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TEST DRIVE MEME #15
Arrival
You remember a dream.
Or maybe nightmare is more accurate.
It was full of hellfire nipping at your skin and a sensation of being pulled down no matter how much you struggle or cry for help. There's a voice that feels like it's coming from all around you at once. Contrasting with the nightmare unfolding around you, it's smooth as silk. It makes you want to listen with every bit of attention you can muster in the moment.
"Judgement has come upon you, but not to worry. It can still be undone."
The voice promises you redemption for your sins. It promises you a better life and everything you could ever want, if only you just stop struggling so much.
And so you do.
Everyone wakes up in the same room initially. The room is done up in red with a cushy bed, a window, an old TV in the corner on a desk, and a few Hieronymus Bosch paintings lining the wall. There's a bathroom to clean up in and any belongings will be sat around the room to be gathered later. There's a duffel bag provided for your convenience.
After feeling a sensation of falling or dropping onto the bed, characters wake up feeling like they've just slept for a week. Their body will feel heavy and stiff, and they'll have a massive headache at first.
They'll quickly notice the list of their sins written with their blood on a bedside table on an old piece of parchment. This will mean the list is tied to them and can't be changed or tampered with. They'll also receive their device to connect with others and the network. It won't be anything terribly fancy. As a matter of fact, it looks like a very old Blackberry type phone.
Once characters are ready to leave the room, they'll head down long, winding halls. They're dimly lit and have an ominous feeling. They may encounter fellow sinners or demonic staff that will direct the newcomer down to the lobby to get their actual room key to settle in. The staff may be pushy, or they may border on courteous. It really just depends on the mood of the staff at the time and how they're treated in return. Eventually, everyone comes to stairs that lead downward.
Once down to the lobby, you'll notice the front desk manned by a demon who looks bored out of its mind. To the side of him is the door to the kitchen, where guests may help themselves. To the right is a small duty free shop that seems to have a surprisingly normal, expected stock of items. Look around a bit further, there will be a tiny bar tucked in through a corner door. It seems pretty well-stocked and best of all, there's a demonic bartender who seems to know how to mix any drink you can imagine (and a few you can't). Of course there's some seating, bar games, and a jukebox tucked in the corner if you'd rather stay and socialize a bit. There's also a new addition of a karaoke machine.
Please note that all the songs on the jukebox are appropriately hell-themed. Hopefully Sympathy for the Devil is universally loved.
Stand Your Ground
Prompt I: The Battle While the chanting has seemingly stopped for now, guests will awaken to more rambunctious animals invading the Penance community through weak points in the gates. Pained screams come from the stables as the hounds and horses try to defend themselves against the onslaught of ferocious beasts. The demons will be shouting for help, urging sinners to save the community if they want to continue enjoying even the small comforts they've come to expect.
PLEASE NOTE! Most beasts will be aggressive and attack with teeth and claw as animals tend to do There are some that have a poisonous touch that feels like it sends fire through one's very veins. It will be excruciating pain for any who are touched by the boar-like animals. Luckily there is a serum available if you can convince someone to help you! So while painful, the venom is unlikely to cause actual death.
Demons and sinners alike will need to band together to deal with these menaces, however. If sinners show support, this will restrengthen the bond and camaraderie between sinners and demons.
If animals finding weak points to get in wasn't bad enough then the demonic giant thrashing wildly and crumbling parts of the gate certainly isn't helpful at all. He's a violent, dumb nuisance but extraordinarily strong. It will take a lot more than a single bullet or hit with a sword to take him down. He seems to have an impossibly high tolerance toward magical attacks and other such things of this nature. There's very little reasoning skills, hinting that this demon is nothing more than a feral beast itself from where more may still lurk out there somewhere.
But fear not, sinners! For Lucifer returns just in the nick of time on one of his demonic steeds looking more the angel than ever. Clad in gold and white armor, a sword sheathed at his side, followed by a few demonic soldiers dressed similarly but more skeletal than anything else. Together, they'll take on killing the giant along with any guests brave enough to risk their lives. One swipe from this monstrosity can easily snuff a person out.
As the battle wages on, Lucifer will urge sinners to retreat with the assurance that he will finish this job. Rallying his demonic companions, they slay the feral giant along with what beastly demons and animals remain so that life can return to normal. Your bravery is commended, sinners! And shall be remembered.
All are entirely free to watch Lucifer in all of his shining glory. See how he shines brilliant in the darkness. The light bringer, true to his name.
Prompt II: The Aftermath Lucifer's smile will be absolutely beaming when he dismounts his horse and allows some of the staff to take it to the stables. He maybe covered in a bit of blood, but the prince of darkness seems to be in better mood than he has been for a very long time. When he notices the crowd, he'll greet them with a wave of his hand. "Greetings, guests! I would like to thank each and every one of you for your aid today. Without you, this could have been a disaster. I also want to assure you that I come bringing good news! I have convinced my colleagues to help us further. Watch as Penance continues to grow and become a better community for all of us!"
