise they keep their word and for all intents and purposes, it does feel like your standard rave when sinners arrive.
There's darkness broken up only by strobe and neon lights, glow sticks are passed out, fog machines keep the floor near obscured from view. The music is pumping throughout the entire club thanks to a rather boorish looking demoni DJ. There's quite a few change rooms for dancers to change into any sort of club or fetish wear of their own as well as a room full of costumes and fetish wear that can be rented on the house. If you're uncertain about changing, a demon may "helpfully" choose something and make sure you put it on.
Once again, the succubi are wandering the club, enchanted to look like beautiful women that no one can seem to resist. It's just the natural pull of what they are and the incubi -- males -- seem to have the same effect on everyone. They're holding trays of food, drinks, and drugs that they'll helpfully pass out. They're also dancing on poles or in cages and providing all sorts of entertainment.
For those inclined, these demons will also be putting on sex shows and demos of all sorts. They'll take audience participation rather gladly and play under respectable rules, safe words and all.
Prompt II: Choose Your Poison As the night drags on, there will be demons who will approach sinners clad in over the top fetish wear and more beautiful than anything anyone has ever seen. They beckon guests to follow and, at the time, it seems like a good idea. These particular demons lead sinners to a table in a back room where a multitude of drinks await. They urge sinners to take a sip from the color that most pleases them for a special surprise. Everyone will have every chance to say no, but should they indulge, they'll find themselves momentarily blacking out for a bit.
When they come to, one of the following will happen:
Prompt III: Your Average Hotel Night WARNINGS: Alcohol and drug abuse, potential non-con/dub-con
With all the sinners, new and old, the hotel bar will be lit up with activity. Drinks will be readily available, there's food in the kitchens if anyone wants to bother serving it, music will be blaring whenever there's electricity, and overall, there will be an energy to the atmosphere that's absolutely contagious. Even if you aren't typically inclined to linger at these sorts of events there may be be a certain pull to stay and have a bit of fun.
You might not get much of a chance to have that in Hell, after all. One drink won't hurt, right? Nor will one more after that, and after that. Ah, sweet gluttony. Why not have a pastry next? There's some delectable sweets available just a few steps away. More of a meat person? Like things salty? Fear not, it looks like someone graciously brought all sorts of snacks and foodstuffs from the kitchens to the bar as the night progresses. Indulge! You deserve it.
Similar to Club Penance, the bar also has every sort of drug available that might tickle your fancy and some you've never heard of. There's no harm in experimenting, is there? You're already in Hell. The staff will offer to show anyone how to use the drugs or give advice for what to try if you tell them what you want to experience. Shockingly, they won't lie! Their advice is good word its just you might not have been exactly prepared for it.
There's a stage and a karaoke machine for those feeling brave or just wanting to torture people with some sweet, sweet renditions of The Devil Went Down to Georgia.
There are tables set up for all sorts of gambling and various bar games to entertain yourself with. Since currency as most are familiar with it doesn't quite exist down here, most of the demons seem to be accepting bits of your soul or offers to do chores around the hotel. You may also get pulled into a fun game of strip poker against one of your fellow guests for a few succubi that are having a night out.
Relax and enjoy your night. Coming here and facing your sins is the hard part, so surely you deserve to have a little fun.
Wildcard/Misc. Don't see something you love but still want to get a feel for the game? Check out our extensive list of LOCATIONS and write up your very own prompt however you'd like to! You can also add a "NETWORK" post option to your TL for quick, easy, and fun interactions.
And without further ado: Welcome to our new TDM for the August 1st app round! As always, potential appers and characters already in game are welcomed to jump right in! This TDM counts as an additional game event as well as game canon for those coming into the game. If you app and are accepted, TDM tags become game canon and can be used for AC! Please have fun and don't hesitate to ask any questions you might have down below.
If you have questions, comments, suggestions, etc., go here.
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Rules | Taken | Reserves | Applications
Network | Logs | OOC | Memes
Or maybe nightmare is more accurate.
It was full of hellfire nipping at your skin and a sensation of being pulled down no matter how much you struggle or cry for help. There's a voice that feels like it's coming from all around you at once. Contrasting with the nightmare unfolding around you, it's smooth as silk. It makes you want to listen with every bit of attention you can muster in the moment.
"Judgement has come upon you, but not to worry. It can still be undone."
The voice promises you redemption for your sins. It promises you a better life and everything you could ever want, if only you just stop struggling so much.
And so you do.