He announces this proudly, his words reaching everyone as they always do, whether they're here to see him in person or not.
His good mood seems only watered down when Lilith approaches him for a welcoming embrace. Those who are particularly observant will see her whisper in his ear, earning a curt nod. Soon after, they will wander off together. Some demons joke that Lilith is merely giving Lucifer a proper welcoming home, if you know what they mean. Others will complain that's disrespectful and she's merely filling him in on cult activities.
After the excitement of the morning, things will return to relative normal around Penance. The staff go back to work although the electricity may still be touch and go for a bit. Viscera and other gory remains will be scrubbed clean without asking the guests for their aid although they are welcome to help.
The demons will speak among themselves about how good it is to have Lucifer back, "the chanting", and "another big one is coming, isn't it?" for those trying to overhear. Unfortunately for guests, they'll find the demons are still rather cold and uncommunicative toward them if asked for any clarity. A few demons still may taunt guests about how they hope they know they'll be on the Veiled Order's list next because they're certainly coming back. They'll jeer and joke about how they hope the next sacrifice is even more painful than the last.
It's fine. Everything is fine. Lucifer is soon back in his white suit an can be overheard discussing something about an arena and how guests need a chance to blow off steam. If he's asked about The Veiled Order, he'll casually brush it off and promise that he's preparing some additional information to be passed around soon, likely over the network itself.
Prompt III: The Days to Come Guess where all that meat sinners eat comes from? That's right, a lot of it comes from the beasts outside Penance itself when demons aren't able to import it from earth (and no, they won't tell you how to get there. Quit asking!) But also guess what? The demons are tired of being the sole hunters and providers of it. They'll be demanding that guests step up to help clean and prepare the meat for future storage. They'll insist upon it, as a matter of fact. Never butchered a pig before, let alone a demonic one? Ah, well, they'll show sinners the ropes, don't you worry about that!
If all that animal slaughter isn't for you, sinners will also have the option of volunteering for repairing the damage done to the gates themselves. While they seem to be magically repairing themselves for he most part, they still need a little TLC to help them along. Guests may help place new bricks, repair the entrances, or help out wherever else they may think they'll be useful.
Now that Lucifer is returned, guests will also be allowed to help with the generators to help stop the random blackouts.
Reach Up High WARNINGS: mutilation, blood, torture.
Lucifer's voice rings out as it always does, compassion and warmth clear despite his words. It lingers in guests' ears even as they're forced into a dark room by demons and shown an ominous looking device just waiting for them.
Should the guest refuse or fail they will hear the contraption start up. An ominous sound of something shifting rings out before a sharp pain shoots up their finger and ricochets through their body. Each time a person fails their turn they both lose a fingernail. this will keep going until they've lost all ten (or however many the guest may have) or they answer a satisfactory number of sins. It really just depends on which sort of torment the guests are content with suffering through and how much they want redemption.
[Note: How many sins characters have to explain to be released will be left up to player discretion!]
Follow Me Down
Prompt I: A Rave For The Ages WARNINGS: sex, drugs, alcohol, aphrodisiacs, body changes, potential kinks, violence, potential non-con or dub-con.
The incubi and succubi of Club Penance seem to think everyone deserves a little fun after all the punishment that's gone around. Guests at the hotel receive a flyer slipped beneath their door encouraging them to come to a midnight rave Club Penance is hosting.
There will be music, dance, costumes, alcohol, and all manner of party drugs. They also have every intention of it going all night long! The rave will span both the regular portion of the club and the sex-driven side so there will be plenty for everyone!
The club demons assure guests that no one should worry. There won't be any inappropriate conduct by staff at all. All aphrodisiac-laced food or drink is clearly marked throughout and no drugs will be slipped to anyone who doesn't want them. Much to everyone's surprise they keep their word and for all intents and purposes, it does feel like your standard rave when sinners arrive.
There's darkness broken up only by strobe and neon lights, glow sticks are passed out, fog machines keep the floor near obscured from view. The music is pumping throughout the entire club thanks to a rather boorish looking demoni DJ. There's quite a few change rooms for dancers to change into any sort of club or fetish wear of their own as well as a room full of costumes and fetish wear that can be rented on the house. If you're uncertain about changing, a demon may "helpfully" choose something and make sure you put it on.
Once again, the succubi are wandering the club, enchanted to look like beautiful women that no one can seem to resist. It's just the natural pull of what they are and the incubi -- males -- seem to have the same effect on everyone. They're holding trays of food, drinks, and drugs that they'll helpfully pass out. They're also dancing on poles or in cages and providing all sorts of entertainment.
For those inclined, these demons will also be putting on sex shows and demos of all sorts. They'll take audience participation rather gladly and play under respectable rules, safe words and all.