Everyone wakes up in the same room initially. The room is done up in red with a cushy bed, a window, an old TV in the corner on a desk, and a few Hieronymus Bosch paintings lining the wall. There's a bathroom to clean up in and any belongings will be sat around the room to be gathered later. There's a duffel bag provided for your convenience.
After feeling a sensation of falling or dropping onto the bed, characters wake up feeling like they've just slept for a week. Their body will feel heavy and stiff, and they'll have a massive headache at first.
They'll quickly notice the list of their sins written with their blood on a bedside table on an old piece of parchment. This will mean the list is tied to them and can't be changed or tampered with. They'll also receive their device to connect with others and the network. It won't be anything terribly fancy. As a matter of fact, it looks like a very old Blackberry type phone.
Once characters are ready to leave the room, they'll head down long, winding halls. They're dimly lit and have an ominous feeling. They may encounter fellow sinners or demonic staff that will direct the newcomer down to the lobby to get their actual room key to settle in. The staff may be pushy, or they may border on courteous. It really just depends on the mood of the staff at the time and how they're treated in return. Eventually, everyone comes to stairs that lead downward.
Once down to the lobby, you'll notice the front desk manned by a demon who looks bored out of its mind. To the side of him is the door to the kitchen, where guests may help themselves. To the right is a small duty free shop that seems to have a surprisingly normal, expected stock of items. Look around a bit further, there will be a tiny bar tucked in through a corner door. It seems pretty well-stocked and best of all, there's a demonic bartender who seems to know how to mix any drink you can imagine (and a few you can't). Of course there's some seating, bar games, and a jukebox tucked in the corner if you'd rather stay and socialize a bit. There's also a new addition of a karaoke machine.
Please note that all the songs on the jukebox are appropriately hell-themed. Hopefully Sympathy for the Devil is universally loved.
Stand Your Ground
Prompt I: The Battle While the chanting has seemingly stopped for now, guests will awaken to more rambunctious animals invading the Penance community through weak points in the gates. Pained screams come from the stables as the hounds and horses try to defend themselves against the onslaught of ferocious beasts. The demons will be shouting for help, urging sinners to save the community if they want to continue enjoying even the small comforts they've come to expect.
PLEASE NOTE! Most beasts will be aggressive and attack with teeth and claw as animals tend to do There are some that have a poisonous touch that feels like it sends fire through one's very veins. It will be excruciating pain for any who are touched by the boar-like animals. Luckily there is a serum available if you can convince someone to help you! So while painful, the venom is unlikely to cause actual death.
Demons and sinners alike will need to band together to deal with these menaces, however. If sinners show support, this will restrengthen the bond and camaraderie between sinners and demons.
If animals finding weak points to get in wasn't bad enough then the demonic giant thrashing wildly and crumbling parts of the gate certainly isn't helpful at all. He's a violent, dumb nuisance but extraordinarily strong. It will take a lot more than a single bullet or hit with a sword to take him down. He seems to have an impossibly high tolerance toward magical attacks and other such things of this nature. There's very little reasoning skills, hinting that this demon is nothing more than a feral beast itself from where more may still lurk out there somewhere.
But fear not, sinners! For Lucifer returns just in the nick of time on one of his demonic steeds looking more the angel than ever. Clad in gold and white armor, a sword sheathed at his side, followed by a few demonic soldiers dressed similarly but more skeletal than anything else. Together, they'll take on killing the giant along with any guests brave enough to risk their lives. One swipe from this monstrosity can easily snuff a person out.
As the battle wages on, Lucifer will urge sinners to retreat with the assurance that he will finish this job. Rallying his demonic companions, they slay the feral giant along with what beastly demons and animals remain so that life can return to normal. Your bravery is commended, sinners! And shall be remembered.
All are entirely free to watch Lucifer in all of his shining glory. See how he shines brilliant in the darkness. The light bringer, true to his name.
Prompt II: The Aftermath Lucifer's smile will be absolutely beaming when he dismounts his horse and allows some of the staff to take it to the stables. He maybe covered in a bit of blood, but the prince of darkness seems to be in better mood than he has been for a very long time. When he notices the crowd, he'll greet them with a wave of his hand. "Greetings, guests! I would like to thank each and every one of you for your aid today. Without you, this could have been a disaster. I also want to assure you that I come bringing good news! I have convinced my colleagues to help us further. Watch as Penance continues to grow and become a better community for all of us!"
He announces this proudly, his words reaching everyone as they always do, whether they're here to see him in person or not.