Prompt II: Choose Your Poison As the night drags on, there will be demons who will approach sinners clad in over the top fetish wear and more beautiful than anything anyone has ever seen. They beckon guests to follow and, at the time, it seems like a good idea. These particular demons lead sinners to a table in a back room where a multitude of drinks await. They urge sinners to take a sip from the color that most pleases them for a special surprise. Everyone will have every chance to say no, but should they indulge, they'll find themselves momentarily blacking out for a bit.
When they come to, one of the following will happen:
Prompt III: Your Average Hotel Night WARNINGS: Alcohol and drug abuse, potential non-con/dub-con
With all the sinners, new and old, the hotel bar will be lit up with activity. Drinks will be readily available, there's food in the kitchens if anyone wants to bother serving it, music will be blaring whenever there's electricity, and overall, there will be an energy to the atmosphere that's absolutely contagious. Even if you aren't typically inclined to linger at these sorts of events there may be be a certain pull to stay and have a bit of fun.
You might not get much of a chance to have that in Hell, after all. One drink won't hurt, right? Nor will one more after that, and after that. Ah, sweet gluttony. Why not have a pastry next? There's some delectable sweets available just a few steps away. More of a meat person? Like things salty? Fear not, it looks like someone graciously brought all sorts of snacks and foodstuffs from the kitchens to the bar as the night progresses. Indulge! You deserve it.
Similar to Club Penance, the bar also has every sort of drug available that might tickle your fancy and some you've never heard of. There's no harm in experimenting, is there? You're already in Hell. The staff will offer to show anyone how to use the drugs or give advice for what to try if you tell them what you want to experience. Shockingly, they won't lie! Their advice is good word its just you might not have been exactly prepared for it.
There's a stage and a karaoke machine for those feeling brave or just wanting to torture people with some sweet, sweet renditions of The Devil Went Down to Georgia.
There are tables set up for all sorts of gambling and various bar games to entertain yourself with. Since currency as most are familiar with it doesn't quite exist down here, most of the demons seem to be accepting bits of your soul or offers to do chores around the hotel. You may also get pulled into a fun game of strip poker against one of your fellow guests for a few succubi that are having a night out.
Relax and enjoy your night. Coming here and facing your sins is the hard part, so surely you deserve to have a little fun.
Wildcard/Misc. Don't see something you love but still want to get a feel for the game? Check out our extensive list of LOCATIONS and write up your very own prompt however you'd like to! You can also add a "NETWORK" post option to your TL for quick, easy, and fun interactions.
And without further ado: Welcome to our new TDM for the August 1st app round! As always, potential appers and characters already in game are welcomed to jump right in! This TDM counts as an additional game event as well as game canon for those coming into the game. If you app and are accepted, TDM tags become game canon and can be used for AC! Please have fun and don't hesitate to ask any questions you might have down below.
If you have questions, comments, suggestions, etc., go here.
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Rules | Taken | Reserves | Applications
Network | Logs | OOC | Memes
Or maybe nightmare is more accurate.
It was full of hellfire nipping at your skin and a sensation of being pulled down no matter how much you struggle or cry for help. There's a voice that feels like it's coming from all around you at once. Contrasting with the nightmare unfolding around you, it's smooth as silk. It makes you want to listen with every bit of attention you can muster in the moment.
"Judgement has come upon you, but not to worry. It can still be undone."
The voice promises you redemption for your sins. It promises you a better life and everything you could ever want, if only you just stop struggling so much.
And so you do.
Everyone wakes up in the same room initially. The room is done up in red with a cushy bed, a window, an old TV in the corner on a desk, and a few Hieronymus Bosch paintings lining the wall. There's a bathroom to clean up in and any belongings will be sat around the room to be gathered later. There's a duffel bag provided for your convenience.
After feeling a sensation of falling or dropping onto the bed, characters wake up feeling like they've just slept for a week. Their body will feel heavy and stiff, and they'll have a massive headache at first.
They'll quickly notice the list of their sins written with their blood on a bedside table on an old piece of parchment. This will mean the list is tied to them and can't be changed or tampered with. They'll also receive their device to connect with others and the network. It won't be anything terribly fancy. As a matter of fact, it looks like a very old Blackberry type phone.
Once characters are ready to leave the room, they'll head down long, winding halls. They're dimly lit and have an ominous feeling. They may encounter fellow sinners or demonic staff that will direct the newcomer down to the lobby to get their actual room key to settle in. The staff may be pushy, or they may border on courteous. It really just depends on the mood of the staff at the time and how they're treated in return. Eventually, everyone comes to stairs that lead downward.
Once down to the lobby, you'll notice the front desk manned by a demon who looks bored out of its mind. To the side of him is the door to the kitchen, where guests may help themselves. To the right is a small duty free shop that seems to have a surprisingly normal, expected stock of items. Look around a bit further, there will be a tiny bar tucked in through a corner door. It seems pretty well-stocked and best of all, there's a demonic bartender who seems to know how to mix any drink you can imagine (and a few you can't). Of course there's some seating, bar games, and a jukebox tucked in the corner if you'd rather stay and socialize a bit. There's also a new addition of a karaoke machine.
Please note that all the songs on the jukebox are appropriately hell-themed. Hopefully Sympathy for the Devil is universally loved.
Stand Your Ground
Prompt I: The Battle While the chanting has seemingly stopped for now, guests will awaken to more rambunctious animals invading the Penance community through weak points in the gates. Pained screams come from the stables as the hounds and horses try to defend themselves against the onslaught of ferocious beasts. The demons will be shouting for help, urging sinners to save the community if they want to continue enjoying even the small comforts they've come to expect.
PLEASE NOTE! Most beasts will be aggressive and attack with teeth and claw as animals tend to do There are some that have a poisonous touch that feels like it sends fire through one's very veins. It will be excruciating pain for any who are touched by the boar-like animals. Luckily there is a serum available if you can convince someone to help you! So while painful, the venom is unlikely to cause actual death.
Demons and sinners alike will need to band together to deal with these menaces, however. If sinners show support, this will restrengthen the bond and camaraderie between sinners and demons.
If animals finding weak points to get in wasn't bad enough then the demonic giant thrashing wildly and crumbling parts of the gate certainly isn't helpful at all. He's a violent, dumb nuisance but extraordinarily strong. It will take a lot more than a single bullet or hit with a sword to take him down. He seems to have an impossibly high tolerance toward magical attacks and other such things of this nature. There's very little reasoning skills, hinting that this demon is nothing more than a feral beast itself from where more may still lurk out there somewhere.
But fear not, sinners! For Lucifer returns just in the nick of time on one of his demonic steeds looking more the angel than ever. Clad in gold and white armor, a sword sheathed at his side, followed by a few demonic soldiers dressed similarly but more skeletal than anything else. Together, they'll take on killing the giant along with any guests brave enough to risk their lives. One swipe from this monstrosity can easily snuff a person out.
As the battle wages on, Lucifer will urge sinners to retreat with the assurance that he will finish this job. Rallying his demonic companions, they slay the feral giant along with what beastly demons and animals remain so that life can return to normal. Your bravery is commended, sinners! And shall be remembered.
All are entirely free to watch Lucifer in all of his shining glory. See how he shines brilliant in the darkness. The light bringer, true to his name.
Prompt II: The Aftermath Lucifer's smile will be absolutely beaming when he dismounts his horse and allows some of the staff to take it to the stables. He maybe covered in a bit of blood, but the prince of darkness seems to be in better mood than he has been for a very long time. When he notices the crowd, he'll greet them with a wave of his hand. "Greetings, guests! I would like to thank each and every one of you for your aid today. Without you, this could have been a disaster. I also want to assure you that I come bringing good news! I have convinced my colleagues to help us further. Watch as Penance continues to grow and become a better community for all of us!"
He announces this proudly, his words reaching everyone as they always do, whether they're here to see him in person or not.
His good mood seems only watered down when Lilith approaches him for a welcoming embrace. Those who are particularly observant will see her whisper in his ear, earning a curt nod. Soon after, they will wander off together. Some demons joke that Lilith is merely giving Lucifer a proper welcoming home, if you know what they mean. Others will complain that's disrespectful and she's merely filling him in on cult activities.
After the excitement of the morning, things will return to relative normal around Penance. The staff go back to work although the electricity may still be touch and go for a bit. Viscera and other gory remains will be scrubbed clean without asking the guests for their aid although they are welcome to help.
The demons will speak among themselves about how good it is to have Lucifer back, "the chanting", and "another big one is coming, isn't it?" for those trying to overhear. Unfortunately for guests, they'll find the demons are still rather cold and uncommunicative toward them if asked for any clarity. A few demons still may taunt guests about how they hope they know they'll be on the Veiled Order's list next because they're certainly coming back. They'll jeer and joke about how they hope the next sacrifice is even more painful than the last.
It's fine. Everything is fine. Lucifer is soon back in his white suit an can be overheard discussing something about an arena and how guests need a chance to blow off steam. If he's asked about The Veiled Order, he'll casually brush it off and promise that he's preparing some additional information to be passed around soon, likely over the network itself.
Prompt III: The Days to Come Guess where all that meat sinners eat comes from? That's right, a lot of it comes from the beasts outside Penance itself when demons aren't able to import it from earth (and no, they won't tell you how to get there. Quit asking!) But also guess what? The demons are tired of being the sole hunters and providers of it. They'll be demanding that guests step up to help clean and prepare the meat for future storage. They'll insist upon it, as a matter of fact. Never butchered a pig before, let alone a demonic one? Ah, well, they'll show sinners the ropes, don't you worry about that!