His good mood seems only watered down when Lilith approaches him for a welcoming embrace. Those who are particularly observant will see her whisper in his ear, earning a curt nod. Soon after, they will wander off together. Some demons joke that Lilith is merely giving Lucifer a proper welcoming home, if you know what they mean. Others will complain that's disrespectful and she's merely filling him in on cult activities.
After the excitement of the morning, things will return to relative normal around Penance. The staff go back to work although the electricity may still be touch and go for a bit. Viscera and other gory remains will be scrubbed clean without asking the guests for their aid although they are welcome to help.
The demons will speak among themselves about how good it is to have Lucifer back, "the chanting", and "another big one is coming, isn't it?" for those trying to overhear. Unfortunately for guests, they'll find the demons are still rather cold and uncommunicative toward them if asked for any clarity. A few demons still may taunt guests about how they hope they know they'll be on the Veiled Order's list next because they're certainly coming back. They'll jeer and joke about how they hope the next sacrifice is even more painful than the last.
It's fine. Everything is fine. Lucifer is soon back in his white suit an can be overheard discussing something about an arena and how guests need a chance to blow off steam. If he's asked about The Veiled Order, he'll casually brush it off and promise that he's preparing some additional information to be passed around soon, likely over the network itself.
Prompt III: The Days to Come Guess where all that meat sinners eat comes from? That's right, a lot of it comes from the beasts outside Penance itself when demons aren't able to import it from earth (and no, they won't tell you how to get there. Quit asking!) But also guess what? The demons are tired of being the sole hunters and providers of it. They'll be demanding that guests step up to help clean and prepare the meat for future storage. They'll insist upon it, as a matter of fact. Never butchered a pig before, let alone a demonic one? Ah, well, they'll show sinners the ropes, don't you worry about that!
If all that animal slaughter isn't for you, sinners will also have the option of volunteering for repairing the damage done to the gates themselves. While they seem to be magically repairing themselves for he most part, they still need a little TLC to help them along. Guests may help place new bricks, repair the entrances, or help out wherever else they may think they'll be useful.
Now that Lucifer is returned, guests will also be allowed to help with the generators to help stop the random blackouts.
Reach Up High WARNINGS: mutilation, blood, torture.
Lucifer's voice rings out as it always does, compassion and warmth clear despite his words. It lingers in guests' ears even as they're forced into a dark room by demons and shown an ominous looking device just waiting for them.
"Welcome, my honored guests! Since some of your ilk have displayed an alarming tendency towards secrecy and outright lying, I've come up with a way for you to practice frank discussion instead. What I ask of you won't be an easy task, but it will be a lesson that's valuable to learn. When the device before turns on it will display a sin one of you are guilty of. You will be given exactly one minute to begin explaining what happened and how. Do be frank about it, and fair warning: if either of you refuse... you're unlikely to be unhappy about the result."Guests won't have the option of refusing this daunting task. Demons drag sinners in, easily overpowering even the strongest guest if only for long enough to secure them in the seat and shove their hands into the opening of the device. Once secured, sinners are unable to remove their hands as a typing noise begins sounding out. After a moment, a sheet of paper will then pop out of the top of the device for guests to read. One sin off their list is printed neatly on it. Guests have one minute to begin explaining what it means and how it happened or why it's a sin of theirs.
Should the guest refuse or fail they will hear the contraption start up. An ominous sound of something shifting rings out before a sharp pain shoots up their finger and ricochets through their body. Each time a person fails their turn they both lose a fingernail. this will keep going until they've lost all ten (or however many the guest may have) or they answer a satisfactory number of sins. It really just depends on which sort of torment the guests are content with suffering through and how much they want redemption.
[Note: How many sins characters have to explain to be released will be left up to player discretion!]
Follow Me Down
Prompt I: A Rave For The Ages WARNINGS: sex, drugs, alcohol, aphrodisiacs, body changes, potential kinks, violence, potential non-con or dub-con.
The incubi and succubi of Club Penance seem to think everyone deserves a little fun after all the punishment that's gone around. Guests at the hotel receive a flyer slipped beneath their door encouraging them to come to a midnight rave Club Penance is hosting.
There will be music, dance, costumes, alcohol, and all manner of party drugs. They also have every intention of it going all night long! The rave will span both the regular portion of the club and the sex-driven side so there will be plenty for everyone!
The club demons assure guests that no one should worry. There won't be any inappropriate conduct by staff at all. All aphrodisiac-laced food or drink is clearly marked throughout and no drugs will be slipped to anyone who doesn't want them. Much to everyone's surprise they keep their word and for all intents and purposes, it does feel like your standard rave when sinners arrive.