If all that animal slaughter isn't for you, sinners will also have the option of volunteering for repairing the damage done to the gates themselves. While they seem to be magically repairing themselves for he most part, they still need a little TLC to help them along. Guests may help place new bricks, repair the entrances, or help out wherever else they may think they'll be useful.
Now that Lucifer is returned, guests will also be allowed to help with the generators to help stop the random blackouts.
Reach Up High WARNINGS: mutilation, blood, torture.
Lucifer's voice rings out as it always does, compassion and warmth clear despite his words. It lingers in guests' ears even as they're forced into a dark room by demons and shown an ominous looking device just waiting for them.
"Welcome, my honored guests! Since some of your ilk have displayed an alarming tendency towards secrecy and outright lying, I've come up with a way for you to practice frank discussion instead. What I ask of you won't be an easy task, but it will be a lesson that's valuable to learn. When the device before turns on it will display a sin one of you are guilty of. You will be given exactly one minute to begin explaining what happened and how. Do be frank about it, and fair warning: if either of you refuse... you're unlikely to be unhappy about the result."Guests won't have the option of refusing this daunting task. Demons drag sinners in, easily overpowering even the strongest guest if only for long enough to secure them in the seat and shove their hands into the opening of the device. Once secured, sinners are unable to remove their hands as a typing noise begins sounding out. After a moment, a sheet of paper will then pop out of the top of the device for guests to read. One sin off their list is printed neatly on it. Guests have one minute to begin explaining what it means and how it happened or why it's a sin of theirs.
Should the guest refuse or fail they will hear the contraption start up. An ominous sound of something shifting rings out before a sharp pain shoots up their finger and ricochets through their body. Each time a person fails their turn they both lose a fingernail. this will keep going until they've lost all ten (or however many the guest may have) or they answer a satisfactory number of sins. It really just depends on which sort of torment the guests are content with suffering through and how much they want redemption.
[Note: How many sins characters have to explain to be released will be left up to player discretion!]
Follow Me Down
Prompt I: A Rave For The Ages WARNINGS: sex, drugs, alcohol, aphrodisiacs, body changes, potential kinks, violence, potential non-con or dub-con.
The incubi and succubi of Club Penance seem to think everyone deserves a little fun after all the punishment that's gone around. Guests at the hotel receive a flyer slipped beneath their door encouraging them to come to a midnight rave Club Penance is hosting.
There will be music, dance, costumes, alcohol, and all manner of party drugs. They also have every intention of it going all night long! The rave will span both the regular portion of the club and the sex-driven side so there will be plenty for everyone!
The club demons assure guests that no one should worry. There won't be any inappropriate conduct by staff at all. All aphrodisiac-laced food or drink is clearly marked throughout and no drugs will be slipped to anyone who doesn't want them. Much to everyone's surprise they keep their word and for all intents and purposes, it does feel like your standard rave when sinners arrive.
There's darkness broken up only by strobe and neon lights, glow sticks are passed out, fog machines keep the floor near obscured from view. The music is pumping throughout the entire club thanks to a rather boorish looking demoni DJ. There's quite a few change rooms for dancers to change into any sort of club or fetish wear of their own as well as a room full of costumes and fetish wear that can be rented on the house. If you're uncertain about changing, a demon may "helpfully" choose something and make sure you put it on.
Once again, the succubi are wandering the club, enchanted to look like beautiful women that no one can seem to resist. It's just the natural pull of what they are and the incubi -- males -- seem to have the same effect on everyone. They're holding trays of food, drinks, and drugs that they'll helpfully pass out. They're also dancing on poles or in cages and providing all sorts of entertainment.
For those inclined, these demons will also be putting on sex shows and demos of all sorts. They'll take audience participation rather gladly and play under respectable rules, safe words and all.
Prompt II: Choose Your Poison As the night drags on, there will be demons who will approach sinners clad in over the top fetish wear and more beautiful than anything anyone has ever seen. They beckon guests to follow and, at the time, it seems like a good idea. These particular demons lead sinners to a table in a back room where a multitude of drinks await. They urge sinners to take a sip from the color that most pleases them for a special surprise. Everyone will have every chance to say no, but should they indulge, they'll find themselves momentarily blacking out for a bit.
When they come to, one of the following will happen:
Red drinks will trigger a feeling of intense warmth in the person's body. While not uncomfortable, it may lead a guest to getting rid some or all of their clothing all together in order to stay cool. Perhaps somewhat contradictory, this drink will also increase the desire to be close to another and share in this warmth. Sinners will crave touch in any and sometimes all meanings of the word. This can be holding hands, intimate caressing, cuddling, copious amounts of sex and everything in between. It will effect them so strongly that they might become aggressive if not violent without this.Of course it is possible to say no to any and all things and enjoy the rave for what it is! An excuse to let go and just have fun for a night. This is a judge-free zone.