There's darkness broken up only by strobe and neon lights, glow sticks are passed out, fog machines keep the floor near obscured from view. The music is pumping throughout the entire club thanks to a rather boorish looking demoni DJ. There's quite a few change rooms for dancers to change into any sort of club or fetish wear of their own as well as a room full of costumes and fetish wear that can be rented on the house. If you're uncertain about changing, a demon may "helpfully" choose something and make sure you put it on.
Once again, the succubi are wandering the club, enchanted to look like beautiful women that no one can seem to resist. It's just the natural pull of what they are and the incubi -- males -- seem to have the same effect on everyone. They're holding trays of food, drinks, and drugs that they'll helpfully pass out. They're also dancing on poles or in cages and providing all sorts of entertainment.
For those inclined, these demons will also be putting on sex shows and demos of all sorts. They'll take audience participation rather gladly and play under respectable rules, safe words and all.
Prompt II: Choose Your Poison As the night drags on, there will be demons who will approach sinners clad in over the top fetish wear and more beautiful than anything anyone has ever seen. They beckon guests to follow and, at the time, it seems like a good idea. These particular demons lead sinners to a table in a back room where a multitude of drinks await. They urge sinners to take a sip from the color that most pleases them for a special surprise. Everyone will have every chance to say no, but should they indulge, they'll find themselves momentarily blacking out for a bit.
When they come to, one of the following will happen:
Red drinks will trigger a feeling of intense warmth in the person's body. While not uncomfortable, it may lead a guest to getting rid some or all of their clothing all together in order to stay cool. Perhaps somewhat contradictory, this drink will also increase the desire to be close to another and share in this warmth. Sinners will crave touch in any and sometimes all meanings of the word. This can be holding hands, intimate caressing, cuddling, copious amounts of sex and everything in between. It will effect them so strongly that they might become aggressive if not violent without this.Of course it is possible to say no to any and all things and enjoy the rave for what it is! An excuse to let go and just have fun for a night. This is a judge-free zone.
Pink drinks will have guests awaking some place in the club with a partner. They're fitted with a sex toy of player choice. Perhaps it's as 'tame' as a collar and leash, something that vibrates, or something that's been put inside of them already. Guests won't be able to remove it until their selected partner decides that they can. Hopefully it's someone they can stand and not that half-goat demon that's been eyeing them up all night. Rumor is he's really selfish in the sack. The good thing is that those who drank this drink have incredible and long lasting orgasms and can experience several throughout the night.
Orange drinks will have guests feeling on top of the world. An incredible euphoria washes over them. All those troubles that were previously haunting them will slip into the background. They'll experience intense happiness and easily express affection towards anyone they encounter. They will also have energy to party all night long if they so choose.
Yellow drinks will give sinners courage to do something they never thought they'd do. They won't be afraid of anything whether it's pole dancing for the first time, a one night stand, or carrying out a nasty murder against that guy that got in their way. Fearless and eager to experience all they desire. Guest's may not want to take no for an answer, but everyone should try to practice some form of self-control...
Blue drinks will have the unfortunate effect of leaving one unable reach climax or even feel sexual excitement. Their body just refuses to rise to the occasion and they may feel sluggish although not in a depressive way but almost like they're heavy and exhausted. It may last for a few hours to a few days. Oh, well. They can't all be winners, can they? Once a guest starts to come out of these effects it will, however, leave them incredibly desperate to please people whether sexual or not before returning to normal.
Purple drinks may not seem to have any sort of effect on the guest. What a bummer, right? Might as well head back out to the rave. It takes a little while to kick in but as the night goes on the guests who drank this liquid begin to radiate an irresistible pull much like the Succubi and Incubi. Other guests and even demons will be drawn to them and grovel for a chance to serve the sinner. The more they attract others the stronger their own desire to be served and to dominate will become. This particular drink seems to last a little longer than the others and can take a few days to fully run it's course.
Green drinks will be for the truly adventurous. These drinks trigger physical changes ranging from temporary demonic features, sex changes, or, in some very rare instances, rapidly increasing or decreasing age. That last one may not always be very sexy at all... who wants to babysit a brat at a rave? Alternatively, maybe grandpa should head to sleep. Anyone deemed too young will be escorted out by the demons at Lilith's insistence.