Pink drinks will have guests awaking some place in the club with a partner. They're fitted with a sex toy of player choice. Perhaps it's as 'tame' as a collar and leash, something that vibrates, or something that's been put inside of them already. Guests won't be able to remove it until their selected partner decides that they can. Hopefully it's someone they can stand and not that half-goat demon that's been eyeing them up all night. Rumor is he's really selfish in the sack. The good thing is that those who drank this drink have incredible and long lasting orgasms and can experience several throughout the night.
Orange drinks will have guests feeling on top of the world. An incredible euphoria washes over them. All those troubles that were previously haunting them will slip into the background. They'll experience intense happiness and easily express affection towards anyone they encounter. They will also have energy to party all night long if they so choose.
Yellow drinks will give sinners courage to do something they never thought they'd do. They won't be afraid of anything whether it's pole dancing for the first time, a one night stand, or carrying out a nasty murder against that guy that got in their way. Fearless and eager to experience all they desire. Guest's may not want to take no for an answer, but everyone should try to practice some form of self-control...
Blue drinks will have the unfortunate effect of leaving one unable reach climax or even feel sexual excitement. Their body just refuses to rise to the occasion and they may feel sluggish although not in a depressive way but almost like they're heavy and exhausted. It may last for a few hours to a few days. Oh, well. They can't all be winners, can they? Once a guest starts to come out of these effects it will, however, leave them incredibly desperate to please people whether sexual or not before returning to normal.
Purple drinks may not seem to have any sort of effect on the guest. What a bummer, right? Might as well head back out to the rave. It takes a little while to kick in but as the night goes on the guests who drank this liquid begin to radiate an irresistible pull much like the Succubi and Incubi. Other guests and even demons will be drawn to them and grovel for a chance to serve the sinner. The more they attract others the stronger their own desire to be served and to dominate will become. This particular drink seems to last a little longer than the others and can take a few days to fully run it's course.
Green drinks will be for the truly adventurous. These drinks trigger physical changes ranging from temporary demonic features, sex changes, or, in some very rare instances, rapidly increasing or decreasing age. That last one may not always be very sexy at all... who wants to babysit a brat at a rave? Alternatively, maybe grandpa should head to sleep. Anyone deemed too young will be escorted out by the demons at Lilith's insistence.
Prompt III: Your Average Hotel Night WARNINGS: Alcohol and drug abuse, potential non-con/dub-con
With all the sinners, new and old, the hotel bar will be lit up with activity. Drinks will be readily available, there's food in the kitchens if anyone wants to bother serving it, music will be blaring whenever there's electricity, and overall, there will be an energy to the atmosphere that's absolutely contagious. Even if you aren't typically inclined to linger at these sorts of events there may be be a certain pull to stay and have a bit of fun.
You might not get much of a chance to have that in Hell, after all. One drink won't hurt, right? Nor will one more after that, and after that. Ah, sweet gluttony. Why not have a pastry next? There's some delectable sweets available just a few steps away. More of a meat person? Like things salty? Fear not, it looks like someone graciously brought all sorts of snacks and foodstuffs from the kitchens to the bar as the night progresses. Indulge! You deserve it.
Similar to Club Penance, the bar also has every sort of drug available that might tickle your fancy and some you've never heard of. There's no harm in experimenting, is there? You're already in Hell. The staff will offer to show anyone how to use the drugs or give advice for what to try if you tell them what you want to experience. Shockingly, they won't lie! Their advice is good word its just you might not have been exactly prepared for it.
There's a stage and a karaoke machine for those feeling brave or just wanting to torture people with some sweet, sweet renditions of The Devil Went Down to Georgia.
There are tables set up for all sorts of gambling and various bar games to entertain yourself with. Since currency as most are familiar with it doesn't quite exist down here, most of the demons seem to be accepting bits of your soul or offers to do chores around the hotel. You may also get pulled into a fun game of strip poker against one of your fellow guests for a few succubi that are having a night out.
Relax and enjoy your night. Coming here and facing your sins is the hard part, so surely you deserve to have a little fun.
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He nods.]
Find people you trust and keep them close.
[Easy. Next!]
This one's a bit harder. Try not to maim or kill the demons unless absolutely necessary. [He indicates the... thing working the bar with a gesture. For example.] Lucifer doesn't like people breaking his things.
And... [HOO boy he's not looking forward to this one] ...Get used to aphrodisiacs. If you practice taking them on purpose, you'll be much better prepared for all the drugging and "accidental" exposure.
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But oh, that last bit . . . no, Fenris doesn't care for that at all. A muscle in his jaw tightens, and it's a good bet he's gritting his teeth. His fingers have gone impossibly tight against the table's edge, and for a long moment, there's nothing but silence.]
How often does it happen?
[His voice is wooden. Is he about to panic? Shatter? Snarl? It's hard to say.]
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Not like this, a literal Hell filled with torture and demons that also works sex into the mix.]
Less often than it used to, actually. There's a club.
[Wait. Back up.]
Like a tavern, but louder- sort of fancier but sort of not, sort of cleaner, in a way. All music and dancing. Loud, dark, massive- there's nothing like it in Thedas I've ever heard of. [Not like this.]
Actually, it was a lot of fun. But the demons who lived there were called succubi and incubi. Sex demons. They just sort of put it out into the air without trying- I don't think they can stop it. That's why they were all put away in a building away from the hotel.
People would go there to have fun, but you couldn't trust any of the drinks. The fact that they weren't all drugged just lured people into dropping their guard- and if you were new, there was no way to know you were walking into that.
[Personally, he had fun at the club, but Hell isn't his first weirdly horny prison world. He was expecting it.]
Then it burned down and they built a new one in two parts. One half is sex club, the other's just for dancing- the succubi and incubi don't go in there. The giant grumpy demon at the door makes sure you know which one you're walking through. No more unknowingly breathing aphro air.
[How nice, Hell did one (1) consent.]
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But it still happens frequently enough I ought to inure myself to it.
[He will, too. He knows that now. He'll lock the door and throw back the laced drink and ride out the affects as best he can. Perhaps he'll even start tonight, because just about anything might be better than lying on a bed in the dark, thinking about this place.
Another drink, then, and he's going to finish off the bottle at this rate. He can already feel the affects, but also, he's not going to stop.]
I suppose it is Hell. What use would it be if its tortures were not varied?
[He smiles, and oh, it's a bitter thing, edged with that same brittle energy.]
Any recommendations, or shall I simply pick my drug of choice and see where it takes me?
local man makes everything worse
You know I can't let you take it alone. It's a bloody terrible idea.
[Aaaaand the many problems with what he just said are not at all lost on him- judging by the face he makes.]
Not like that. Sorry, that-
[aaaaa come back, words]
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Hawke.
[BUDDY.]
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Oops.]
That's not what- taking it alone is the worst thing you could do. You'd just burst out of your room and throw yourself at the first person you saw. Being... altered without someone safe nearby is.. And it's not like you can just lock yourself in a room!
[Gesturing wildly at the... all of him. With the glowing. And the Magical Fisting.]
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Then what do you suggest?
[Finding a partner, clearly. That's obvious. And yet there's one person in this place he trusts, and he won't sink so low as to ask him if Garrett's already taken.]
I . . . you could stop me from leaving the room, perhaps.
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[He shakes his head and takes a very, very long drink. It was probably stupid to bring this up - on the poor guy's first day? - and now he went and added way more stress than necessary.]
How about we put this conversation away for a while. I'll show you the club so you know which part is which. That'll be fine for a bit, at least. If you're still worried, I work in... everywhere, [like all Hawkes this man can never stop moving or he'll die] so I can get you your own alcohol that's guaranteed to be pure. And a flask.
[There are ways to at least avoid most methods of exposure- though nothing can be done about events. He knows this. But, if his sense of the rhythm here is anything to go by, the man probably has at least a week to settle before shit gets weird again. Maybe. Hopefully?
Fuck.]
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Thank you.
[It's soft, but so intensely meant.]
I don't-- I would not--
[He hasn't the words to explain how much Hawke's willingness to walk him through this means. In the end, he simply nods and hopes he understands.
But hey, no need to linger on emotional moments forever. He exhales shortly and adds briskly:]
Give me the bottle.
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You can't keep up with humans as well as you think you can, Pointy.
[Referencing his pointy armor, of course. Fenris is just a generally pointy person.]
There's a lot more to deal with, but... let's get something to eat.
[Fuck, he can't wait to introduce Fenris to pizza.]
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[How dare you? And it's nice, honestly, to focus on his fake offense there instead of think about, hm, literally anything. Food sounds good, though, and he nods.]
Here? Or elsewhere.
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[He and Barry live in the mini-suburb outside the hotel, but he spends so much time here that he still has food stored in the kitchen. On their way out Garrett swipes another bottle, as well as a bottle of water that he presses into Fen's hands.]
Drink up. The water here is amazing.
[When you're from a medieval-esque society, any clean water is amazing. It's been almost two years and he's still not over it.]
The food, too. There are so many spices, and you can get fresh fruits and vegetables all year, and all kinds of things you've never even heard of.
[All the wonders of the multiverse, the awe of leaving Thedas to travel by spaceship to a tropical fucc planet, and the man almost cried over a pineapple. He can't wait for Fenris to discover plumbing, TV, and real hair products.]
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Show me your favorite new thing, then.