Prompt III: Your Average Hotel Night WARNINGS: Alcohol and drug abuse, potential non-con/dub-con
With all the sinners, new and old, the hotel bar will be lit up with activity. Drinks will be readily available, there's food in the kitchens if anyone wants to bother serving it, music will be blaring whenever there's electricity, and overall, there will be an energy to the atmosphere that's absolutely contagious. Even if you aren't typically inclined to linger at these sorts of events there may be be a certain pull to stay and have a bit of fun.
You might not get much of a chance to have that in Hell, after all. One drink won't hurt, right? Nor will one more after that, and after that. Ah, sweet gluttony. Why not have a pastry next? There's some delectable sweets available just a few steps away. More of a meat person? Like things salty? Fear not, it looks like someone graciously brought all sorts of snacks and foodstuffs from the kitchens to the bar as the night progresses. Indulge! You deserve it.
Similar to Club Penance, the bar also has every sort of drug available that might tickle your fancy and some you've never heard of. There's no harm in experimenting, is there? You're already in Hell. The staff will offer to show anyone how to use the drugs or give advice for what to try if you tell them what you want to experience. Shockingly, they won't lie! Their advice is good word its just you might not have been exactly prepared for it.
There's a stage and a karaoke machine for those feeling brave or just wanting to torture people with some sweet, sweet renditions of The Devil Went Down to Georgia.
There are tables set up for all sorts of gambling and various bar games to entertain yourself with. Since currency as most are familiar with it doesn't quite exist down here, most of the demons seem to be accepting bits of your soul or offers to do chores around the hotel. You may also get pulled into a fun game of strip poker against one of your fellow guests for a few succubi that are having a night out.
Relax and enjoy your night. Coming here and facing your sins is the hard part, so surely you deserve to have a little fun.
Wildcard/Misc. Don't see something you love but still want to get a feel for the game? Check out our extensive list of LOCATIONS and write up your very own prompt however you'd like to! You can also add a "NETWORK" post option to your TL for quick, easy, and fun interactions.
And without further ado: Welcome to our new TDM for the August 1st app round! As always, potential appers and characters already in game are welcomed to jump right in! This TDM counts as an additional game event as well as game canon for those coming into the game. If you app and are accepted, TDM tags become game canon and can be used for AC! Please have fun and don't hesitate to ask any questions you might have down below.
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[No one else is, and the fact that this woman knows it is, hm, comforting, to say the least. One clings to what one can. He's already dealing for it.]
Most don't. Poker, on the other hand . . .
[He has played so many games of poker, and like, talk about minor problems, but it's easier to be huffy over that than think about where he is.]
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[ The smile is genuine this time. She scoffs at the mention of poker. ]
A game for children. So. What will you wager?
[ She doesn't look at her cards yet. She's watching him for hints of what is different for him. And how she could possibly introduce this notion.
If she even should. Maybe better to leave this as a one-time encounter, and not explain herself and introduce unpleasant complications. Her expression stays calm as these calculations tumble over each other in her mind. ]
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This.
[A dagger, set on the table between them. It's not much, an ugly thing he'd picked up just to have a blade on him, but it will work for now.]
I promise you: it isn't worth an enormous amount.
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She eyes the dagger skeptically. ]
Please. I thought we were trying to make this interesting, darling. But I suppose it's up to me to up the ante.
[ She takes off her earrings, simple gold dangly things with some precious stones. ]
A gift. From somebody who isn't here anymore.
[ She waves to a demonic cocktail waitress. ]
We'd like a bottle of wine, please. Something red and relatively dry.
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[It's dry. He certainly won't turn down wine, though; the moment the waitress returns, he'll pour. He can use all the alcohol he can get today, frankly.]
Are you this generous to every newcomer?
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Where is your ambition, darling? All you need to do is just try a little harder and it will all come together.
[ His question makes her laugh, and there is a fondness in it. ]
Are you this suspicions of anybody trying to be hospitable? [ As if she didn't know. ] But don't get too excited. The wine is free, and I'm not losing the earrings.
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[And he has no intentions of losing.]
Free things tend to come with strings attached. I cannot imagine it's much better in hell.
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I'm still not entirely clear what "Hell" is supposed to be, personally. I think it's some... pocket area of the Fade. Designed to make us forget about the Maker and the Chant.
[ She shrugs. ]
The wine is good. You don't have to drink it, if you fear the cost is too great.
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I was warned not to trust strange drinks, for too many here are drugged.
[But she's drinking it, so clearly, they're either in this together or not.]
Have you, then? Forgotten the Maker and the Chant.
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She does shake her head at his concern. ]
Not out here. The club over there. [ She points, indicating the building down the street from the hotel. ] There's drugs here but they won't surprise you with them. You can just get them if you want them.