[Please show him pizza. Really, the thing he's going to enjoy the most is the spice: he'll never go back to Tevinter, but he absolutely misses the food there. Also, for the record: he is stumbling, but only a little. It's fine. He's fine.]
I'm surprised they offer such things.
[Well, maybe not shocked, not if he thinks about it. Part of the game is temptation, isn't it? The choice to delve further into sin versus put in the time and repent.]
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[He considers showing off the array of fresh produce, but that involves trekking all the way out to the suburb to his house, and getting Fenris settled sounds more important than flexing on a stir-fry. So- kitchen it is.]
Are you in the mood for a snack, or something more?
[Pizza or salty off-brand snack.]
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[Snack, but honestly, when was the last time he'd eaten?]
A meal, perhaps.
[A beat, and then:]
. . . I would like to see the club, too, before the day ends.
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[He nudges Fenris' elbow and glances meaningfully at the water bottle.]
Drink up, Broody. [Now isn't that a memory to make his heart ache.] Last thing you need is a hangover your first day.
[When they reach the kitchen, a familiar sight greets him: a mabari, muscled like a Cane Corso but ungodly huge like they all goddamn are, counter-surfing to try and monch snacks off the counter. The dog turns to Garrett, yes, but then the kitchen erupts into a cacophony of Extreme Doggy Joy as he launches himself at Fenris, all whining and crying and love.
Garrett laughs and tries to call him off from the attempted face-licking and paws on shoulders, but pauses right before using the dog's name. No, this is the perfect chance- to see if this is his Fenris. To see.]
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Off-- get off, Dog--
[It's equal parts descriptor and name, for his Garrett had always been straight to the point like that. Fenris finally manages to succeed in fending him off, but good god, it's an effort.]
Not that I'm not pleased to see him, but you have him here?
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Ox does not, in fact, get off. Not immediately. It takes a serious effort and even then, he keeps bumping his large square head against Fenris' hands for pets, wagging his stumpy tail and his whole entire butt along with it. Extreme! Joy!]
Barry got him for me as a gift.
[Contrary to, well... literally anything someone even from Garrett's Thedas would expect, his tone is completely absent any smartassery. Just some big gay heart eyes that he's not especially adept at keeping to himself.]
Dumbass made a vague, open-ended deal with bloody Lucifer just to... [Shaking his head.] Well, they do alright here.
[The "they" becomes obvious when an equally Lorg mabari comes padding around the corner, drawn to the kitchen by her boyfriend's loud commotion. She runs right up to Fenris, eager to meet the new person, eager to meet literally Any Person that Ox or Garrett is friends with.]
Hey, Blue. Fen, this is Bluebell.
[She was a gift from the fae in Ainmhian, but this day has been too long already. Girl doesn't need a backstory yet.]
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Hallo-- yes, yes--
[He'll pet them both as much as they'd like.]
Barry. The boyfriend you spoke of?
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[That's not exactly true, and for the briefest moment Garrett hesitates, struck by the novelty of it. He never thought he'd ever get the experience of announcing this to someone he truly knows.]
Fiance, actually.
[yes he's aware of the inherent risk - or stupidity - or naivete - of trying to make a permanent commitment under such unstable circumstances. He doesn't care.]
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Congratulations.
[He means it. Straightening up, he ignores the dogs in favor of coming closer, crossing his arms loosely over his chest.]
Tell me of him.
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A soft smile steals over his face, something simpler and sweeter than anyone has ever seen in Kirwall. It's all trust and safety and walls torn down in a way no one in his old life ever managed.]
In his world, he's a superhero. [Said with a grin as he turns to the fridge for frozen pizza retrieval.] You see that? Press the button that says bake and then the arrows until it's at 375, then press start.
[He has some toppings to add while gushing about bae.]
He's got powers. I thought he was a mage at first - I mean, his powers still seem like magic to me - but on Earth they're just a different sort of human, I guess.
And it's amazing- he can run 14 times faster than the speed of sound. [He turns to Fenris in the middle of laying down pepperoni, still awed after all this time.] Did you know sound has a speed? And things can go faster than it? And he can make lightning if he runs fast enough, and go through solid objects- and he vibrates!
[ EGG. PLANT. EMOJI. ]
You'd think all that power is a road straight to crazy and villainy, but he's better than anyone in Kirkwall. He uses it to protect his city from evil. And he's really, really smart about things we've never even heard of in Thedas, and solves crimes for a living.
[God this man is? amazing???]
And unlike some people, when he protects his city he's actually good at it.
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It's good to see him happy. Fenris is smiling faintly, though it fades at that last bit.]
What happened to Kirkwall was not on your head.
[It's not up for debate.]
How long have you two known one another?
[Which is a gentler way to ask: how long have you been here?]
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[Time is hard to measure across 3 universes with 3 calendars.]
A year and a half?
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