[ And as for religion... ]
No.
[ Her tone is firm, but not aggressive. Blessed are they who stand before / The corrupt and the wicked and do not falter. ]
My faith has been tested before. It will survive this test, as well.
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And what do you imagine the Maker is testing, exactly? Your dedication? Your ability to repent?
[he's honestly curious.]
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Please. The Maker has nothing to do with this. This is all the work of some demon or other. Trying to wear down our defenses before possessing us.
[ She swallows some wine. ]
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How long have you been here?
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The topic of Sebastian is an open wound. She misses him so much it steals her breath. But he will never arrive. Sebastian is a righteous man, and this is no place for the righteous. ]
Since... Harvestmere? Something like that. [ She shivers a little at the memory. ] It gets sodding cold here in the winter, so be prepared for that. Anyway, it's been about nine months.
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And in that time . . .
[He glances idly down at his cards, then focuses on the woman in front of him.]
What would you say was the worst that happened here?
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But those were easy to deal with in the face of this new difficulty. And the worst part is, she can't tell whether or not it's some sort of intentional action or just a trick of the cruel universe. ]
From time to time you might be reunited somebody you know. Somebody you care for, even love. And they won't recognize you.
[ Her tone is neutral, and she makes no attempt to meet his gaze. No significant looks. She's not even sure she ought to have said it, but better he knows before it happens. Nobody likes to make a fool of themselves in such a situation. ]
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How often has it happened to you?
[When will it happen to him? Likely it's inevitable, and he ought to prepare for it now, but on the other hand, how can you guard your heart to such a thing? How will he react if Varric or Sebastian comes and doesn't know him? He doesn't know, and yet he'll have to figure it out sooner or later.]
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What Varric calls "princess face". ]
Not often. There are very few from Thedas here. And the last time one of my friends appeared, she knew me. Which was a blessing. And now she's gone, which means she's back home. I hope to join her soon.
[ Of course, even if she goes back to Thedas, Laica won't see Isabela again. She hasn't seen her since she moved so far inland, to Starkhaven. And before that, things had gotten strained between them.
It's amazing how murdering one of your friends
even if he REALLY deserved itcan break up a social circle. ]The downside of so few of us arriving here is that nobody knows how to play Wicked Grace. And they all use very strange names for the months of the year.
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[But he doubts it. And until it happens, until he sees Sebastian or Aveline or, Maker, even Anders, he won't think of it. There's no point. Why flinch for a blow that might not even land? Best to focus on the here and now.]
People do leave, then. It isn't impossible to-- to redeem oneself.
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I don't have anything to prove to these people. The Maker is the one to judge me, and He is not here.
[ Heaven, Hell, God, the Devil, these are all meaningless notions to her. She's proven remarkably resilient to opening her mind about any of it.
She regards Fenris a moment, her expression thoughtful, as she taps her cards on the table. ]
What would you do, if you met somebody from your home but it was a different version who didn't know you. Would you say something or just let that dog sleep?
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I suppose it would depend upon whether I was telling them for my sake or theirs.
And whether or not they would wish to know. I have known some who would rather remain in blessed ignorance; others who would wish to know right away, no matter their discomfort.
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Is it only one or the other? What about for truth's sake.
[ She taps the table to indicate she would like to draw a card before taking one from the pile and giving it an appraising look. ]
Not sure I'd like to know, personally. Seems like a massive headache. [ She looks up, lips turning down. ] What if you met one of them. Wouldn't that be awful?
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[Simply said. It absolutely would be, no matter who it was, because each person in his life would bring its own agonies. Sebastian would hurt his heart differently than Varric, than Donnic, than Anders . . . and he knows he won't truly understand that pain until he experiences it.]
But until it occurs, there is little point on ruminating over it, agonizing on whether or not it will happen.
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There's something to be said for preparing oneself. To really accept the possibility. So it doesn't catch you flat-footed when it inevitably occurs.
[ Seeing Isabela here had been its own kind of pain. First, seeing her dear friend trapped in this nightmare realm was bad enough. But also she hadn't quite realized how distant they had grown since that fateful night in Kirkwall. How they've both changed. And when she left the same bittersweet agony of being glad her friend was free but being alone again, and knowing she will never be that close with her again.
Still. Even with Clara's explanation, Laica had never seriously thought it could actually happen to her. And yet, here he is. Proof of her arrogant belief in her own significance to an uncaring universe.
She discards a card and shuffles her hand. ]
Forewarned is forearmed and whatnot.